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Focused Plasma Launcher
Focused Plasma Launcher

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 27%
Target: All Enemies
Total Damage: 307 - 432
Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +28409 OFF
 +14204 DEF
Type: Tech Energy Ranged
Description:

Deathlok Set - 2 of 4

Availability and Requirements:
Spec Ops 33
Silver-icon.png Sell: 250
Research: Focused Plasma Launcher
This Gear is a part of:

Deathlok Set
Special Operations Gear
Special Operations 33

Tooltip
Focused Plasma Launcher 

Tech Energy Ranged
All Enemies
+28409 OFF   +14204 DEF

Focused Plasma Launcher
Pwr Lvl: Agent Lvl +10 Stamina: 27%
Damage: 307 - 432 Hit/Crit: 82% / 7%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Surging Nanomachines - With any other piece of the Deathlok set increases the effect of all healing received by the agent's team; Has a chance to activate after the Quickdraw Plasma PistolSurging Nanomachines - With any other piece of the Deathlok set increases the effect of all healing received by the agent's team; Has a chance to activate after the Quickdraw Plasma Pistol
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%

Effects


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Surging Nanomachines - With any other piece of the Deathlok set increases the effect of all healing received by the agent's team; Has a chance to activate after the Quickdraw Plasma PistolSurging Nanomachines - With any other piece of the Deathlok set increases the effect of all healing received by the agent's team; Has a chance to activate after the Quickdraw Plasma Pistol

 Surging Nanomachines


All Enemies

Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%

 Dizzy (3 rounds)

  • Accuracy reduced by 25%
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%

 Exposed (3 rounds)

  • Defense reduced by 25%
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%

 Weakened (3 rounds)

  • Attack reduced by 25%