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Effects[]
Special Properties
- Power is set by Agent level when acquired
- Drains health and stamina from enemies and gives it to the Agent
- Applies Maddened to targeted enemies, removing Subtle from defensive actions
- Enemies with Maddened gain Crazed, removing Stealthy from most attacks
- Enemies with Crazed gain Insane, removing Catastrophic from most attacks
- Chance to counter single-target attacks with the Force of Life Blade.
- Start combat with Intangible and apply Intangible to Agent on use.
One Enemy
- 20% chance for attacks to fail and cower in fear
- Can only occur once per round
Self
- Removes a single harmful status effect from the target.
- Increases Attack
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |