Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Force of Life Blade
Force of Life Blade

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: Agent level +10
Target: One Enemy
Total Damage: ?
Hit / Critical: ?% / ?%
Number of Hits: 1
PVP Bonus:  +31960 OFF
 +31960 DEF
Type: Energy Melee Slashing
Availability and Requirements:
Gold Sale Bonus  Facebook version
Gold icon Cost: Free with Gold Sale
Limited Edition Dates:
February 26, 2016 - March 1, 2016
This Gear is a part of:

Limited Edition Items

Tooltip
Force of Life Blade This Gear is ReforgeableMelee

Energy Melee Slashing
One Enemy
+31960 OFF   +31960 DEF

Force of Life Blade
Pwr Lvl: Agent Lvl +10 Stamina: %
Damage: ? Hit/Crit: ?% / ?%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Insanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacksInsanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacks
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
Vampiric - Drains health and stamina from enemies and gives it to the AgentVampiric - Drains health and stamina from enemies and gives it to the Agent
Overwhelming Light - Chance to counter single-target attacks with the Force of Life Blade.; Start combat with Intangible and apply Intangible to Agent on use.; Successful hits cause the Agent to remove debuffs and increase attack.Overwhelming Light - Chance to counter single-target attacks with the Force of Life Blade.; Start combat with Intangible and apply Intangible to Agent on use.; Successful hits cause the Agent to remove debuffs and increase attack.

Effects[]


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Drain - Drains the targeted enemy's lifeforce and channels it into the HeroDrain - Drains the targeted enemy's lifeforce and channels it into the Hero

 Drain

  • Drains health and stamina from enemies and gives it to the Agent
Insanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacksInsanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacks

 Insanity

  • Applies Maddened to targeted enemies, removing Subtle from defensive actions
  • Enemies with Maddened gain Crazed, removing Stealthy from most attacks
  • Enemies with Crazed gain Insane, removing Catastrophic from most attacks
Overwhelming Light - Chance to counter single-target attacks with the Force of Life Blade.; Start combat with Intangible and apply Intangible to Agent on use.; Successful hits cause the Agent to remove debuffs and increase attack.Overwhelming Light - Chance to counter single-target attacks with the Force of Life Blade.; Start combat with Intangible and apply Intangible to Agent on use.; Successful hits cause the Agent to remove debuffs and increase attack.

 Overwhelming Light

  • Chance to counter single-target attacks with the Force of Life Blade.
  • Start combat with Intangible and apply Intangible to Agent on use.


One Enemy

Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round

 Cower

  • 20% chance for attacks to fail and cower in fear
  • Can only occur once per round


Self

Remove Debuff - Removes a single harmful status effect from the targetRemove Debuff - Removes a single harmful status effect from the target

 Remove Debuff

  • Removes a single harmful status effect from the target.
Darkforce Strength (3 rounds) - Increases AttackDarkforce Strength (3 rounds) - Increases Attack

 Darkforce Strength

  • Increases Attack



Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.



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