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Formican Set
The ANTenna The ANTenna The Stinger The Stinger
The Mandible The Mandible The Carapace The Carapace
Gold icon.png Cost: 128
Limited Edition Dates:
November 26, 2015 - December 1, 2015
How They WorkNotes


The Formican Set is a Gear Set associated with Special Operations - Enter Ant-Man.

Gear

The ANTenna

Formican Set - 1 of 4

The ANTenna
The ANTenna
Tech
Available:
Spec Ops 28
Power Lvl: Agent level +5
Stamina: 11%
Target: One Enemy
Cooldown:

2 Rounds

PVP Bonus:  +8018 OFF
+16036 DEF
Formican Set - Gains new abilities per Set PieceFormican Set - Gains new abilities per Set Piece
Ants! - Ant attacks have a high chance to crit and do not trigger counter or retaliation effects; This counts as a Summon abilityAnts! - Ant attacks have a high chance to crit and do not trigger counter or retaliation effects; This counts as a Summon ability
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Formican Set - Gains new abilities per Set Piece: Neutralized, Off-Balance (2/4); Staggered, Winded(3/4); Exhausted, Quick Action (4/4)Formican Set - Gains new abilities per Set Piece: Neutralized, Off-Balance (2/4); Staggered, Winded(3/4); Exhausted, Quick Action (4/4)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
Staggered - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered - Cannot dodge most attacks; Ignores most Advoidance effects
Exhausted - Cannot take extra turns; Quick Actions become normal actionsExhausted - Cannot take extra turns; Quick Actions become normal actions
Required:

The ANTenna


The Stinger

Formican Set - 2 of 4

The Stinger
The Stinger
Tech Ranged Electric
Available:
Spec Ops 28
Power Lvl: Agent level +5
Stamina: 22%
Target: One Enemy
Damage: 703 - 846
# of hits 1
Hit/Crit: 82% / 7%
PVP Bonus:  +8018 OFF
+16036 DEF
Formican Set - Gains a bonus with any other Formican set pieceFormican Set - Gains a bonus with any other Formican set piece
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Formican Set - With any other Set Piece: Applies Distraction and Reduced PotentialFormican Set - With any other Set Piece: Applies Distraction and Reduced Potential
Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss
Reduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff AbilitiesReduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff Abilities
Required:

The Stinger


The Mandible

Formican Set - 3 of 4

The Mandible
The Mandible
Melee Tech
Available:
Spec Ops 28
Power Lvl: Agent level +5
Stamina: 33%
Target: One Enemy
Damage: 871 - 1045
Hit/Crit: 82% / 7%
PVP Bonus:  +13230 OFF
+26459 DEF
Formican Set - Gains a bonus with any other Formican set pieceFormican Set - Gains a bonus with any other Formican set piece
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
Formican Set - With any other Set Piece: Agents Tech Attacks gain Finest HourFormican Set - With any other Set Piece: Agents Tech Attacks gain Finest Hour
Ant Pheromone Detector - Chance to follow-up against targets with Ant PheromoneAnt Pheromone Detector - Chance to follow-up against targets with Ant Pheromone
Counter-Attack - Has a chance to perform a counter attack when attackedCounter-Attack - Has a chance to perform a counter attack when attacked
Ant Pheromone - Per Stack; Increased Damage; Single-target attacks against this target have a chance to follow-upAnt Pheromone - Per Stack; Increased Damage; Single-target attacks against this target have a chance to follow-up
Required:

The Mandible


The Carapace

Formican Set - 4 of 4

The Carapace
The Carapace
n/a
Available:
Spec Ops 28
Power Lvl: Agent level +5
Stamina: 22%
Target: Self
PVP Bonus:  +8018 OFF
+16036 DEF
Formican Set - Gains new abilities per Set PieceFormican Set - Gains new abilities per Set Piece
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Special Functionality - May not be activated manuallySpecial Functionality - May not be activated manually
Combat Data - Lowers EvasionCombat Data - Lowers Evasion
Combat Analyzer - Collects Combat Data when enemies attacks lowering EvasionCombat Analyzer - Collects Combat Data when enemies attacks lowering Evasion
Formican Set - Gains new abilities per Set Piece: Tech Upgrade Action for Agent (2/4); Tech Upgrade Action for Team (3/4); Cybernetic Passive (4/4)Formican Set - Gains new abilities per Set Piece: Tech Upgrade Action for Agent (2/4); Tech Upgrade Action for Team (3/4); Cybernetic Passive (4/4)
Tech Upgrade (3 rounds) - Technology attacks do extra damageTech Upgrade (3 rounds) - Technology attacks do extra damage
Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance
Required:

The Carapace


How They Work

Item Advantages Disadvantages
The ANTenna Is Stealthy, can apply 7/7 of Opportunist debuffs, and is able to become a Quick Action. Needs every set piece to inflict said Opportunist Debuffs, and become a Quick Action.
The Stinger Inflicts Biofeedback, Distraction and Reduced Potential. Needs another set piece to gain Distraction and Reduced Potential, and is all-around the most useless set piece of the 4, as it has no real synergy with the other parts.
The Mandible Exploits Opportunity, has a chance to Counter-Attack, and has a chance to Follow-up against targets with Ant Pheromone.

With another set piece, all Agent Tech attacks gain Finest Hour!

Is the only set piece with Ant Pheromone.

None of the other set pieces grant Rising Up buffs for Finest Hour!

The Carapace Doesn't need to be used, Applies Combat Data to any attacking enemy, applies Tech Upgrade to the team when triggered, and gives the agent the Cybernetic passive. Needs the other set pieces to gain it's full use.





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.