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Effect BG 1 Red.pngEffect Icon 046.png
  Fumbling
Debuff 1 round
 Single-target attacks provoke a counter-attack
Related / Similar Effects:
Fighting Dirty - Chance to apply Blinded, Cower, Disoriented, Fumbling, or Weak Point before an enemy attack; Counter-attacks the enemy after that attackFighting Dirty - Chance to apply Blinded, Cower, Disoriented, Fumbling, or Weak Point before an enemy attack; Counter-attacks the enemy after that attack
 Fighting Dirty
Counter-Attack - Has a chance to perform a counter attack when attackedCounter-Attack - Has a chance to perform a counter attack when attacked
 Counter-Attack
Tactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 60% chance to apply Fumbling with Single-target attacksTactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 60% chance to apply Fumbling with Single-target attacks
 Tactician Support
Tactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 25% chance to apply Fumbling with Single-target attacksTactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 25% chance to apply Fumbling with Single-target attacks
 Tactician Support
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Tooltip
Fumbling
Debuff
1 round
Effect BG 1 Red.pngFumbling
 Single-target attacks provoke a counter-attack

Details

Uniforms

Icon Name
Uniform Infiltrator 9 Male.pngUniform Infiltrator 9 Female.png Infiltrator's Safeguard Suit
Infiltrator Safeguard (1 round) - Increased chance to dodge attacks; Next attack applies FumblingInfiltrator Safeguard (1 round) - Increased chance to dodge attacks; Next attack applies Fumbling
 Infiltrator Safeguard

Augmented Isotope-8

Icon Name Action
A-Iso Orange 043.png Collapsing A-Iso-8
Collapsing - Equipped ground attack causes fumbling and hobbledCollapsing - Equipped ground attack causes fumbling and hobbled
 Collapsing
Any Ground attack

Class

Class Effect Chance
Tactician.png
Tactician
Tactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 60% chance to apply Fumbling with Single-target attacksTactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 60% chance to apply Fumbling with Single-target attacks
 Tactician Support
(from Tactician Augmenter)
60%
Tactician.png
Tactician
Tactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 25% chance to apply Fumbling with Single-target attacksTactician Support (3 rounds) - Tacticians gain Focused and Fortified; Tacticians have a 25% chance to apply Fumbling with Single-target attacks
 Tactician Support
(from Tactician Enhancer)
25%

Gear

Icon Name Chance
B.F.F..png B.F.F. 100%

Heroes

Name Ability Chance
Beast Icon 2.png
Beast-War and Peace.png At the Mountain of Madness 100%
Boomerang Icon 1.png
Boomerang-Tracker-Rang.png Tracker-Rang 100%
Captain America Icon 4.png
Offensive Operations - Chance to perform a counter-attack when an ally is attacked by meleeOffensive Operations - Chance to perform a counter-attack when an ally is attacked by melee
 Offensive Operations
Captain Steve Rogers-Leading Strike 2.png Leading Strike 100%
Daredevil Icon 1.pngDaredevil Icon 2.png
Daredevil-Snap Kick.png Snap Kick 100%
Daredevil Icon 3.png
Daredevil-Snap Kick.png Violent Verdict 100%
Gambit Icon 1.png
Gambit-Royal Flush.png Royal Flush 100%
Hank Pym Icon 1.png
Hank Pym-Goliath Punch.png Goliath Punch 100%
Hogun Icon 1.png
Hogun-Overwhelming Presence.png Overwhelming Presence 100%
Hulk Icon 4.png
Passive
Fighting Dirty - Chance to apply Blinded, Cower, Disoriented, Fumbling, or Weak Point before an enemy attack; Counter-attacks the enemy after that attackFighting Dirty - Chance to apply Blinded, Cower, Disoriented, Fumbling, or Weak Point before an enemy attack; Counter-attacks the enemy after that attack
 Fighting Dirty
7.56%
Hybrid Icon 1.pngHybrid Icon 2.pngHybrid Icon 3.pngHybrid Icon 4.pngHybrid Icon 5.png
Hybrid-Lasher.png Lasher 100%
Lizard Icon 1.png
Lizard-Tail Swipe.png Tail Swipe 100%
Misty Knight Icon 1.png
Misty Knight-Sugar and Spice.png Sugar and Spice 100%
Red She-Hulk Icon 1.png
Red She-Hulk-Body Blow.png Body Blow 100%
Superior Spider-Man Icon 1.png
Superior Spider-Man-Superior Webbing.png Superior Webbing 100%
Star-Lord Icon 1.pngStar-Lord Icon 2.png
Star-Lord-Quantum Leap.png Quantum Leap 100%

Enemies

Name Ability Chance
Arcade Icon.png
Infiltrator.png Arcade
End User 100%
Batroc Icon.png
 Batroc
Taunting Smirk 30%
Daredevil Icon.png
 Daredevil
Snap Kick 100%
IN-Delta Icon.png
 IN-Delta
Frenzied Strike
Spec Op 16.1, Spec Op 16.2, Spec Op 16.3
100%
IN-Beta Icon.png
 IN-Gamma
Frenzied Strike
Spec Op 16.1, Spec Op 16.2, Spec Op 16.3
100%
Mr. Sinister Icon.png
 Mr. Sinister
Undermine
Undermine - Experiment which evolves after the next actionUndermine - Experiment which evolves after the next action
 Undermine
(after a Follow-up, Counter, or Preemptive Counter)
100%
Pestilence Icon.png
 Pestilence
At the Mountain of Madness 100%

Notes

  • When a character is affected by Fumbling, attacking an enemy but protected by another enemy, that enemy will not provoke a counter-attack.
  • When a character is affected by Fumbling, attacking an enemy with any others counter effects, ALL effects will trigger but only one counter will be performed.
  • The selected character of the single-target attack will need to be successfully attacked for the effect to resolve. If this attack is intercepted by another character via Protect
    Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
     Protect,
    Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
     Disoriented or
    Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
     Mind Control, the effect will not resolve.


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