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The Genetic Re-Engineering Set
Description: • All four Genetic Re-Engineering Set weapons together
Adhesive X Launcher Adhesive X Launcher Specimen Scanners Specimen Scanners
Ionic Emitter Ionic Emitter Multishot Injector Multishot Injector
Availability and Requirements:
Store
Gold icon.png Cost: 128
Limited Edition Dates:
December 1, 2015 - December 8, 2015
How They WorkNotes


The Genetic Re-Engineering Set is a Gear Set associated with Special Operations 10.

Gear

Adhesive X Launcher

Genetic Re-Engineering Set - 1 of 4

Adhesive X Launcher
Adhesive X Launcher
Ranged Gun Tech
Power Lvl: Agent level +5
Stamina: 22%
Target: All Enemies
Damage: 337 - 397
PVP Bonus:  +1378 OFF
+1378 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Adhesive X - Target enemy cannot dodge attacks; Prevents the target from Protecting and Countering; Chance to cause Immobilized, unable to use Melee abilities (reduced effectiveness against Bosses)Adhesive X - Target enemy cannot dodge attacks; Prevents the target from Protecting and Countering; Chance to cause Immobilized, unable to use Melee abilities (reduced effectiveness against Bosses)


Specimen Scanners

Genetic Re-Engineering Set - 2 of 4

Specimen Scanners
Specimen Scanners
Tech Energy Ranged
Power Lvl: Agent level +5
Stamina: 22%
Target: All
Damage: n/a
PVP Bonus:  +1378 OFF
+1378 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
Suitable Patient - Identified as a Suitable Patient for additional testingSuitable Patient - Identified as a Suitable Patient for additional testing
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks


Ionic Emitter

Genetic Re-Engineering Set - 3 of 4

Ionic Emitter
Ionic Emitter
Tech
Power Lvl: Agent level +5
Stamina: 20%%
Target: One Ally
Damage: Customized
PVP Bonus:  +1378 OFF
+1378 DEF
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
Ionic Emitter - Removes harmful status effects from the target; Many harmful status effects become replaced by their oppositeIonic Emitter - Removes harmful status effects from the target; Many harmful status effects become replaced by their opposite
Ionic Enhancement - Healed when certain positive status effects are appliedIonic Enhancement - Healed when certain positive status effects are applied
Suitable Patient - If target is a Suitable Patient, applies Strengthened, Fortified, Agile, FocusedSuitable Patient - If target is a Suitable Patient, applies Strengthened, Fortified, Agile, Focused


Multishot Injector

Genetic Re-Engineering Set - 4 of 4

Multishot Injector
Multishot Injector
Ranged Tech Bio
Power Lvl: Agent level
Stamina: 20%%
Target: One Enemy
Damage: Customized
PVP Bonus:  +3678 OFF
+1839 DEF
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit
Genetic Alteration - Chance to Stun while Genetic Alterations are made; Causes damage each turn; Causes significant damage if removed prior to expiration; Attack, Defense, Accuracy or Evasion may be reducedGenetic Alteration - Chance to Stun while Genetic Alterations are made; Causes damage each turn; Causes significant damage if removed prior to expiration; Attack, Defense, Accuracy or Evasion may be reduced
Suitable Patient - If target is a Suitable Patient, applies Weakened, Exposed, Dizzy, SlowedSuitable Patient - If target is a Suitable Patient, applies Weakened, Exposed, Dizzy, Slowed


How They Work

Item: Advantages: Disadvantages:
Adhesive X Launcher Targets all enemies, Prevents Dodging, Counter and Protect effects (Adhesive X), Has a chance to prevent Melee attacks (Immobilized) Does not always cause Immobilized.
Specimen Scanners Targets all enemies, Applies damage over time and increases energy damage (Radiation Exposure), Applies Patient Scanner, Quick Action No Damage, Targets all allies also, Cannot be used every turn.
Ionic Emitter Removes negative statuses, Heals when positive statuses are applied, Applies positive statuses when affected by Suitable Patient No offensive capabilities, Single target buff.
Multishot Injector

Suitable Patient : If target is a Suitable Patient : Applies Weakened,  Dizzy,  Slowed,  and Exposed.  Chance to Stun while genetic alterations are made.  Causes damage each turn,  Causes signifigant damage if removed before expiration.  Attack,  Defense,  Accuracy,  or Evasion may be reduced.

Wild Shots (low chance to hit), Doesn't work against mechanized targets.


Notes

  • In languages other than the English version of Marvel: Avengers Alliance, Bleak Harvest was incorrectly listed as part 1 of 4 of the Genetic Re-Engineering Set.
  • A bundle pack of Genetic Re-Engineering Set can be purchased for 192 Gold icon.png  Gold from March 14, 2014 - March 23, 2014.





Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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