Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Golden Glove
Golden Glove

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: Agent level +10
Stamina: 33%
Target: One Enemy
Total Damage: 438 - 524
Hit / Critical: 82% / 7%
PVP Bonus:  +25826 OFF
 +12913 DEF
Type: Melee Energy Tech
Availability and Requirements:
Complete all missions in Challenge Mode in Chapter 10 - Strength of Fear
Silver-icon Sell: 250
This Gear is a part of:

Golden Weapons
Challenge Mode Mastery Weapons

Tooltip
Golden Glove This Gear is ReforgeableMelee

Melee Energy Tech
One Enemy
+25826 OFF   +12913 DEF

Golden Glove
Pwr Lvl: Agent Lvl +10 Stamina: 33%
Damage: 438 - 524 Hit/Crit: 82% / 7%
Hits: n/a
Man to Man - Protects allies from melee attacksMan to Man - Protects allies from melee attacks
Golden Weapon - Grows in power based on Agent levelGolden Weapon - Grows in power based on Agent level
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
Absorb Energy - See DisambiguationAbsorb Energy - See Disambiguation

Effects[]


Always Active

Man to Man - Protects allies from melee attacksMan to Man - Protects allies from melee attacks

 Man to Man

  • Protects allies from melee attacks


Special Properties

Golden Weapon - Grows in power based on Agent levelGolden Weapon - Grows in power based on Agent level

 Golden Weapon

  • Grows in power based on Agent level


One Enemy

Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health

 Fatal Blow

  • Defeats normal enemies with less than 20% health
  • Grealty damages Bosses with less than 20% health
Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain

 Subdue

  • Melee attacks do 40% less damage and cannot crit
  • Counts as Impaired
  • Canceled by Impaired or Restrain
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack

 Wide-Open

  • Taking additional damage from melee attacks


Self

Absorb Energy (expires next round) - Drains Health and Stamina from attackers when attacked by non-psychic, melee attacksAbsorb Energy (expires next round) - Drains Health and Stamina from attackers when attacked by non-psychic, melee attacks

 Absorb Energy

  • Drains Health and Stamina from attackers when attacked by non-psychic, melee attacks


Other Versions[]


Icon Name
T-Bolt Glove T-Bolt Glove
Similar-Looking Gear


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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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