Contents
  1. Chapter 7 - Crest of the Wave
    1. Mission 1 - Black Queen, Black Knight?
    2. Mission 2 - Mysteries Abound
    3. Mission 3 - Savage
    4. Mission 4 - Many Heads
    5. Mission 5 - But One Immortal
    6. Premium Mission: Explosive Events


Chapter 7 - Crest of the Wave

Mission 1 - Black Queen, Black Knight?

Heroic Battle
Bastion Icon.png Bastion Generalisticon.png
Passive:
Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Predictive Systems - Chance to gain the positive aspects of the target's classPredictive Systems - Chance to gain the positive aspects of the target's class
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects


"Bastion emerges to spread his intolerance in San Francisco. A dose of magic and technology should clear that right up."

Heroes Required: Magik
Allies: Omega Sentinel
Appears in: Chapter 7 - Crest of the Wave: Mission 1 - Black Queen, Black Knight?
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 041.pngBloodshot Empowered Isotope-8, Empowered Iso-8 026.pngIndexing Empowered Isotope-8
Total Hero Cost: 200 Command point icon.png

A battle with medium-low difficulty, there are two patterns for this battle, the easy one and the medium difficult one. In the easy pattern the battle starts with Omega Sentinel. switch to tactician and use Omega's L1 "Targeting Laser", Bastion's passive will make him change to Infiltrator and counter attacks (pay no mind to the counter). On your second action switch back to Scrapper and use L1 "Plasma Knife", which crits twice since bastion is now Infiltrator and targeted. Stack some soul charges with Magik's L1 "Soul Sword", which crits twice. By this point bastion should start a dialogue, add some shield and do one attack, disregard his low damage. Now finish him off by spamming Omega's L1, that ignores his shield. If he survived Omega's turn use Magik's L6 to bypass his shield and you're done.

The alternate pattern is when Magik goes first, the strategy is to minimize the benefit Bastion receives from class changes. Have Omega Sentinel buff your team with her L6 moves, while having Magik use her L9 to give Bastion stat debuffs via
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points. Once Karima has given the team Strengthened, Agile and Fortified, have her switch to using direct attacks in her Scrapper form. Once Magik has used her L9 twice, she should use her L6, after this Bastion should be near death.

Mission 2 - Mysteries Abound

Heroic Battle
Hammerhead Icon.png Hammerhead Scrappericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects


"Hammerhead is back on the scene, trying to angle for a piece of the Maggia for himself. Unfortunately, his luck is about to change."

Heroes Required: Black Cat
Appears in: Chapter 7 - Crest of the Wave: Mission 2 - Mysteries Abound
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 034.pngStartling Empowered Isotope-8
Total Hero Cost: 23 Command point icon.png

This battle is not really difficult, but can be challenging without Black Cat's alternate outfit, especially the Scrapper version.

In this battle, Black Cat has a new passive buff called
Light-fingered - Attacks have a chance to steal items from HammerheadLight-fingered - Attacks have a chance to steal items from Hammerhead
 Light-fingered, which will give her the chance to steal items from her enemy. This means that after attacking Hammerhead, he will get the
Stolen Ammo - Hammerhead is unable to fireStolen Ammo - Hammerhead is unable to fire
 Stolen Ammo debuff, therefore being unable to use his gun, so he'll call a Maggia Hitman that'll give him some more, along with a Maggia Assassin. Notice that the two goons have a passive debuff called
Superstitious - Particularly prone to UnluckySuperstitious - Particularly prone to Unlucky
 Superstitious, which means that attacking with Unlucky Strike will make them fail their next attack. The strategy is rather simple: pump Black Cat's defense and health, then focus on Hammerhead with the usual attack sequence (some stacks of
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding, Stroke of Luck and Nerve Chop). The goons should present little challenge: attack them especially with Unlucky Strike. If the Maggia Hitman is killed, Hammerhead will be unable to regain ammunition and therefore will be incapable of attacking, so he should be targeted first. If you've got Black Cat's Scrapper alt and/or her Feline A-ISO8, you should gain an edge in this battle. The alt is more advantageous class-wise and Black Cat's L1 deals extra stacks of
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding, increasing damage output. Her A-ISO8 apply
Hexed (2 turns) - Attacks have a chance to backfireHexed (2 turns) - Attacks have a chance to backfire
 Hexed on the goons via her L2, rendering them less harmful.

Mission 3 - Savage

Heroic Battle
Elder Icon.png Elder Tacticianicon.png
Passive:
Mentally Aware - See DisambiguationMentally Aware - See Disambiguation
Strength in Numbers - Calls for help when left aloneStrength in Numbers - Calls for help when left alone
Alpha Predator Icon.png Alpha Predator Scrappericon.png
Passive:
From the Shadows - Chance to gain an extra turnFrom the Shadows - Chance to gain an extra turn
Strength in Numbers - Calls for help when left aloneStrength in Numbers - Calls for help when left alone
Skulker Icon.png Skulker Scrappericon.png
Passive:
From the Shadows - Chance to gain an extra turnFrom the Shadows - Chance to gain an extra turn
Strength in Numbers - Calls for help when left aloneStrength in Numbers - Calls for help when left alone


"Hank Pym and Beast discover rare Iso-Saurs and move in for further analysis. Before they can poke and prod, they'll need to contend with reinforced claws and lasers."

Heroes Required: Hank Pym, Beast
Appears in: Chapter 7 - Crest of the Wave: Mission 3 - Savage
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 030.pngDiminutive Empowered Isotope-8, Empowered Iso-8 036.pngPacifying Empowered Isotope-8
Total Hero Cost: 290 Command point icon.png

This battle is really easy with both Beast and Pym at level 9. The trick is to last at least three rounds until the
Smartest Man in the Room - Each round triggers a new AnalysisSmartest Man in the Room - Each round triggers a new Analysis
 Smartest Man in the Room passive allows for
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit and
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense, while damaging the three enemies 'til 50% health and below. Then just hit the Iso-saurs with Pym's Level 9 to kill them all at the same time. If you kill two Iso-Saurs the one left standing will summon reinforcements on its turn so make sure to kill it before it takes its turn or kill the last two or all three at once with Hank Pym's lvl 6 or lvl 9. The battle is probably somewhat easier if you use Beast's Pestilence alt. Pestilence greatly reduces the damage you will take from enemy DoTs and his mere presence will prevent the Elder from applying
Potential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when appliedPotential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when applied
 Potential Unleashed to the enemies.

Mission 4 - Many Heads

Heroic Battle
Kurse Icon.png Kurse Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Bully - Has a chance to Counter any enemy with Staggered, Distraction, Off-balance, Cornered or Dizzy that attacks Kurse or an ally; This attack exploits Staggered, Distraction, Off-balance, Dizzy, and Poison and has Deadly CritsBully - Has a chance to Counter any enemy with Staggered, Distraction, Off-balance, Cornered or Dizzy that attacks Kurse or an ally; This attack exploits Staggered, Distraction, Off-balance, Dizzy, and Poison and has Deadly Crits
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Malekith Icon.png Malekith Infiltratoricon.png
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented


"Malekith and Kurse take Heimdall and Valkyrie for a wild ride."

Heroes Required: Valkyrie, Heimdall
Appears in: Chapter 7 - Crest of the Wave: Mission 4 - Many Heads
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 031.pngHalting Empowered Isotope-8, Empowered Iso-8 040.pngUnwavering Empowered Isotope-8
Total Hero Cost: 400 Command point icon.png

It is imperative that you do not use Heimdall's L9 on the first turn, unless Malekith has already had his turn. Malekith opens with Svaltalfheim Portal, changing the battle bg, buffing Kurse and Malekith himself similarly to how Heimdall's L9 does, but worse, debuffing Valkyrie and Heimdall with the respective opposite version. Heimdall's L9 is needed to turn the tide of battle back to your favor. It will also remove the stat buffs from Kurse and Malekith by applying
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized to them. Heimdall's L1 is likely to be your main damage-dealing move, but use his L6 beforehand, as well as Valkyrie's L9, to apply helpful debuffs on the enemies. Valkyrie's L2 should be used to make sure your heroes recover health when Kurse is killed.
Deathwatch (3 rounds) - Grants Deathwatch to Valkyrie and has a chance to grant it to her allies; The next time this character would be KO'ed, they are instead healed to 25% HealthDeathwatch (3 rounds) - Grants Deathwatch to Valkyrie and has a chance to grant it to her allies; The next time this character would be KO'ed, they are instead healed to 25% Health
 Deathwatch from Valkyrie's L6 is a little questionable, given that Kurse has an attack with
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow that will keep Deathwatch from triggering, but it's fair game if Malekith happens to be the one to land that killing blow to a hero and activates it. Bring healing E-ISOs and equip A-ISOs as you see fit.

Mission 5 - But One Immortal

Heroic Battle
Artillery Icon.png Loa Possessed Generalisticon.png
Passive:
Gorilla Tactics - Chance to reduce incoming attack damageGorilla Tactics - Chance to reduce incoming attack damage
Loa Spirit - Evil spirit controlling the White Gorilla; Damage over time effects will harm the Loa; The Loa must be removed without destroying the White GorillaLoa Spirit - Evil spirit controlling the White Gorilla; Damage over time effects will harm the Loa; The Loa must be removed without destroying the White Gorilla
Hunter Icon.png Loa Possessed Generalisticon.png
Passive:
Loa Spirit - Evil spirit controlling the White Gorilla; Damage over time effects will harm the Loa; The Loa must be removed without destroying the White GorillaLoa Spirit - Evil spirit controlling the White Gorilla; Damage over time effects will harm the Loa; The Loa must be removed without destroying the White Gorilla


"These White Gorillas are showing signs of possession by evil spirits. Who you gonna call? Doctor Voodoo."

Heroes Required: Doctor Voodoo
Appears in: Chapter 7 - Crest of the Wave: Mission 5 - But One Immortal
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 039.pngSpiritual Empowered Isotope-8
Total Hero Cost: 90 Command point icon.png

This battle is rather easy. Give Dr.Voodoo Recovering Empowered Iso-8 (and if you can, Resonant Empowered Iso-8 as well). Then use Vodoun Crows, followed by Doom Curse on one of the enemy with high health, then keep swapping between Crows and Recharge. You just have to wait for the DoTs to take the opponents out. If you have Voodoo's A-Iso that makes Vodoun Crows a quick action, you can use it and Terron Attack spell in the same turn for even more damage. Terron is doubly useful as it gets rid of the stat buffs that the enemies like to use on themselves.

The difficulty lies in that you cannot see the enemies' "real" health, because outright damaging (as in not DoT damage) them beyond a certain point is seen as "killing the innocent" and causes you to lose the battle. You can hover over the enemies and see their initial stats instead of the health bar at the bottom right of the screen to make a mental note of what your damage cap should be. DoT does not damage this "real health" and is the main means for defeating the "Loa" without killing the human enemies. Doom does not trigger even if the enemies attack, so you have to wait until it expires normally, making for a long battle if you want to play it safe. It's advised to take out the Hunter first given his DoT debuffs that drain your health and stamina and might even
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun you. The healing E-ISOs are a must.


Alternate Strategy: Equip Dr. Voodoo with Persisting E-ISO and insert Cooperative A-ISO at Voodoo Incantation (do not insert his personal A-ISO as it'll add a cooldown to the entire action) in order to make Vodoun Crows a QA. In one go, you use Doom Curse into an enemy, followed by Vodoun Crows (applying an additional DoT) and Spirit Possession to turn Dr. Voodoo
Phased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect alliesPhased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect allies
 Phased. Next turns, you could use Daniel Drumm to restore Stamina and then keep on using Doom Curse, Vodoun Crows (it can only be a QA once per battle), Spirit Possession and Daniel Drumm until both Loa Possessed White Gorillas are knocked out. No offensive actions are needed.

Premium Mission: Explosive Events

Heroic Battle
Hellfire Elite (Blaster) Icon.png Hellfire Elite Blastericon.png
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Sebastian Shaw Icon.png Sebastian Shaw Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Imperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacksImperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacks
Kinetic Absorption - Increases Energy Reserves when hit by non-psychic attacksKinetic Absorption - Increases Energy Reserves when hit by non-psychic attacks
Hellfire Elite (Blaster) Icon.png Hellfire Elite Blastericon.png
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

"Black Knight takes on the Black King."

Heroes Required: Black Knight
Appears in: Chapter 7 - Crest of the Wave: Premium Mission: Explosive Events
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 026.pngShielding Empowered Isotope-8
Total Hero Cost: 90 Command point icon.png

The main problem in this battle is that sometimes the Hellfire grunts will perform the frag grenade attack dealing both
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning and
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding to Black Knight, therefore he will lose a considerable amount of health each round. This added with the fact that Sebastian Shaw's passives
Imperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacksImperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacks
 Imperial Guard and
Kinetic Absorption - Increases Energy Reserves when hit by non-psychic attacksKinetic Absorption - Increases Energy Reserves when hit by non-psychic attacks
 Kinetic Absorption means he takes significantly reduced damage and deals more respectively makes this battle difficult. To make this battle easier, equip the Recovering EISO on Black Knight, which grants the
Soothing Rest - Recharge restores some HPSoothing Rest - Recharge restores some HP
 Soothing Rest passive, which gives him extra health should he recharge. Stay in Chivalrous Duty all the time and pray the counter kicks in, always open the battle with Black Knight's level 9 ability Valinor, as it is a stealthy attack and can apply
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding,
Intimidated (2 rounds) - Reduces Attack. Accuracy, and EvasionIntimidated (2 rounds) - Reduces Attack. Accuracy, and Evasion
 Intimidated and
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered. Note: if you have the Trampling A-ISO equipped to Black Knight, he should deal extra damage after Summoning Valinor due to
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack Alternate Strategy: An alternative method is to try and end the battle quickly before Sebastian Shaw gets too many stacks of
Energy Reserves - Increases Shaw's attack and reduces damage takenEnergy Reserves - Increases Shaw's attack and reduces damage taken
 Energy Reserves. Make sure Black Knight is at least level 9 and equip the Recovering EISO. Start the battle with Black Knight's L9 and when he gets Tactical Maneuvers, use his L1 to go into
Blood Curse - See DisambiguationBlood Curse - See Disambiguation
 Blood Curse mode. He has a higher chance of following up on bleeding enemies than he does countering and absorbing their attacks. With this, you should be able to take out both Blasters quickly to stop them from applying
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning and
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding. Once the Blasters are out of the way, alternate between using Cursed Blade, Valinor and recharging. With the follow-ups and bleed damage, you should be able to take out Shaw before he gets too powerful. If Shaw manages to get 10 or more stacks of
Energy Reserves - Increases Shaw's attack and reduces damage takenEnergy Reserves - Increases Shaw's attack and reduces damage taken
 Energy Reserves, switch to
Chivalrous Duty - Protects allies from single target or area attacks; Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade; Cursed Blade is replaced with Shield of NightChivalrous Duty - Protects allies from single target or area attacks; Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade; Cursed Blade is replaced with Shield of Night
 Chivalrous Duty mode and use Black Knight's L6 Hermorrhage Shaw since this will be the best way to damage him at that point. A Quick E-ISO will help out with this.
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