Contents
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Chapter 8 - Trial By Fire[]
Mission 1 - Circle of 8 City[]
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"The current Worthy threat branches into many possible futures. Bishop has a plan to set us on the best path. Cable claims it will make it worse. Help them think 4th dimensionally and work out their difference." Heroes Required: Bishop, Cable Strategy: Another good idea would be to equip both Cable and Bishop with a Recovering Empowered Iso-8 and a Sheltered Empowered Iso-8. Defeat Sin with any way you like and then just recharge. The two E-Isos will shield and heal the two heroes, so unless you are aflicted with a lot of damage-over-time effects, you will be able to outlast that wave. |
Mission 2 - We're Not Worthy![]
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"The last of the Hydra holdouts have been found. Vision will personally see to the destruction of their remaining Power Armors." Heroes Required: Vision Strategy: The general idea here is to pick them off one at a time. To do that, you should switch to Melee interface first and use Physical Disruption to go phased, which will also take down the energy shield on whichever Power Armor you targeted, along with applying Incapacitation (and Straining on the AoU alt). From there, you switch back to Ranged Interface, and use Microwave Pulse, which will stun all enemies, keeping them from protecting each other and guaranteeing the next crit. Finally, you use Solar Jewel on whichever armor you attacked with melee earlier. It should do heavy damage, possibly KO'ing the target altogether. Wait for Tangible to wear off (Soothing Rest is recommended here, or Suppression), then rinse and repeat. The whole process is much quicker if you already have Vision's Flaring Augmented Iso-8 for his L9, as it'll add Phased Advantage and Exploit Radiation, massively increasing his damage output. The Age Of Ultron Vision alt has Deadly Crits and Exploit Strain as well, which also speeds things up, along with adding some survivability through Modulating Density. Alternatively, if you have Vision's Sighted Augmented Iso-8 for Upgraded Interface, switching to Melee mode will apply Phased to Vision, while switching to Ranged Interface will grant 5 Energy Charges. Because neither Intangible Fist or Microwave Pulse remove Phased, you can continually switch back and forth between these two attacks while staying permanently phased. While this strategy is much slower than the ones listed above, the Power Armors have no way of attacking a Phased Target. Just be conscious of your stamina while doing this. |
Mission 3 - Highest Bidder[]
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"Arcade is 'Beta Testing' a new Murderworld. He's kidnapped Molly Hayes & Nico Minoru and is forcing them into his QA & Test Department." Heroes Required: Molly Hayes, Nico Minoru This battle could be extremely easy and fast, if you have Nico at level 9, or really long and painful. Regardless there is a new "buff", Survival Required where if one of your teammates die, you lose the fight instantly which is where most of the issues arise (although this does not seem to effectively work at now). In the first case, you'll just need to use Nico's Blood Sacrifice and give Molly an Extra Turn with Kick Ass!: with her, use Raspberry and Temper Tantrum, and you'll have then an average of 4-5 free attacks. Buff Molly's Stamina with ISO, alternate Drop Kick and Wind-Up Punch and you'l sure end the fight on the first round... if Arcade's Game Master passive does not trigger. If Arcade dodges Molly's attacks and you don't kill him on the first round, just spam Nico's Witch Arm, while setting up Molly's Temper Tantrum another time. Arcade's debuffs could be dangerous, especially Fumbling, but thanks to Nico's resurrection you should have no problems defeating him. Alternatively this battle could become very long and hard due to the random nature of Arcade's loaded dice which can give a variety of effects. One effect can give him regeneration, making him even harder to kill or one variant can remove most of your HP and then he can kill you in one hit with his next attack. This is a fight that's ease is dependent on RNG and can go several different ways and getting the same result using the same method is very tricky. |
Mission 4 - Mindless Mischief[]
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"Shatterstar has been tracking down Dragoness in this area. Rumors has it that she's been recruiting for a new Mutant Liberation Front." Heroes Required: Shatterstar Strategy: |
Mission 5 - Demonic Dealings[]
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"A brood of vampires has been located. Union Jack has volunteered to clear them out. He wants some payback after what Dracula did to him." Heroes Required: Union Jack Strategy: |
Premium Mission: Savage Science[]
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"Kang just showed up, and he's talking with... Kang. They're arguing over how to prevent a past that belongs to the future. The problem is that past is our future." Allies: Kang Strategy: Overall the battle is not hard, and the other Kang can only hurt you with the same moves as well... but, as said above, this battle can take a very long time due to the unnecessarily long cooldowns and low damage outpouts. This can be further compounded if you do not have him unlocked, and thus being unable to boosting his stats. |
Trivia[]
- Season 2 - Chapter 8 is the only Story Chapter where one of the Heroic Battles doesn't require the player to have the only required hero recruited.