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High Evolutionary Icon.png High Evolutionary Articles and Topics:
  • Overview


High Evolutionary
Gender: Agent Male Gender.png Male
Carries Metal? No

Class: Generalisticon.png Generalist
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Herbert Wyndham was a geneticist, cast out for his inhuman experiments. He evolved his own mind using a genetic accelerator. As the High Evolutionary, he seeks to evolve all life on Earth to perfection... with or without their consent.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Savage Lands: Mission 3 - Terrifying Prospects
First Comic Appearance: Thor Vol. 1 #134 (November, 1966) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Chapter 8 - Mission 6
Special Operations Appearances
Missions: Spec Ops 21 - Mission 3
Other Appearances
Daily Missions: Free For All - All Heroes (3), Teamwork - Avengers (3)
Simulator: Villain Archive

Actions

Action Type Target # of Hits Cooldown Effects
Poisoned Punch
(default counter / follow-up)
Unarmed One Enemy 1 1 round One Enemy
Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies
 Malignant Poison
Advanced CQC Unarmed One Enemy 1 n/a One Enemy
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open
Radiation Beam Energy Ranged One Enemy 1 2 rounds One Enemy
Malignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effectsMalignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effects
 Malignant Radiation
Radioactive Glare Energy Ranged All Enemies 1 1 round Special Properties
Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
All Enemies
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Electrical Burns Electric Ranged One Enemy 1 1 round One Enemy
Malignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by RechargeMalignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by Recharge
 Malignant Fire
Charged Blast Electric Ranged All Enemies 1 n/a All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Diminish Capacity Debuff Ranged One Enemy 1 2 rounds Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
One Enemy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Cybernetic Enhancements Buff Self n/a 2 rounds Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Self
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Chilling Gaze Debuff One Enemy 1 1 round Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
One Enemy
Malignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant RadiationMalignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant Radiation
 Malignant Ice

High Evolutionary

1
Class: Bruisericon.png Bruiser
Agent Level: 1 - 24
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Bruisericon.png Bruiser
Agent Level: 25 - 99
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Bruisericon.png Bruiser
Agent Level: 100 - 220
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Bruisericon.png Bruiser
Agent Level: 221 - 300
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Herbert Wyndham was a geneticist, cast out for his inhuman experiments. He evolved his own mind using a genetic accelerator. As the High Evolutionary, he seeks to evolve all life on Earth to perfection... with or without their consent.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Savage Lands - Group Boss
First Comic Appearance: Thor Vol. 1 #134 (November, 1966) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 21 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Actions

Action Type Target # of Hits Cooldown Effects
Poisoned Punch Unarmed One Enemy 1 1 round One Enemy
Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies
 Malignant Poison
Advanced CQC Unarmed One Enemy 3 n/a One Enemy
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open
Cybernetic Enhancements Buff Self n/a 2 rounds Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Self
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Chilling Gaze
(default counter / follow-up)
Debuff One Enemy 1 1 round Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
One Enemy
Malignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant RadiationMalignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant Radiation
 Malignant Ice
Aggressive Evolution Buff All Allies n/a 3 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
All Allies
Changes class to Tactician
Bruiser Advantage Buff Self n/a 3 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Self
Adv. Protection (expires next round) - Protects allies from single-target and area attacks; Next attack deals trivial damageAdv. Protection (expires next round) - Protects allies from single-target and area attacks; Next attack deals trivial damage
 Adv. Protection


High Evolutionary

1
Class: Blastericon.png Blaster
Agent Level: 1 - 24
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Blastericon.png Blaster
Agent Level: 25 - 99
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Blastericon.png Blaster
Agent Level: 100 - 220
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Blastericon.png Blaster
Agent Level: 221 - 300
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Herbert Wyndham was a geneticist, cast out for his inhuman experiments. He evolved his own mind using a genetic accelerator. As the High Evolutionary, he seeks to evolve all life on Earth to perfection... with or without their consent.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Savage Lands - Group Boss
First Comic Appearance: Thor Vol. 1 #134 (November, 1966) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 21 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Actions

Action Type Target # of Hits Cooldown Effects
Radiation Beam Energy Ranged One Enemy 1 1 round One Enemy
Malignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effectsMalignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effects
 Malignant Radiation
Radioactive Glare Energy Ranged All Enemies 1 1 round Special Properties
Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
All Enemies
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Electrical Burns
(default counter / follow-up)
Electric Ranged One Enemy 1 n/a One Enemy
Malignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by RechargeMalignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by Recharge
 Malignant Fire
Aggressive Evolution Buff All Allies n/a 3 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
All Allies
Changes class to Infiltrator
Blaster Advantage Buff Self n/a 3 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Self
Adv. Blasting - The Next Attack Exploits OpportunityAdv. Blasting - The Next Attack Exploits Opportunity
 Adv. Blasting



High Evolutionary

1
Class: Tacticianicon.png Tactician
Agent Level: 1 - 24
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Tacticianicon.png Tactician
Agent Level: 25 - 99
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Tacticianicon.png Tactician
Agent Level: 100 - 220
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Tacticianicon.png Tactician
Agent Level: 221 - 300
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Herbert Wyndham was a geneticist, cast out for his inhuman experiments. He evolved his own mind using a genetic accelerator. As the High Evolutionary, he seeks to evolve all life on Earth to perfection... with or without their consent.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Savage Lands - Group Boss
First Comic Appearance: Thor Vol. 1 #134 (November, 1966) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 21 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Actions

Action Type Target # of Hits Cooldown Effects
Radioactive Glare
(default counter / follow-up)
Energy Ranged All Enemies 1 1 round Special Properties
Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
All Enemies
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Charged Blast Electric Ranged All Enemies 1 n/a All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Cybernetic Enhancements Buff Self n/a 2 rounds Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Self
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Aggressive Evolution Buff All Allies n/a 3 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
All Allies
Changes class to Scrapper
Tactical Advantage Buff Self n/a 3 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Self
Rebuff (2 rounds) - Beneficial status effects will not be removed by enemy attacks or harmful status effects.Rebuff (2 rounds) - Beneficial status effects will not be removed by enemy attacks or harmful status effects.
 Rebuff


High Evolutionary

1
Class: Infiltratoricon.png Infiltrator
Agent Level: 1 - 24
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Infiltratoricon.png Infiltrator
Agent Level: 25 - 99
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Infiltratoricon.png Infiltrator
Agent Level: 100 - 220
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Infiltratoricon.png Infiltrator
Agent Level: 221 - 300
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  7
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Herbert Wyndham was a geneticist, cast out for his inhuman experiments. He evolved his own mind using a genetic accelerator. As the High Evolutionary, he seeks to evolve all life on Earth to perfection... with or without their consent.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Savage Lands - Group Boss
First Comic Appearance: Thor Vol. 1 #134 (November, 1966) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 21 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Actions

Action Type Target # of Hits Cooldown Effects
Poisoned Punch Unarmed One Enemy 1 1 round One Enemy
Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies
 Malignant Poison
Radiation Beam
(default counter / follow-up)
Energy Ranged One Enemy 1 1 round One Enemy
Malignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effectsMalignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effects
 Malignant Radiation
Diminish Capacity Debuff Ranged