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Howard the Duck Icon 1.png Howard the Duck Articles and Topics:


Tacticianicon.png  Modern Howard the Duck
Howard the Duck
Base Stats
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   6438
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   6438
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png   1717
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Organization/s:

The Defenders

Bio:
Howard the Duck is a master of Quak-Fu and possesses all the incredible powers of a duck. Howard hails from another dimension and another world known only as Duckworld. Little is known about Howard's origins other than that he was flung to our world when Thog the Nether-Spawn used his magic to create a rift that sent Howard spiraling into our world. Since then, Howard has done many things including attempting to join the Avengers, but eventually settled down into creating his own private detective agency.
"Eat My Glove!" "Eat My Glove!"
Stamina Cost: 13%
Target: One Enemy
Total Damage: 875 - 1050
Cooldown: n/a
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Melee Unarmed
• I've made you a knuckle sandwich!

Special Properties

Knockout Punch - Stuns targets that have Combo SetupKnockout Punch - Stuns targets that have Combo Setup
 Knockout Punch
True Grit - Consumes all stacks of Grit to deal extra damageTrue Grit - Consumes all stacks of Grit to deal extra damage
 True Grit

Fury's Closet Fury's Closet Level 2
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Coulson's BFG Coulson's BFG Level 2
Stamina Cost: 33%
Target: One Enemy
Total Damage: 705 - 1129
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Ranged Energy Fire Tech
• It's 'IDFKA' all over again!

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

All Allies

One For All - Attacks have a chance to cause allies to join in on single-target attacksOne For All - Attacks have a chance to cause allies to join in on single-target attacks
 One For All (1 round)
All For One - Allies have a chance to retaliate when an ally is hit by single-target attacksAll For One - Allies have a chance to retaliate when an ally is hit by single-target attacks
 All For One (1 round)

Reinfarcements Reinfarcements Level 2
Stamina Cost: 13%
Target: One Enemy
Total Damage: 560 - 672
Cooldown: 2 Rounds
# of Hits: 16
Hit/Critical: 88% / 11%
Type: Melee Summon
• Why does Fury have one of those again?

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack

One Enemy

Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked (1 round)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)

Neurotripe Neurotripe Level 2
Stamina Cost: 17%
Target: All Allies
Total Damage: n/a
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Tech
• Better living through technology

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

All Allies

The Sun Also Rises (1 turn) - Grants random beneficial effects to alliesThe Sun Also Rises (1 turn) - Grants random beneficial effects to allies
 The Sun Also Rises
Combat Awareness (2 turns) - Performs a counter against the next attackCombat Awareness (2 turns) - Performs a counter against the next attack
 Combat Awareness (2 rounds)
Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit
 Epiphany (2 rounds)

Friggin' Sword of Hope Friggin' Sword of Hope Level 2
Stamina Cost: 20%
Target: One Enemy
Total Damage: 663 - 928
Cooldown: 4 Rounds
# of Hits: n/a
Hit/Critical: 88% / 11%
Type: Melee Slashing
• Hack & Slash, THACO Style!

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does
 Desperation Attack
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding
 Open Wound

Quack-Fu Quack-Fu Level 6
Stamina Cost: 18%
Target: One Enemy
Total Damage: 681 - 885
Cooldown: n/a
# of Hits: 3
Hit/Critical: 88% / 11%
Type: Melee Unarmed
• No one laughs at a master of Quack-Fu.

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup (2 rounds)
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation (2 rounds)
{{{name2}}} Duck-tini Level 9
Stamina Cost: 11%
Target: Self
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff
• I need a drink.

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

Feeling Ducky (3 Rounds) - Chance to evade attacks, counter enemy attacks, follow-up after ally attacks and ignore enemy defense when attacking;Gains Grit and a small amount of Stamina when the above triggersFeeling Ducky (3 Rounds) - Chance to evade attacks, counter enemy attacks, follow-up after ally attacks and ignore enemy defense when attacking;Gains Grit and a small amount of Stamina when the above triggers
 Feeling Ducky (3 rounds)



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None.

Character-Restricted Augmented ISO-8

  • None.

Patch History

Team-Up Bonuses

For a complete list of Howard the Duck's Team-Up Bonuses, see Howard the Duck/Team-Up Bonuses.

Howard the Duck has the following Team-Up Bonuses:

  • Alias-Less: Heroes who go by their first and last name
  • Anti-Precog: Characters against Precognitive Justice
  • Average Joes: Heroes without superpowers or supersuits
  • Big Mouth: Heroes that like to mouth off
  • Birds of a Feather: Heroes with a bird theme name
  • Bloodlust: Heroes with attacks that cause bleeding
  • Cosplay Contest: Squirrel Girl and Howard the Duck
  • Debbie Downers: Heroes who are dour
  • Familiar: Heroes that summon creatures to attack
  • Far Far Away: Heroes from space
  • Feathered Friends: Heroes with 'Wing's
  • Flirt: Heroes who are known to be flirtatious
  • Fully Armed: Heroes with an arsenal of weapons
  • Gumshoes: Heroes known for being a Detective
  • Hot Stuff: Heroes who use fire attacks
  • Martial Arts Masters: Heroes who are known to be proficient with martial arts
  • Not of This Earth: Heroes not from this reality
  • I'll Drink To That: Heroes known for drinking during combat
  • Street Level: Heroes who fight in the street
  • You Have My Sword: Heroes who wield swords


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Howard the Duck/Gallery.