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Hybrid Icon 1.png Hybrid Articles and Topics:
This article is about the playable hero. For the Enemy version, see Hybrid/Boss.


Blastericon.png  Original Hybrid
Hybrid
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Symbiotes

Bio:
Scott Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiotic called Venom. After his brother was killed and he was paralysed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.
Hybrid-Riot.png Riot Hybrid-Agony.png Agony Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: n/a
Hit/Critical: 82% / 14% Hit/Critical: 88% / 11%
Type: Melee Slashing Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity

One Enemy

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
 Subdue
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Hybrid-Phage.png Phage Level 6 Hybrid-Lasher.png Lasher Level 9
Stamina Cost: 10% Stamina Cost: 35%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: n/a # of Hits: 4
Hit/Critical: 94% / 8% Hit/Critical: 100% / 13%
Type: Ranged Bio Type: Slashing Ranged

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack

One Enemy

Restrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or SubdueRestrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Subdue
 Restrain
Creeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacksCreeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacks
 Creeping Infestation

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit

All Enemies

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Hybrid-Backstab.png Backstab Counter / Follow-Up
Stamina Cost: No Cost
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 82% / 14%
Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Infiltratoricon.png  Agony Hybrid
Hybrid
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Symbiotes

Bio:
Sam Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiotic called Venom. After his brother was killed and he was paralysed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.
Hybrid-Riot.png Riot Hybrid-Agony.png Agony Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: n/a
Hit/Critical: 82% / 14% Hit/Critical: 88% / 11%
Type: Melee Slashing Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity

One Enemy

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
 Subdue
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Hybrid-Phage.png Phage Level 6 Hybrid-Lasher.png Lasher Level 9
Stamina Cost: 10% Stamina Cost: 35%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: n/a # of Hits: 4
Hit/Critical: 94% / 8% Hit/Critical: 100% / 13%
Type: Ranged Bio Type: Slashing Ranged

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack

One Enemy

Restrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or SubdueRestrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Subdue
 Restrain
Creeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacksCreeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacks
 Creeping Infestation

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit

All Enemies

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Hybrid-Backstab.png Backstab Counter / Follow-Up
Stamina Cost: No Cost
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 82% / 14%
Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Tacticianicon.png  Lasher Hybrid
Hybrid
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Symbiotes

Bio:
Sam Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiotic called Venom. After his brother was killed and he was paralysed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.
Hybrid-Riot.png Riot Hybrid-Agony.png Agony Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: n/a
Hit/Critical: 82% / 14% Hit/Critical: 88% / 11%
Type: Melee Slashing Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity

One Enemy

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
 Subdue
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Hybrid-Phage.png Phage Level 6 Hybrid-Lasher.png Lasher Level 9
Stamina Cost: 10% Stamina Cost: 35%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: n/a # of Hits: 4
Hit/Critical: 94% / 8% Hit/Critical: 100% / 13%
Type: Ranged Bio Type: Slashing Ranged

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack

One Enemy

Restrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or SubdueRestrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Subdue
 Restrain
Creeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacksCreeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacks
 Creeping Infestation

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit

All Enemies

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Hybrid-Backstab.png Backstab Counter / Follow-Up
Stamina Cost: No Cost
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 82% / 14%
Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Scrappericon.png  Phage Hybrid
Hybrid
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Symbiotes

Bio:
Sam Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiotic called Venom. After his brother was killed and he was paralysed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.
Hybrid-Riot.png Riot Hybrid-Agony.png Agony Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: n/a
Hit/Critical: 82% / 14% Hit/Critical: 88% / 11%
Type: Melee Slashing Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity

One Enemy

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
 Subdue
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Hybrid-Phage.png Phage Level 6 Hybrid-Lasher.png Lasher Level 9
Stamina Cost: 10% Stamina Cost: 35%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: n/a # of Hits: 4
Hit/Critical: 94% / 8% Hit/Critical: 100% / 13%
Type: Ranged Bio Type: Slashing Ranged

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack

One Enemy

Restrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or SubdueRestrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Subdue
 Restrain
Creeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacksCreeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacks
 Creeping Infestation

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit

All Enemies

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Hybrid-Backstab.png Backstab Counter / Follow-Up
Stamina Cost: No Cost
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 82% / 14%
Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Bruisericon.png  Riot Hybrid
Hybrid
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Symbiotes

Bio:
Sam Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiotic called Venom. After his brother was killed and he was paralysed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.
Hybrid-Riot.png Riot Hybrid-Agony.png Agony Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: n/a
Hit/Critical: 82% / 14% Hit/Critical: 88% / 11%
Type: Melee Slashing Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x3

One Enemy

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
 Subdue
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x4
Hybrid-Phage.png Phage Level 6 Hybrid-Lasher.png Lasher Level 9
Stamina Cost: 10% Stamina Cost: 35%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: n/a # of Hits: 4
Hit/Critical: 94% / 8% Hit/Critical: 100% / 13%
Type: Ranged Bio Type: Slashing Ranged

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack

One Enemy

Restrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or SubdueRestrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Subdue
 Restrain
Creeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacksCreeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacks
 Creeping Infestation
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x3

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit

All Enemies

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x3
Hybrid-Backstab.png Backstab Counter / Follow-Up
Stamina Cost: No Cost
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 82% / 14%
Type: Melee Slashing

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x3
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

Character-Restricted Augmented ISO-8

Patch History

Team Up Bonuses

For a complete list of Hybrid/Hero's Team-Up Bonuses, see Hybrid/Hero/Team-Up Bonuses.

Hybrid has the following Team-Up Bonuses:

  • Antihero: Heroes who are violent vigilantes
  • Bloodlust: Heroes with attacks that cause bleeding
  • Children of Venom: Agent Venom and Hybrid
  • Close Encounters: Earthlings that have origins or powers granted by extraterrestrials
  • Crowded: Heroes who have more than one personality at one point
  • Debbie Downers: Heroes who are dour
  • Pro-Precog: Characters for Precognitive Justice
  • Red in the Ledger: Heroes who started their careers as villains
  • Street Level: Heroes who fight in the street
  • Tangled Web: Former or current hosts of the Venom Symbiote


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Hybrid/Gallery.