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Hydra Burner
Organization: Hydra Marvel XP Hydra

1.1, 1.3
Class: Generalisticon Generalist
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar02 Bar02 Bar02 Bar02  1
Accuracy: Bar01 Bar02 Bar02 Bar02 Bar02  1
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

5.6, 7.1, 8.5
Class: Blastericon Blaster
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

Description:
The Hydra Burner deals massive damage, so be careful. Fortunately, energy attacks have a tendency to disrupt her weapon, setting her on fire.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 1 - The Pulse: Mission 1 - The Hydra's Tail
First Comic Appearance: None
Story Appearances
Season 1: Generalisticon Chapter 1 - Mission 1, Chapter 1 - Mission 3
Blastericon Chapter 5 - Mission 6, Chapter 7 - Mission 1, Chapter 8 - Mission 5
Season 2: Blastericon Chapter 2 - Mission 3 (Heroic Battle), Chapter 2 - Mission 4, Chapter 3 - Mission 3 (Heroic Battle), Chapter 4 - Mission 1, Chapter 7 - Mission 4, Chapter 7 - Mission 5
Special Operations Appearances
Missions: Blastericon Spec Ops 7 - Mission 3, Spec Ops 10 - Mission 1, Spec Ops 11 - Mission 1
Other Appearances
Daily Missions: Blastericon Teamwork - Avengers, Classy - Infiltrators, Wildcard - Average Joes, Teamwork - Thunderbolts (2), Free For All - All Heroes (5), Wildcard - Mutants (2)
Simulator: None

Abilities[]

Mission 1.1.1, Mission 1.1.3, Mission 1.5.6

Ability Type Target # of Hit Effect
Combust Ranged Fire Energy One Enemy 4 -
Concussion Melee One Enemy 1 -

Mission 1.7.1, Mission 1.8.5, Spec Op 7.3

Ability Type Target # of Hit Effect
Combust Ranged Fire Energy One Enemy 4 -
Concussion Melee One Enemy 1 -
Wildfire Ranged Fire Energy All Enemies 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning


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