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Ice Sickle
Ice Sickle

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 15%
Target: One Enemy
Hit / Critical: 82% / 7%
PVP Bonus:  +2870 OFF
 +2870 DEF
Type: Melee Ice
Availability and Requirements:
Spec Ops 16
Mission 3 Boss Drop
Silver-icon.png Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operations 16 Gear

Tooltip
Ice Sickle 

Melee Ice
One Enemy
+2870 OFF   +2870 DEF

Ice Sickle
Pwr Lvl: Agent level Stamina: 15%
Damage: Customized Hit/Crit: 82% / 7%
Hits: n/a
Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire

Effects

Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit

 Coldsnap

  • Attacks against Chilled targets are guaranteed to crit
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent Level when acquired.
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning

 Chilled

  • Takes damage every turn
  • Evasion reduced
  • Cancelled by Burning
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit

 Frozen

  • Cannot dodge most attacks


Notes

  • This gadget is based on Iceman.
  • Ice Sickle is a pun on the word icicle.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.