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Iceman Icon 1 Iceman Articles and Topics:
This article is about the playable hero. For the Enemy version, see Death.


Bruisericon  Modern Iceman
{{{name}}}
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar01   8584
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   6438
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
  • Complete Special Operations 16 tasks
  • 75 Gold icon Gold (September 26, 2014 - October 1, 2014; November 12, 2014 - November 16, 2014; December 31,2014 - January 5, 2015)
  • 200 Command point icon Command Point (September 26, 2014 - October 1, 2014, November 12, 2014 - Present)
  • 70 Gold icon Gold (October 23, 2015 - October 30, 2015)
  • 50 Gold icon Gold (April 22, 2016 - May 14, 2016)
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Champions, The Defenders, Xmen Logo X-Men

Bio:
The class clown of Xavier's School for Gifted Youngsters, Bobby Drake is nonetheless a stalwart original member of the X-Men. His command of temperature allows him to turn his body into organic ice, freeze atmospheric moisture into whatever object he desires, and launch punishingly cold projectiles at his enemies. Though he is hardly ever serious, Bobby's powers taken to their extreme rank him amongst the most powerful mutants on Earth.

Chill Out Chill Out Ice Capades Ice Capades Level 2
Stamina Cost: 22% Stamina Cost: 39%
Target: One Enemy Target: All Enemies
Total Damage: 1032 - 1551 Total Damage: 585 - 878
Cooldown: N/A Cooldown: 3 round
# of Hits: 3 # of Hits: 1
Hit/Critical: 82% / 10% Hit/Critical: 88% / 4%
Type: Ranged Ice Type: Melee Ice

Special Properties

Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit
 Coldsnap
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets
 Exploits Chill

All Enemies

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled (1 round)
Cold Feet Cold Feet Level 6 Breaking the Ice Breaking the Ice Level 9
Stamina Cost: 28% Stamina Cost: 11%
Target: One Enemy Target: All Allies
Total Damage: 765 - 915 Total Damage: n/a
Cooldown: N/A Cooldown: 3 round
# of Hits: 3 # of Hits: N/A
Hit/Critical: 88% / 15% Hit/Critical: N/A
Type: Ranged Ice Energy Type: Buff
• Let it go

One Enemy

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen (2 rounds)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)

All Allies

Ice Wall - Shield effect absorbs incoming damageIce Wall - Shield effect absorbs incoming damage
 Ice Wall (1 round)

Self

Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
 Dead of Winter

Chill Out Chill Out Ice Capades Ice Capades Level 2
Stamina Cost: 22% Stamina Cost: 39%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: 3 round
# of Hits: 3 # of Hits: 1
Hit/Critical: 82% / 10% Hit/Critical: 88% / 4%
Type: Ranged Ice Type: Melee Ice

Special Properties

Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit
 Coldsnap
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets
 Exploits Chill

All Enemies

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled (1 round)
Frostbound - When attacked, Frostbound targets will Shatter, damaging enemiesFrostbound - When attacked, Frostbound targets will Shatter, damaging enemies
 Frostbound (5 rounds)
Cold Feet Cold Feet Level 6 Breaking the Ice Breaking the Ice Level 9
Stamina Cost: 28% Stamina Cost: 11%
Target: One Enemy Target: All Allies
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: 3 round
# of Hits: 3 # of Hits: N/A
Hit/Critical: 88% / 15% Hit/Critical:
Type: Ranged Ice Energy Type: Buff

One Enemy

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen (2 rounds)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)
Immobilized (1 round) - Unable to use Melee abilities.Immobilized (1 round) - Unable to use Melee abilities.
 Immobilized (1 round9¿)

All Allies

Ice Wall - Shield effect absorbs incoming damageIce Wall - Shield effect absorbs incoming damage
 Ice Wall (1 round)
Cryotherapy - Soothing ice restores HealthCryotherapy - Soothing ice restores Health
 Cryotherapy

Self

Dead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 timesDead of Winter - The next time Iceman is KO'ed, he is restored to 10% Health, clears all debuffs, and gains Absolute Zero; This effect can be applied 3 times
 Dead of Winter


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform
Blastericon Bruisericon  Horseman of Death
Iceman
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar01   8584
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   6438
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
  • Modern Iceman
  • BlastericonBlaster - Complete Mastery Over Death tasks during Special Operations 16
    • 60 Command point icon (October 17, 2014 - October 24, 2014, June 25, 2015 - June 29, 2015, February 12, 2016 - February 16, 2016)
  • Blaster Combo (Modern Iceman and Horseman of Death) - 104 Gold icon (June 25, 2015 - June 29, 2015); 78 Gold icon (February 12, 2016 - February 16, 2016)
  • 25 Gold icon (February 12, 2016 - February 16, 2016)
  • BruisericonBruiser - Complete Mastery Over Death tasks during Special Operations 16
    • 60 Command point icon (October 17, 2014 - October 24, 2014, June 25, 2015 - June 29, 2015, February 12, 2016 - February 16, 2016)
  • Bruiser Combo (Modern Iceman and Horseman of Death) - 104 Gold icon (June 25, 2015 - June 29, 2015); 78 Gold icon (February 12, 2016 - February 16, 2016)
  • 25 Gold icon (February 12, 2016 - February 16, 2016)
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Champions, Horsemen of Apocalypse, The Defenders, Xmen Logo X-Men

Bio:
The class clown of Xavier's School for Gifted Youngsters, Bobby Drake is nonetheless a stalwart original member of the X-Men. His command of temperature allows him to turn his body into organic ice, freeze atmospheric moisture into whatever object he desires, and launch punishingly cold projectiles at his enemies. Though he is hardly ever serious, Bobby's powers taken to their extreme rank him amongst the most powerful mutants on Earth.

Snowball's Chance Snowball's Chance Cold Day Cold Day Level 2
Stamina Cost: 22% Stamina Cost: 39%
Target: One Enemy Target: All Enemies
Total Damage: 852 - 1278 Total Damage: 480 - 721
Cooldown: N/A Cooldown: 3 rounds
# of Hits: 3 # of Hits: 1
Hit/Critical: 82% / 10% Hit/Critical: 94% / 4%
Type: Ranged Ice Type: Melee Ice

Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit
 Coldsnap
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets
 Exploits Chill

All Enemies

Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost (2 rounds)
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled (1 round)
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (1 turn)(40% chance)
Freezes Over Freezes Over Level 6 Ninth Circle Ninth Circle Level 9
Stamina Cost: 28% Stamina Cost: 11%
Target: One Enemy Target: One Enemy
Total Damage: 534 - 642 Total Damage: n/a
Cooldown: N/A Cooldown: 3 rounds
# of Hits: 3 # of Hits: N/A
Hit/Critical: 88% / 15% Hit/Critical: N/A
Type: Ranged Ice Energy Type: Debuff Ice

One Enemy

Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost (2 rounds)
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen (2 rounds)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

One Enemy

Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting
 Doom (2 rounds)
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active
 Despair (2 rounds)

Snowball's Chance Snowball's Chance Cold Day Cold Day Level 2
Stamina Cost: 22% Stamina Cost: 39%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: 3 rounds
# of Hits: 3 # of Hits: 1
Hit/Critical: 82% / 10% Hit/Critical: 94% / 4%
Type: Ranged Ice Type: Melee Ice

Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit
 Coldsnap
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets
 Exploits Chill

All Enemies

Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost (2 rounds)
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled (1 round)
Frostbound - When attacked, Frostbound targets will Shatter, damaging enemiesFrostbound - When attacked, Frostbound targets will Shatter, damaging enemies
 Frostbound (5 rounds)
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (1 turn)(40% chance)
Freezes Over Freezes Over Level 6 Ninth Circle Ninth Circle Level 9
Stamina Cost: 28% Stamina Cost: 11%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: 3 rounds
# of Hits: 3 # of Hits: N/A
Hit/Critical: 88% / 15% Hit/Critical:
Type: Ranged Ice Energy Type: Debuff Ice

One Enemy

Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost (2 rounds)
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen (2 rounds)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)
Immobilized (1 round) - Unable to use Melee abilities.Immobilized (1 round) - Unable to use Melee abilities.
 Immobilized (1 round)
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

One Enemy

Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting
 Doom (2 rounds)
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active
 Despair (2 rounds)

All Allies

Cryotherapy - Soothing ice restores HealthCryotherapy - Soothing ice restores Health
 Cryotherapy


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Iceman Horseman of Death Unlocked When Apocalypse begins his genocidal conquest, he recruits mutants to serve as his "Four Horsemen". Brainwashed and twisted to serve his interests, they are granted even greater power than they had before.


Character-Restricted Empowered ISO-8[]

  • None

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team-Up Bonuses[]

For a complete list of Iceman's Team-Up Bonuses, see Iceman/Team-Up Bonuses.

Iceman has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Big Mouth: Heroes that like to mouth off
  • Champions: Heroes who are members of The Champions
  • Children of the Atom: Heroes who are mutants
  • Cool and Collected: Heroes whose names reference ice
  • Defenders: Members of The Defenders
  • Equestrians: Heroes who were Horsemen of Apocalypse
  • Everybody Chill: Heroes who can control ice
  • First Class: Heroes who are original members of the X-Men
  • Flirt: Heroes who are known to be flirtatious
  • Polar Opposites: Complete opposites, both in powers and personality
  • Song of Torch and Ice: Friendly Rivalry


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Iceman/Gallery.


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