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November 10, 2014 Patch Notes[]
BUG FIXES
- Iceman is now immune to the Frozen status
April 11, 2014 Patch Notes[]
Bug Fixes
- Fixed an issue where Iceman's Organic Ice did not prevent Pyrophoric
April 2, 2014 Patch Notes[]
Bug Fixes
- Will now gain Absolute Zero while being knocked out by damage over time effects
- Coldsnap now triggers with Deathfrost
- Attacks now do the appropriate damage
February 7, 2014 Patch Notes[]
Release
- Spec Op 16 Reward Hero
- Class: Bruiser
- Self Passive : Organic Ice
- Immune to Burning, Chilled, and Pyrophoric
- Reduces damage from most fire and ice attacks by 50%
- Hero Buff : Dead of Winter
- The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
- Absolute Zero unlocks additional new effects on Actions
- This effect can be applied 3 times
- Level 1 : Chill Out
- One Enemy
- Ranged, Ice
- Special Properties
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- Attacks against Chilled targets are guaranteed to crit
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- Deals extra damage on critical hits
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- Absolute Zero : Exploits Chill
- Deals extra damage against Chilled targets
- Level 2 : Ice Capades
- All Enemies
- Melee, Ice
- 1 Round Cooldown
- All Enemies
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- Taking damage every turn
- Evasion reduced
- Cancelled by burning
- Lasts 2 Rounds
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- The next action executed becomes locked out for two rounds
- This does not lock out counter-attacks or trigger off of counter-attacks
- Lasts 1 Round
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- Absolute Zero : Frostbound
- When attacked, Frostbound targets will Shatter, damaging enemies
- Level 6 : Cold Feet
- One Enemy
- Ranged, Ice, Energy
- One Enemy
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- Taking damage every turn
- Evasion reduced
- Cancelled by burning
- Lasts 2 Rounds
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- Cannot dodge most attacks
- Lasts 2 Rounds
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- Cannot take extra turns
- Quick Actions become normal actions
- Lasts 1 Round
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- Absolute Zero : Immobilized
- Unable to use Melee abilities
- Lasts 1 Round
- Level 9 : Breaking the Ice
- All Allies
- Buff
- 3 Round Cooldown
- All Allies
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- Shield effect absorbs incoming damage
- Lasts 1 Round
- Absolute Zero : Cryotherapy
- Soothing ice restores Health
- Self
- Dead of Winter
- The next time Iceman is KO'ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
- Absolute Zero unlocks additional new effects on Actions
- This effect can be applied 3 times
Horseman of Death
- Self Passive : Death and Taxes
- Has a chance to attack when an enemy with Chilled attacks or is attacked
- Self Passive : Organic Ice
- Immune to Burning, Chilled, and Pyrophoric
- Reduces damage from most fire and ice attacks by 50%
- Self Passive : Reaper of Souls
- Gains Dead of Winter when an enemy is defeated
- Hero Buff : Dead of Winter
- The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
- Absolute Zero unlocks additional new effects on Actions
- This effect can be applied 3 times
- Level 1 : Snowball’s Chance
- One Enemy
- Ranged, Ice
- Special Properties
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- Damage cannot be prevented by resurrection effects
- Deadly Crits
- Deals extra damage on critical hits
- Coldsnap
- Attacks against Chilled targets are guaranteed to crit
- Absolute Zero : Exploit Chill
- Deals extra damage against Chilled targets
- Level 2 : Cold Day
- All Enemies
- Melee, Ice
- 1 Round Cooldown
- All Enemies
-
- Taking Magic damage and losing Stamina every turn
- Evasion lowered
- Counts as Chilled for actions that affect Chilled targets
- Lasts 2 Rounds
-
- The next action executed becomes locked out for two rounds
- This does not lock out counter-attacks or trigger off of counter-attacks
- Lasts 1 Round
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- 40% Chance
- Loses next turn
- Reduced chance to dodge
- Lasts 1 Turn
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- Absolute Zero : Frostbound
- When attacked, Frostbound targets will Shatter, damaging enemies
- Level 6 : Freezes Over
- One Enemy
- Ranged, Ice, Energy
- One Enemy
- Deathfrost
- Taking Magic damage and losing Stamina every turn
- Evasion lowered
- Counts as Chilled for actions that affect Chilled targets
- Lasts 2 Rounds
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- Cannot dodge most attacks
- Lasts 2 Rounds
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-
- Cannot take extra turns
- Quick Actions become normal actions
- Lasts 1 Round
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- Defeats normal enemies with less than 30% health
- Greatly damages bosses with less than 30% health
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- Absolute Zero : Immobilized
- Unable to use Melee abilities
- Lasts 1 Round
- Level 9 : Ninth Circle
- One Enemy
- Ranged, Ice
- Special Properties
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- 100% chance to hit...usually
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- Does not trigger counter-attacks or protect abilities
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- Ignores most Avoidance effects
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- One Enemy
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- Removes and prevents resurrection effects while active
- Prevents most healing while active
- Lasts 2 Rounds
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- Deals a heavy amount of damage to the target’s current Health when removed by duration or removal effects
- Strong opponents are not damage by this effect
- Lasts 2 Rounds
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