Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Inhibitor Dart Gun
Inhibitor Dart Gun

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 33%
Target: One Enemy
Total Damage: 503 - 601
Cooldown:

1 Round

Hit / Critical: 82% / 7%
PVP Bonus:  +1879 OFF
 +1879 DEF
Type: Ranged Gun
Availability and Requirements:
Store
June 11, 2014 - Present
Gold icon.png Cost: 52
Limited Edition Dates:
Gold icon.png Cost: 64
Mar 28, 2013 - Apr 4, 2013
This Gear is a part of:

Limited Edition Items

Tooltip
Inhibitor Dart Gun This Gear is Reforgeable

Ranged Gun
One Enemy
+1879 OFF   +1879 DEF

Inhibitor Dart Gun
Pwr Lvl: Agent level +10 Stamina: 33%
Damage: 503 - 601 Hit/Crit: 82% / 7%
Hits: n/a
Counter-attack - Chance to counter single-target attacksCounter-attack - Chance to counter single-target attacks
Counter-Attack - Has a chance to perform a counter attack when attackedCounter-Attack - Has a chance to perform a counter attack when attacked
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
Inhibitor Dart Toxin (3 turns) - Deals reduced damage on the next 2 attacksInhibitor Dart Toxin (3 turns) - Deals reduced damage on the next 2 attacks
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects

Effects


Always Active

Counter-attack - Chance to counter single-target attacksCounter-attack - Chance to counter single-target attacks

 Counter-attack

  • Chance to counter single-target attacks


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired


One Enemy

Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison

 Biofeedback (2 rounds)

  • Bioelectric energy deals damage every turn
  • Counts as poison
Inhibitor Dart Toxin (3 turns) - Deals reduced damage on the next 2 attacksInhibitor Dart Toxin (3 turns) - Deals reduced damage on the next 2 attacks

 Inhibitor Dart Toxin (3 rounds)

  • Deals reduced damage on the next 2 attacks
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects

 Weak Mind (3 rounds)

  • Increases the damage taken by Psychic attacks and effects


Patch Notes

November 10, 2014 Patch Notes

  • BUG FIXES
    • Several weapons have been updated to no longer display duplicate effects



Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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