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Integrated Intelligence Set
Description: • Integrated Intelligence Set Items 1, 2, 3, & 4
Cuff L.I.N.C. Cuff L.I.N.C. Zero-day Zero-day
Masterkey Masterkey Calculated Response Calculated Response
Availability and Requirements:
Store
Gold icon.png Cost: 192
Limited Edition Dates:
March 13, 2015 - March 17, 2015
How They WorkNotes


The Integrated Intelligence Set is a Gear Set associated with Special Operations - Fratricide.

Gear

Cuff L.I.N.C.

Integrated Intelligence Set - 1 of 4

Cuff L.I.N.C
Cuff L.I.N.C
Power Lvl: Agent level
Stamina: 11%
Cooldown:

1 round Rounds

PVP Bonus:  +3473 OFF
+3473 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
Shield (2 turns) - Shield effect absorbs incoming damageShield (2 turns) - Shield effect absorbs incoming damage
Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Chaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to failChaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to fail


Zero-day

Integrated Intelligence Set - 2 of 4

Zero-day
Zero-day
Summon
Cost: 64 Gold icon.png
Power Lvl: Agent level +10
Stamina: 11%
Target: All Enemies
PVP Bonus:  +6470 OFF
+3243 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
Pyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damagePyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damage
Hijacked Nimrods - Calls Nimrod Sentinels, applying Fatal and Brutal StrikeHijacked Nimrods - Calls Nimrod Sentinels, applying Fatal and Brutal Strike


Masterkey

Integrated Intelligence Set - 3 of 4

Masterkey
Masterkey
Ranged Gun Energy Tech
Power Lvl: Agent level +10
Stamina: 11%
Target: One Enemy
Damage: 564 - 785
Cooldown:

1 Round

PVP Bonus:  +3473 OFF
+3473 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Hemorrhaging - Attacks cause HemorrhageHemorrhaging - Attacks cause Hemorrhage
Electrified - Deals Electricity damage to AttackersElectrified - Deals Electricity damage to Attackers
Fiery - Attacks also become FireFiery - Attacks also become Fire


Calculated Response

Integrated Intelligence Set - 4 of 4

Calculated Response
Calculated Response
Power Lvl: Agent level
Stamina: 11%
Target: One Enemy
PVP Bonus:  +3473 OFF
+3473 DEF
Calculated Response - Chance to take reduced damage and resist crits from attacksCalculated Response - Chance to take reduced damage and resist crits from attacks
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Special Functionality - May not be activated manuallySpecial Functionality - May not be activated manually
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Reactive Armor - Defensive Systems greatly reduce damage based on last type receivedReactive Armor - Defensive Systems greatly reduce damage based on last type received
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
Predictive Systems - Chance to gain the positive aspects of the target's classPredictive Systems - Chance to gain the positive aspects of the target's class


How They Work

Item Advantages Disadvantages
Cuff L.I.N.C. Has Rising Up and Shield.

Additionally applies Epiphany, Stealthy and Chaos Shield for one, two and three pieces of the set equipped.

Can be used every round.
Consumes a turn unless Agent has Snappy Service

Not very useful without 4 pieces of the set.
Zero-day Has Bleeding.

Additionally applies Static Charge, Pyrophoric and gains a multi-function with Fatal Blow for one, two and three pieces of the set equipped.

Can be used every round.
Not very useful without 4 pieces of the set.
Masterkey Has Finest Hour! and True Strike.

Additionally gains Hemorrhaging, Electrified and Fiery for one, two and three pieces of the set equipped, exploting everything the Zero-day applies.
Low base damage.

Not very useful without 4 pieces of the set.
Calculated Response Has Calculated Response.

Additionally gains Reactive Armor, Disadvantage (on counters) and Predictive Systems (grants the Agent the counter class of his/her attacker) for one, two and three pieces of the set equipped.
Cannot be activated manually

Not very useful without 4 pieces of the set.





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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