Marvel: Avengers Alliance Wiki
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Effect BG 1 GreenEffect Icon 027
  Ionic Emitter
Buff
 Removes harmful status effects from the target
 Many harmful status effects become replaced by their opposite
Related / Similar Effects:
Chaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to failChaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to fail
 Chaos Shield
This Effect is a part of:
Gear-Only Effects
Tooltip
Ionic Emitter
Buff
Effect BG 1 GreenIonic Emitter
 Removes harmful status effects from the target
 Many harmful status effects become replaced by their opposite

Ionic Emitter Effects[]

On Team[]

Debuff/s Removes and replace with
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Resist Bleeding (4 turns) - Prevents new applications of BleedingResist Bleeding (4 turns) - Prevents new applications of Bleeding
 Resist Bleeding
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
 Regeneration
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Resist Burning 4 turns - Prevents new applications of BurningResist Burning 4 turns - Prevents new applications of Burning
 Resist Burning
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
 Regeneration
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled
Resist Chilled 4 turns - Prevents new applications of ChilledResist Chilled 4 turns - Prevents new applications of Chilled
 Resist Chilled
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
 Regeneration
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
Resist Poison (4 turns) - Prevents new applications of PoisonResist Poison (4 turns) - Prevents new applications of Poison
 Resist Poison
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
 Regeneration
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun
Resist Stun 3 rounds - Prevents new applications of StunResist Stun 3 rounds - Prevents new applications of Stun
 Resist Stun
Extra Turn (1 turn) - Taking an extra turnExtra Turn (1 turn) - Taking an extra turn
 Extra Turn
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened

Gear[]

Icon Name
Ionic Emitter Ionic Emitter


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