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Ionic Emitter
Ionic Emitter

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: One Ally
Hit / Critical: 100% / 8%
PVP Bonus:  +1378 OFF
 +1378 DEF
Type: Tech Buff
Description:

• Genetic Re-Engineering Set - 3 of 4

Availability and Requirements:
Special Operations 10
Daily Roulette
Silver-icon.png Sell: 250
This Gear is a part of:

Genetic Re-Engineering Set (3 of 4)
Special Operations Gear
Special Operation 10 Gear

Tooltip
Ionic Emitter 

Tech Buff
One Ally
+1378 OFF   +1378 DEF

Ionic Emitter
Pwr Lvl: Agent level +5 Stamina: 22%
Damage: n/a Hit/Crit: 100% / 8%
Hits: n/a
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
Ionic Emitter - Removes harmful status effects from the target; Many harmful status effects become replaced by their oppositeIonic Emitter - Removes harmful status effects from the target; Many harmful status effects become replaced by their opposite
Ionic Enhancement - Healed when certain positive status effects are appliedIonic Enhancement - Healed when certain positive status effects are applied
Suitable Patient - If target is a Suitable Patient, applies Strengthened, Fortified, Agile, FocusedSuitable Patient - If target is a Suitable Patient, applies Strengthened, Fortified, Agile, Focused

Effects

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects

 Subtle

  • Does not trigger most status effects
Ionic Emitter - Removes harmful status effects from the target; Many harmful status effects become replaced by their oppositeIonic Emitter - Removes harmful status effects from the target; Many harmful status effects become replaced by their opposite

 Ionic Emitter

  • Removes harmful status effects from the target
  • Many harmful status effects become replaced by their opposite
Ionic Enhancement - Healed when certain positive status effects are appliedIonic Enhancement - Healed when certain positive status effects are applied

 Ionic Enhancement

  • Healed when certain positive status effects are applied
Suitable Patient - If target is a Suitable Patient, applies Strengthened, Fortified, Agile, FocusedSuitable Patient - If target is a Suitable Patient, applies Strengthened, Fortified, Agile, Focused

 Suitable Patient



Notes




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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.