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Ironclad Icon Ironclad Articles and Topics:
  • Overview


Ironclad
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization: U-Foes

Villain Archive, Daily Missions, Mission 2.9.4
Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 2 actions every round.

Mission 1.1.6
Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 2 actions every round.

Mission 1.4.1, 1.7.6
Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 2 actions every round.

Mission 1.10.1
Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 2 actions every round.

Mission 2.1.6
Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 25
Effects:
Takes 2 actions every round.

Mission 2.5.3
Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: -50
Effects:
Takes 1 action every round.

Bio:
Michael Steel, AKA Ironclad, was recruited by Simon Utrecht to pilot a space mission intended to replicate the conditions that created the Fantastic Four. He is now the metallic muscle of the U-Foes.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 1 - The Pulse: Premium Mission: Extra Large
First Comic Appearance: Incredible Hulk Vol. 1 #254 (December, 1980) (Marvel Database Page)
Story Appearances
Season 1: Chapter 1 - Mission 6, Chapter 4 - Mission 1, Chapter 7 - Mission 6, Chapter 10 - Mission 1
Season 2: Chapter 1 - Mission 6 (Heroic Battle), Chapter 5 - Mission 3 (Heroic Battle), Chapter 9 - Mission 4
Special Operations Appearances
Missions: Spec Ops 8 - Mission 2, Spec Ops 12 - Mission 1, Spec Ops 33 - Mission 3
Other Appearances
Daily Missions: Standard - All Heroes (3), Teamwork - Avengers (2), Free For All - All Heroes (7)
Simulator: Villain Archive

Abilities[]

Villain Archive, Daily Missions, Mission 2.9.4
Ability Type Target # of Hits Cooldown Effects
Punch
(default counter / follow-up)
Melee One Enemy 2 n/a
Quake Ground All Enemies 1 1 round Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
All Enemies
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Smash Ground One Enemy 1 1 round Special Properties
Exploits Slow - Deals extra damage against Slow targetsExploits Slow - Deals extra damage against Slow targets
 Exploits Slow
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Mirror Wall Buff Self n/a 2 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Self
Mirror Wall (expires next round) - Protects X-Ray from ranged attacks and takes reduced damage; Reflects damage from energy attacksMirror Wall (expires next round) - Protects X-Ray from ranged attacks and takes reduced damage; Reflects damage from energy attacks
 Mirror Wall

Mission 1.1.6, 1.7.6
Ability Type Target # of Hits Cooldown Effects
Punch
(default counter / follow-up)
Melee One Enemy 2 n/a
Quake Ground All Enemies 1 1 round Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
All Enemies
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Smash Ground One Enemy 1 1 round Special Properties
Exploits Slow - Deals extra damage against Slow targetsExploits Slow - Deals extra damage against Slow targets
 Exploits Slow
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack

Mission 1.4.1
Ability Type Target # of Hits Cooldown Effects
Punch
(default counter / follow-up)
Melee One Enemy 2 n/a
Quake Ground All Enemies 1 1 round Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
All Enemies
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Smash Ground One Enemy 1 1 round Special Properties
Exploits Slow - Deals extra damage against Slow targetsExploits Slow - Deals extra damage against Slow targets
 Exploits Slow
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Destroy Environment n/a All 1 100 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All
Collapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effectsCollapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effects
 Collapsing Infrastructure
Immovable Pillar Ground Self n/a n/a Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Self
Immovable Pillar - Taking no damage from Collapsing Infrastructure; Defense greatly increasedImmovable Pillar - Taking no damage from Collapsing Infrastructure; Defense greatly increased
 Immovable Pillar

Mission 1.10.1
Ability Type Target # of Hits Cooldown Effects
Punch
(default counter / follow-up)
Melee One Enemy 2 n/a
Quake Ground All Enemies 1 1 round Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
All Enemies
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Smash Ground One Enemy 1 1 round Special Properties
Exploits Slow - Deals extra damage against Slow targetsExploits Slow - Deals extra damage against Slow targets
 Exploits Slow
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Immovable Ground Self n/a n/a Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
One Enemy
Immovable (1 round) - Defense greatly increasedImmovable (1 round) - Defense greatly increased
 Immovable

Mission 2.1.6
Ability Type Target # of Hits Cooldown Effects
Punch
(default counter / follow-up)
Melee One Enemy 2 n/a

Mission 2.5.3
Ability Type Target # of Hits Cooldown Effects
Punch
(default counter / follow-up)
Melee One Enemy 2 n/a
Quake Ground All Enemies 1 1 round Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
All Enemies
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Smash Ground One Enemy 1 1 round Special Properties
Exploits Slow - Deals extra damage against Slow targetsExploits Slow - Deals extra damage against Slow targets
 Exploits Slow
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Harden Enhancement Buff Self n/a 3 rounds Self
Harden Enhancement 1 round - Increases all stats; Greatly reduces damage from Ranged attacks; Vulnerable to Melee attacksHarden Enhancement 1 round - Increases all stats; Greatly reduces damage from Ranged attacks; Vulnerable to Melee attacks
 Harden Enhancement
Takes 2 actions every round.

Gallery[]

For all Images, Artworks, and Icons, see Ironclad/Gallery.



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