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This Gear is Reforgeable
Iso-Infused Mighty Skull
Iso-Infused Mighty Skull

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 17%
Target: One Enemy
Total Damage: 537 - 643
Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +367 OFF
 +367 DEF
Type: Ranged
Availability and Requirements:
Silver-icon Sell: 250
Research: Iso-Infused Mighty Skull
This Gear is a part of:

Mighty Weapons

Tooltip
Iso-Infused Mighty Skull This Gear is ReforgeableRanged

Ranged
One Enemy
+367 OFF   +367 DEF

Iso-Infused Mighty Skull
Pwr Lvl: Agent Lvl +5 Stamina: 17%
Damage: 537 - 643 Hit/Crit: 82% / 7%
Hits: 1
Virtuous - Grants Steel Nerves (Immune to Sin) to all allies at the start of combatVirtuous - Grants Steel Nerves (Immune to Sin) to all allies at the start of combat
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Mighty Means - Deals extra damage to those deemed WorthyMighty Means - Deals extra damage to those deemed Worthy
Dark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and ShadowgraftDark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and Shadowgraft
Shaken - Unable to use Ranged abilities.Shaken - Unable to use Ranged abilities.
Third Charm (1 round) - If HP is over 25%, it can not be reduced below 25%Third Charm (1 round) - If HP is over 25%, it can not be reduced below 25%

Effects[]

Virtuous - Grants Steel Nerves (Immune to Sin) to all allies at the start of combatVirtuous - Grants Steel Nerves (Immune to Sin) to all allies at the start of combat

 Virtuous

  • Grants Virtuous (Immune to Sin) to all allies at the start of combat
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Mighty Means - Deals extra damage to those deemed WorthyMighty Means - Deals extra damage to those deemed Worthy

 Mighty Means

  • Deals extra damage to those deemed Worthy
Dark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and ShadowgraftDark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and Shadowgraft

 Dark Forces

Shaken - Unable to use Ranged abilities.Shaken - Unable to use Ranged abilities.

 Shaken (1 round)

  • Unable to use Ranged abilities
Third Charm (1 round) - If HP is over 25%, it can not be reduced below 25%Third Charm (1 round) - If HP is over 25%, it can not be reduced below 25%

 Third Charm (expires next round)

  • If HP is over 25%, it can not be reduced below 25%


Other Versions[]

Icon Name
Mighty Skull Mighty Skull
Regular Version

Notes[]

  • This weapon is designed to counter Greithoth.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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