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PVP Season 27[]

Season 27 Tournament Dates[]

Start: 1/29/2016
End: 2/22/2016 @ 14:00 PDT (21:00 UTC)

Rewards[]

Silver: 100,000 Silver
Gold: 10 Gold
Diamond: The Grim Rifle
Vibranium: Scrapper's Infused Techsuit
Adamantium: Kraven the Hunter

Reward Details[]

Diamond Reward: The Grim Rifle[]

  • Targets One Enemy
  • 4 Round Cooldown
  • Type: Ranged, Gun, Bio
  • Special Properties
    • Bio Attack
      • Does not work against mechanical targets
    • Customized
      • Power is set by Agent level when acquired
    • Hunter's Senses
      • Takes 10% less damage for each application of Bleeding and Poison on the attacker
    • Contagion
      • Causes Poisoned and spreads to nearby enemies with Bleeding
      • Applies Slowed to targets with Poisoned
      • Applies Dizzy to targets with Slowed
  • One Enemy
    • Dizzy (3 rounds)
      • Applied by Contagion
      • Accuracy reduced by 25%
    • Poisoned (2 rounds)
      • Taking damage every turn
      • Attack reduced
    • Slowed (3 rounds)
      • Applied by Contagion
      • Evasion reduced by 25%
    • Knockout Gas (2 rounds)
      • Stunned until hit by any action
    • Nanoplague (2 rounds)
      • Deals damage every turn
      • Prevents most beneficial statuses
      • Removes by resting or healing

Vibranium Reward: Scrapper's Infused Techsuit[]

  • Class: Scrappers Only
    • Passive - Faraday Suit
      • Immune to harmful Electric effects
      • Applies Static Charge on single-target attacks
    • Passive - Shock Gloves
      • Single-target attacks are guaranteed to critically hit
      • Unarmed attacks gain Shocking
      • Melee attacks gain Charged Attack, triggering Static Shock

Adamantium Reward: Kraven the Hunter[]

Bio: Born into Russian aristocracy, Sergei Kravinoff enjoyed the pursuits of big game hunting over the life of a socialite. He became so notorious for his hunting skills that he started to call himself Kraven the Hunter. Kraven stole an elixir from a witch doctor, which increased his strength, reflexes, and stamina, as well as unknowingly extending his lifespan, granting him the power to take on the greatest hunts in existence. When his brother told him about Spider-Man, Kraven made it his goal to hunt and kill the Web-Crawler, but after numerous defeats, Kraven was encouraged by Director Fury into hunting Incursions instead.

  • Class: Tactician
    • Passive - Sinister Six
      • Other Former Sinister Six members gain Targeted on single-target attacks
    • Passive - The Hunter
      • Reduces damage from attackers with Poisoned and Bleeding effects
      • Preemptively counters Bleeding enemies
      • Follows-up on single-target attacks on Poisoned enemies
  • Action 1: I am the Hunter
    • Unlocked at Level 1
    • Targets One Enemy
    • Type: Melee, Slashing
    • Special Properties
      • Hemorrhaging Attack
        • Causes all applications of Bleeding to trigger
      • Contagion
        • Causes Poisoned and spreads to nearby enemies with Bleeding
        • Applies Slowed to targets with Poisoned
        • Applies Dizzy to targets with Slowed
    • One Enemy
      • Dizzy (3 rounds)
        • Accuracy reduced by 25%
      • Poisoned (2 rounds)
        • Taking damage every turn
        • Attack reduced
      • Slowed (3 rounds)
        • Evasion reduced by 25%
  • Action 2: The Most Dangerous Game
    • Unlocked at Level 2
    • Target One Enemy
    • 1 Round Cooldown
    • Type: Ranged, Slashing
    • One Enemy
      • Poisoned (2 rounds)
        • Taking damage every turn
        • Attack reduced
      • Ravaged (3 rounds)
        • Takes increased damage from Bleeding
      • Bleeding x2 (3 rounds)
        • Taking damage every round or after performing hostile actions
        • This effect can be applied 3 times
  • Action 3: Be Prepared
    • Unlocked at Level 6
    • Special Properties
      • Free Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
    • Multi-Function
      • Can be used to perform different actions
    • Be Prepared
      • Type: Buff
      • 3 Round Cooldown
      • Special Properties
        • Free Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
        • Bear Trap
          • Kraven prepares a trap against an incoming Melee attack
          • Applies Enfeebled, reducing the damage of the incoming Melee attack
          • Applies Disabled, the next action performed will have its cooldown increased by 2 rounds
          • Cannot prepare another trap for 1 Round
      • Self
        • Hunter's Trap (2 rounds)
          • A trap has been set that will preemptively counter an action
    • Be Prepared
      • Type: Buff
      • 3 Round Cooldown
      • Special Properties
        • Free Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
        • Net Trap
          • Kraven prepares a trap against an incoming Ranged attack
          • Applies Woozy, reducing the damage of the incoming Ranged attack
          • Applies Disabled, the next action performed will have its cooldown increased by 2 rounds
          • Cannot prepare another trap for 1 Round
      • Self
        • Hunter's Trap (2 rounds)
          • A trap has been set that will preemptively counter an action
    • Be Prepared
      • Type: Buff
      • 3 Round Cooldown
      • Special Properties
        • Free Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
        • Poison Mist Trap
          • Kraven prepares a trap to remove the beneficial and harmful effects of an enemy's Buff or Debuff action
          • Applies Torpid and Disabled, extending the cooldown of the next action performed by 2 rounds
          • Cannot prepare another trap for 1 Round
      • Self
        • Hunter's Trap (2 rounds)
          • A trap has been set that will preemptively counter an action
  • Action 4: A Hunter's Thirst
    • Unlocked at Level 9
    • 3 Round Cooldown
    • Starts Cooled Down
    • Type: Buff, Heal
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • Self
      • Mystical Concoction
        • The next single-target attack gains Exploits Bleeds and Exploits Poison
      • Super Heroic (3 rounds)
        • Greatly increases damage dealt
        • Greatly reduces damage taken

PVP Task Chain[]

Collect Reptilian Lockboxes to unlock Lizard. There will be 3 Weekly Quests that will reward Reptilian lockboxes. The PVP Daily Spin has been updated to contain Reptilian Lockboxes. The Daily Five Fights will also reward Lockboxes.

Cold Blooded[]

  • Weekly Task 1: Season 27 - Week 1
    • January 29th - February 5th
      • Fight 15 PVP Battles
      • Reward: 30 Reptilian Lockboxes
  • Weekly Task 2: Season 27 - Week 2
    • February 6th - February 13th
      • Fight 20 PVP Battles
      • Reward: 30 Reptilian Lockboxes
  • Weekly Tack 3: Season 27 - Week 3
    • February 14th - February 22nd
      • Fight 25 PVP Battles
      • Reward: 40 Reptilian Lockboxes

New Lockbox Hero: Lizard[]

Bio: Dr. Curt Connors lost his arm in a explosion when he was helping American soldiers. Connors pursued genetic research that would allow lost limbs and organs to regenerate using Lizard D.N.A. However, with no one else to test his serum, Connors experimented on himself, successfully growing a new arm. But the experiment further mutated Connors, transforming him into a human-lizard hybrid with a reptilian mind bent on world domination calling itself the Lizard. Spider-Man has confronted the Lizard numerous times and managed to use the research left behind by Dr. Connors to transform him back into his human form each time. The latest formula did not completely succeed, leaving Connors mind in the Lizard's body. Good news is, he's at least on our side.

  • Class - Tactician (Becomes a Scrapper while "Lizard Brain" is active)
    • Passive: Cold Blooded
      • Gains Blood Runs Cold every round
      • Prevented by Chilled and Ice attacks
    • Passive: Connors in Control
      • Becomes a Tactician
      • Attacks apply Disadvantage while Connors in Control is Active
      • Replaced by Lizard Brain
    • Passive: Lizard DNA
      • Gains Reptilian Regeneration every round
      • Prevented by Burning, Poison, and Fire attacks
    • Passive Sinister Six
      • Other former Sinister Six members gain Regenerative Serum
  • Action 1: Septic Bite (Default Counter while "Connors in Control" is active)
    • Unlocked at Level 1
    • Targets One Enemy
    • Type: Melee, Slashing
    • Special Properties
    • One Enemy
      • Malignant Poison (1 round)
        • Evolved form of Poisoned
        • Prevents healing while active
        • Chance to spread to nearby allies
      • Open Wound
        • Chance to apply Ravaged and up to 3 applications of Bleeding
      • Disadvantage
        • Creates a negative effect according to the class and beneficial buffs of the target
  • Action 2: Conduct Experiment
    • Unlocked at Level 2
    • Targets Self
    • 3 Round Cooldown
    • Special Properties
      • Quick Action
        • Grants an immediate free turn
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
    • Self
      • Remove Debuffs
        • Removes harmful status effects from the target
      • Side Effect
        • 10% chance
        • May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
      • Experimental Treatment (1 round)
        • Prevents Burning, Chilled, and Poison
        • Low chance of Side Effects
      • Lizard Brain
        • Becomes a Scrapper
        • Immune to Psychic effects
        • Chance to evade Psychic attacks
        • Replaced by Connors in Control
  • Action 3: Tail Swipe
    • Unlocked at Level 6
    • Targets All Enemies
    • Type: Melee
    • All Enemies
      • Hobbled (1 round)
        • Attacks cannot be Stealthy
      • Fumbling (1 round)
        • Single-target attacks provoke a counter-attack
      • Disadvantage
        • Creates a negative effect according to the class and beneficial buffs of the target
  • Action 4: Rending Slash (Default Counter while "Lizard Brain" is active)
    • Unlocked at Level 9
    • Targets One Enemy
    • Type: Melee, Slashing
    • Special Properties
    • One Enemy
      • Off-balance (1 round)
        • Removes and prevents Counter-Attack effects
      • Cornered (1 round)
        • Removes and prevents Protect effects
      • Exhausted (1 round)
        • Cannot take extra turns
        • Quick Actions become Normal Actions
      • Disadvantage
        • Create a negative effect according to the class and beneficial buffs of the target

BUG AND BALANCE FIXES[]

Undocumented[]

Effects[]

All For One - Allies have a chance to retaliate when an ally is hit by single-target attacksAll For One - Allies have a chance to retaliate when an ally is hit by single-target attacks

 All For One

  • All For One buff no longer procs on counter/follow-up
Chrono Shield - Shield effect absorbs incoming damage; Attackers gain Timestream Displacement; Evades Temporal attacks; Immune to harmful Time effectsChrono Shield - Shield effect absorbs incoming damage; Attackers gain Timestream Displacement; Evades Temporal attacks; Immune to harmful Time effects

 Chrono Shield

  • Now has high chance to evade Temporal attacks (from 100% to 70%)
Contagion - Causes Poison. Applies Slowed to targets with Poison. Applies Dizzy to targets with Slowed.;Poison will spread to nearby targets with Bleeding on impact.Contagion - Causes Poison. Applies Slowed to targets with Poison. Applies Dizzy to targets with Slowed.;Poison will spread to nearby targets with Bleeding on impact.

 Contagion

  • Updated description
    • From: • Causes Poison. Applies Slowed to targets with Poison. Applies Dizzy to targets with Slowed.; • Poison will spread to nearby targets with Bleeding on impact
    • To: • Causes Poisoned and spreads to nearby enemies with Bleeding; • Applies Slowed to targets with Poisoned; • Applies Dizzy to targets with Slowed
Dark Fortitude - Reduces damage taken from damage over time effectsDark Fortitude - Reduces damage taken from damage over time effects

 Dark Fortitude

  • Update icon border from
    to
    (only in Signpost)
  • Now added on Agent tooltip
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target

 Disadvantage

  • Updated description
    • From: • Creates a negative effect according to the class of the target
    • To: • Creates a negative effect according to the class of the target and beneficial buffs
DefiANT - Chance to be immune to Ant attacksDefiANT - Chance to be immune to Ant attacks

 DefiANT

  • DefiANT no longer proc on attacks that ignore avoidance effects, Stun, or attacked by allies
  • Updated description
    • From: • Chance to be immune to Ant attacks
    • To: • Chance to be evade Ant attacks
Deflect - High chance to negate single-target gun or ranged attacks; Chance to reflect damage when negating attacksDeflect - High chance to negate single-target gun or ranged attacks; Chance to reflect damage when negating attacks

 Deflect

  • Chance reduced. (from 70% to 50%)
Dominate the Weak - High chance to prevent and counter enemy buff and debuff actions; Enemies countered by Dominate the Weak gain Mind ControlDominate the Weak - High chance to prevent and counter enemy buff and debuff actions; Enemies countered by Dominate the Weak gain Mind Control

 Dominate the Weak

  • Chance reduced. (from 70% to 50%)
Energize - Restores stamina to all party members when usedEnergize - Restores stamina to all party members when used

 Energize

  • Stamina recharge reduced. (from 33% to 20%)
  • Stacks limit to 1
Envenomed (2 rounds) - Taking damage every turn; Reduces Attack; Counts as Poison for other effectsEnvenomed (2 rounds) - Taking damage every turn; Reduces Attack; Counts as Poison for other effects

 Envenomed

  • Envenomed now has damage reduced
Follow the Lead - Gain an extra turn next roundFollow the Lead - Gain an extra turn next round

 Follow the Lead

  • Added icon border
Friends In High Places 2 rounds - Chance to summon a random S.H.I.E.L.D. agent when an ally is attackedFriends In High Places 2 rounds - Chance to summon a random S.H.I.E.L.D. agent when an ally is attacked

 Friends In High Places

  • Proc now has limit to 3 times per round.
Hunter's Senses - Takes 10% less damage for each application of Bleeding on attackerHunter's Senses - Takes 10% less damage for each application of Bleeding on attacker

 Hunter's Senses

  • Updated description
    • From: • Takes 10% less damage for each application of Bleeding on attacker
    • To:
Jungle Warfare - Chance to counter an attackJungle Warfare - Chance to counter an attack

 Jungle Warfare

  • Proc limit to 3 times per round.
  • No longer procs on Summon and Stealthy
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge

 Mental Anguish

  • Updated description
    • From: • Takes heavy damage after performing next offensive action; • Removed after any action other than a quick action; • Produces Mental Scarring if the target takes damage
    • To: • Takes heavy damage after performing the next offensive action; • Removed after any action other than a Quick Action or a Free Action
    • With Weak Mind or Mental Resilience, damage is now based on average Health (from max Health)
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks

 Mental Resilience

  • Chance to block reduced. (from 30% to 20%)
Mirror Field - Absorbs damage, harming the attackerMirror Field - Absorbs damage, harming the attacker

 Mirror Field

  • Proc now has limit to 3 times per round.
Mirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacksMirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacks

 Mirror Images

  • Mirror Images are no longer proc on counter/follow-up attacks and Stun
One For All - Attacks have a chance to cause allies to join in on single-target attacksOne For All - Attacks have a chance to cause allies to join in on single-target attacks

 One For All

  • Proc limit to 2 times per round.
Retaliation 2 Rounds - Counter-attacks when attacking an allyRetaliation 2 Rounds - Counter-attacks when attacking an ally

 Retaliation

  • Proc now has limit to 3 times per round.
Reversal - Chance to avoid single target attacks then counter-attackReversal - Chance to avoid single target attacks then counter-attack

 Reversal

  • Proc limit to 3 times per round.
Strong Willed - Resistant to Psychic attacks including Mental AnguishStrong Willed - Resistant to Psychic attacks including Mental Anguish

 Strong Willed

  • Tooltip changed.
    • From: • Resistant to Psychic attacks
    • To: • Resistant to Psychic attacks including Mental Anguish.
The Power Inside - When attacked or interrupting has a chance to gain an extra turnThe Power Inside - When attacked or interrupting has a chance to gain an extra turn

 The Power Inside

  • Chance reduced. (from 70% to 30%)
Vampiric - Drains health and stamina from enemies and gives it to the AgentVampiric - Drains health and stamina from enemies and gives it to the Agent

 Vampiric

  • Added Icon Border.
  • Healing reduced. (from 8% to 6%)
  • Healing with
    Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
     Deathfrost reduced. (from 15% to 12%)
  • Drain damage reduced. (from 10% to 6%)
  • Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
     Bane now increases drain damage.
Way of the Samurai - Protects allies who have less than 60% Health from Single Target or Area Attacks; Has a chance to block attacks taking reduced damageWay of the Samurai - Protects allies who have less than 60% Health from Single Target or Area Attacks; Has a chance to block attacks taking reduced damage

 Way of the Samurai

    • From: • Protects Allies who have less than 60% Health from Single Target or Area Attacks; • Has a chance to block attacks taking reduced damage
    • To: • Protects Allies with less than 60% Health from single-target and area attacks; • Chance to block incoming attacks, taking reduced damage
Zen Trance - Chance to perform a Follow-Up attack after performing a Single Target Attack; After a Follow-Up Attack, Debuffs are removed and Health is gainedZen Trance - Chance to perform a Follow-Up attack after performing a Single Target Attack; After a Follow-Up Attack, Debuffs are removed and Health is gained

 Zen Trance

  • Proc rate reduced to 50%
  • Proc limit to 3 times per round

Gear[]

Signpost

  • Tooltip rearranged.


Heroes[]

Squirrel Girl

  • Furry Fury
    • Damage increased
  • Wrath of the Raging Squirrel
    • Crit multiplier increased from 2.0x to 3.0x
    • Damage reduced


Winter Soldier

  • Aimed Shot, Revolutionary Strike, Knife Assault
    • Added Stamina cost
  • Aimed Shot, Revolutionary Strike
    • Damage increased
  • Knife Assault
    • Damage doubled


Team-Up Bonuses[]

Dasvidaniya

Great Game

Last Hunt

Savages Savages

  • Updated description
    • From: Bonus for bringing two heroes that have feral tendencies
    • To: Bonus for bringing two heroes that have feral tendencies, barely even human

Sinister Six

  • Updated description
    • From: Bonus for bringing two former members of the Sinister Six
    • To: Bonus for bringing two current or former members of the Sinister Six

External Links[]


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