New Hero: Richard Rider[]
You wanted him… now you can recruit him! Nova Prime - Richard Rider!
Details: Richard Rider[]
Bio – As a teenager, Richard Rider inherited the powers of a Nova from a dying Nova Prime. Early on in his career, he fought crime as the Human Rocket but was called into space to serve the Nova Corps. He eventually returned to Earth and became a founding member of the New Warriors, but when the Annihilation Wave threatened Xandar, the home of the Nova Corps, Richard left Earth once again. However, the Annihilation Wave destroyed Xandar, leaving Richard as the sole survivor of the Nova Corps, imbuing him with the full power of the Nova Force. Fearing that the power within him would overwhelm him, Richard allied himself with the Worldmind, a living computer within the Nova Force, in order to control his new powers. He eventually partnered with Peter Quill in forming a group meant to battle greater cosmic threats in the galaxy, the Guardians of the Galaxy.
- Class: Blaster / Bruiser
- Passive: Flying
- Immune to ground attacks
- Passive: Gold Nova Helmet
- Early Warning chance to preemptively counter single target and area attacks
- Passive: Nova Prime
- Counts as both a Bruiser and a Blaster, gaining the advantages and disadvantage of both
- Passive: Flying
- Action 1: Nova Brawl
- Unlocked at Level 1
- Targets One Enemy
- Type: Melee, Unarmed
- One Enemy
- Pressure Points
- Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
- Wide-Open (3 rounds)
- Taking additional damage from melee attacks
- Combo Setup (2 rounds)
- The next unarmed attack against this target deals extra damage
- Pressure Points
- Action 2: Human Rocket
- Unlocked at Level 2
- Targets All Enemies
- Type: Melee, Unarmed
- Special Properties
- Multi-Function
- Can be used to perform different actions
- All Enemies
- Disadvantage
- Creates a negative effect according to the class and beneficial buffs of the target
- Opportunist
- Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
- Disadvantage
- Action 2a: Space Rock
- Targets All Enemies
- Type: Ranged
- All Enemies
- Intimidated (2 rounds)
- Reduces Attack, Accuracy, and Evasion
- Incapacitation (2 rounds)
- Chance to lose a turn
- Counts as Stun for actions that affect those targets
- Intimidated (2 rounds)
- Action 3: Nova Beam
- Unlocked at Level 6
- Targets One Enemy
- 2 Round Cooldown
- Type: Ranged, Energy
- Special Properties
- Guaranteed Hit
- 100% chance to hit… usually
- High Crits
- Increased chance of critical hits
- Ignore Defense
- Damage ignores enemy's Defense stat
- Attacks penetrate Shield statuses
- Multi-Function
- Can be used to perform different actions
- Guaranteed Hit
- One Enemy
- Near Fatal (2 rounds)
- Defeats normal enemies with less than 20% health
- Greatly damages bosses with less than 20% health
- Near Fatal (2 rounds)
- Action 3a: Supernova Blast
- Targets All Enemies
- 2 Round Cooldown
- Type: Ranged, Energy
- Special Properties
- Catastrophic
- Can't be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Deadly Crits
- Deals extra damage on critical hits
- Exploit Opportunity
- Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
- Paragon Exploiter
- Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
- Catastrophic
- Action 4: Nova Prime
- Unlocked at Level 9
- Target Self
- 4 Round Cooldown
- Type: Buff
- Special Properties
- Free Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Multi-Function
- Can be used to perform different actions
- Free Action
- Self
- Xandarian Worldmind (2 rounds)
- Protects allies from single target or area attacks
- Taking reduced damage
- Taking 2 actions each round
- Activate 3 additional Quick Action options
- Xandarian Worldmind (2 rounds)
- Action 4a: Nova Punch
- Target One Enemy
- 1 Round Cooldown
- Type: Melee, Unarmed
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick action each round
- Quick Action
- One Enemy
- Pressure Points
- Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
- Pressure Points
- All Allies
- Toe-to-Toe (2 rounds)
- Next melee attack deals extra damage
- Toe-to-Toe (2 rounds)
- Action 4b: Nova Blast
- Target One Enemy
- 1 Round Cooldown
- Type: Ranged, Energy
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick action each round
- Quick Action
- One Enemy
- Targeted (1 round)
- Attacks against this target are guaranteed to hit and crit
- Targeted (1 round)
- All Allies
- Perfect Shot(2 rounds)
- Next Ranged attack deals extra damage
- Perfect Shot(2 rounds)
- Action 4c: Nova Rocket
- Target One Enemy
- 1 Round Cooldown
- Type: Melee, Unarmed
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick action each round
- Quick Action
- One Enemy
- Stun (1 round)
- 60% chance
- Loses next turn
- Reduced chance to dodge
- Stun (1 round)
- All Allies
- Lead the Charge
- Loses a turn next round
- Allies gain an extra turn next round
- Lead the Charge
Undocumented[]
- New Team-Up Bonuses: MAKE LOVE NOT WAR, NOVA CORPS, CANCERVERSE COLLAPSE, ROCKETMEN.
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