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PVP Season 31[]

Season 31 Tournament Dates[]

Start: 6/30/2016
End: 7/25/2016 @ 14:00 PDT (21:00 UTC)

Rewards[]

Silver: 100,000 Silver
Gold: 10 Gold
Diamond: Wobwub Device
Vibranium: Infiltrator's Vortex Suit
Adamantium: Songbird

Reward Details[]

Diamond Reward: Wobwub Device[]

  • Passive
    • Amp It Up!
      • Provides Amped Up to all allies, increasing damage on attacks and providing a chance to evade enemy attacks
  • Special Properties
  • Action 1 : Sonic Boom
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Ranged, Gun, Sonic
    • One Enemy
      • Disoriented (1 round)
        • Single-target attacks have a chance of hitting allies
        • Removed after attacking an ally
      • Weak Point (2 rounds)
        • The next attack against this target is guaranteed to hit and crit
    • Self
      • Seismic Feedback (3 rounds)
        • Reverberating at a frequency that sends shockwaves back at attackers, and reduces damage taken from Sonic attacks.
  • Action 2 : Sound Barrier
    • Targets All Allies
    • 3 Round Cooldown
    • Type: Buff, Tech, Sonic
    • All Allies
      • Sound Barrier
        • Shield effect absorbs incoming damage
        • Attackers gain Resonating, removing beneficial effects and preventing the next one
      • Regeneration (2 rounds)
        • Restoring health every turn
  • Action 3 : Pick Up the Beat
    • Targets All Allies
    • 2 Round Cooldown
    • Starts cooled down
    • Type: Buff, Tech, Sonic
    • All Allies
      • Sonic Acceleration
        • Grants each other party member an extra turn
        • Only one extra turn may be taken each round
      • Amped Up (2 rounds)
        • 20% chance to avoid enemy attacks
        • Deals extra damage on attacks

Vibranium Reward: Infiltrator's Vortex Suit[]

Adamantium Reward: Songbird[]

Bio: Melissa Gold ran away from her alcoholic father and lived out on the streets of New York until she became a professional wrestler and joined an all-female wrestling group that worked for the Roxxon Oil Company, committing crimes across New York City. Roxxon enhanced Melissa's vocal cords, allowing her to produce sonic screams. Melissa came to be known as Screaming Mimi and eventually joined Baron Zemo's Masters of Evil. The Masters of Evil posed as a Super Hero team known as the Thunderbolts in a plot to take over the world. Codenamed Songbird, Melissa started to appreciate being a Super Hero as their plan neared completion. She and several of her teammates staged a coup against Baron Zemo, proving herself to be a real hero and joining the Avengers.

  • Class: Tactician/Blaster
    • Passive: Flying
      • Immune to ground attacks
    • Passive: Screaming Mimi
      • Counts as both a Tactician and a Blaster while in combat and gains the advantages and disadvantages of both
    • Second Chances
      • Chance to grant an ally an extra turn after their action
    • Sound Defense
      • Chance to avoid attacks
      • Chance to counter attacks
  • Action 1: Enhanced Vocal Cords
    • Unlocked at Level 1
    • Special Properties
  • Action 1a: Screaming
    • Targets One Enemy
    • Type: Ranged, Sonic
    • One Enemy
      • Hesitant Aim (2 rounds)
        • 50% chance for Ranged Attacks to fail
        • Counts as a Fear and Delirium effect
  • Action 1b: Sonic Discourse
    • Targets One Enemy
    • Type: Melee, Sonic
    • One Enemy
      • Reluctant Stance (2 rounds)
        • 50% chance for Melee Attacks to fail
        • Counts as a Fear and Delirium effect
  • Action 2: Acoustikinesis
    • Unlocked at Level 2
    • Special Properties
  • Action 2a: Solid Rhetoric
    • Targets All Enemies
    • 1 Round Cooldown
    • Type: Ranged
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • All Enemies
      • Straining (2 rounds)
        • Losing Stamina every round or after performing hostile actions
        • Lowers Evasion
        • This effect can be applied 3 times
  • Action 2b: Bloody Dialogue
    • Targets All Enemies
    • 1 Round Cooldown
    • Type: Ranged
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • All Enemies
      • Internal Bleeding (3 rounds)
        • Taking damage every round or after performing hostile actions
        • Cannot be removed
        • Counts as and stacks with Bleeding
  • Action 2c: Tactile Exchange
    • Targets All Enemies
    • 1 Round Cooldown
    • Type: Ranged
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • All Enemies
      • Targeted (1 round)
        • Attacks against this target are guaranteed to hit and crit
  • Action 2d: Harsh Oration
    • Targets All Enemies
    • 1 Round Cooldown
    • Type: Ranged, Sonic
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • All Enemies
      • Disoriented (1 round)
        • Single-target attacks have a chance of hitting allies
        • Removed after attacking an ally
  • Action 3: Shattering Shriek
    • Unlocked at Level 6
    • Targets All Enemies
    • 3 Round Cooldown
    • Type: Ranged, Sonic
    • Special Properties
      • Deadly Crits
        • Deals extra damage on critical hits
      • Exploit Attrition
        • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, Radiation Exposure, or Straining
  • Action 4: Public Address
    • Unlocked at Level 9
    • Targets All Allies
    • 3 Round Cooldown
    • Type: Buff
    • All Allies
      • Sonic Shielding (2 rounds)
        • Taking reduced Damage from enemy Attacks
        • Prevents Extra Damage from Attacks that Exploit status effects

BUG AND BALANCE FIXES[]

  • Corrected an issue where Cloak and Dagger's Full of Life did not restore Stamina
  • Cloak and Dagger's Darkforce Dimension no longer heals Cloak and Dagger while they are affected by Despair
  • Adjusted Spitfire's AI to properly target low health enemies with Voracious Vixen
  • Thor (Jane Foster)'s Shocking Slam now has a 40% chance to Stun
  • Damage scaling for Thor (Jane Foster)'s Shocking Slam has been adjusted
  • Thor (Jane Foster)'s Shocking Slam and Home Run have had their stamina costs increased slightly
  • Damage scaling for Thor (Jane Foster)'s Home Run has been adjusted
  • Corrected an issue that caused Energy Charge to be removed prior to an attack made by Thor (Jane Foster)
  • Thor (Jane Foster) starting Stamina attribute has been decreased to 2 from 3
  • Thor (Jane Foster) starting Attack attribute has been increased to 4 from 3
  • Thor (Jane Foster) starting Accuracy attribute has been increased to 4 from 3
  • Corrected an issue where Black Panther's Roar of the Panther, gained from using Panther Stance in combination with the Flashing Empowered Iso-8, would not correctly make attacks Stealthy and apply Hobbled
  • Sabretooth's Frenzy should correctly apply an Extra Turn every round
  • Corrected an issue where Beetle's Part of the Plan would not be removed on the next attack
  • Beetle's The Playbook is no longer a Debuff action
  • Damage scaling for the Relentless Rapier has been adjusted

Undocumented[]

Heroes[]

  • Karolina Dean's Empyrean Flare L9 increased damage slightly.
  • Thor (Jane Foster)'s Hammer Throw damage increased.
    • Asgardian Strike damage increased.
    • Home Run Stamina cost increased by 5% and damage decreased.
    • Increased Attack and Accuracy from 3 to 4.
    • Stamina decreased from 3 to 2.

Team-Up Bonuses[]

New TUBs:

  • RASSLIN' AIN'T RASSLIN'
  • LEAD VOCALS

Gear[]

Effects[]

Charging Energy - Gains an increasing damage buff whenever an electric attack is used; Consumed when Jane Foster performs an attackCharging Energy - Gains an increasing damage buff whenever an electric attack is used; Consumed when Jane Foster performs an attack

 Charging Energy

  • Changed description
    • From:
      • Gains an increasing damage buff whenever an electric attack is used
      • Consumed when Jane Foster performs an attack
    • To:
      • Gains Energy Charge after an Electric Attack
Cognitive Strike - Chance to Pre-emptively counter buff and debuff actionsCognitive Strike - Chance to Pre-emptively counter buff and debuff actions

 Cognitive Strike

  • No longer preemptively counters Subtle and Psychic Energy attacks
Energy Charge - Increases damage done by 10% on the next attack; This effect stacks up to 3 timesEnergy Charge - Increases damage done by 10% on the next attack; This effect stacks up to 3 times

 Energy Charge

  • Changed description
    • From:
      • Increases damage done by 10% on the next attack
      • This effect stacks up to 3 times
    • To:
      • Increases the Damage of the next attack
      • This effect stacks up to 3 times
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.

 Exploit Attrition

  • Changed description
    • From:
      • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
    • To:
      • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, Radiation Exposure, or Straining
Foreboding Sensitivity - Taking reduced damage from counter attacks and follow up attacksForeboding Sensitivity - Taking reduced damage from counter attacks and follow up attacks

 Foreboding Sensitivity

  • No longer reduces damage taken from attacks that ignore defense
Frenzy - Increases the health restored by Healing Factor; Takes 2 actions every roundFrenzy - Increases the health restored by Healing Factor; Takes 2 actions every round

 Frenzy

  • Changed icon from
    Effect BG 3 GreenEffect Icon 063
    to
    Effect BG 3 BlueEffect Icon 063
  • Changed description from health to Health
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue

 Impaired

  • Changed description
    • From:
      • Attacks do 20% less damage and cannot crit
      • Cancelled by Restrain or Subdue
    • To:
      • Attacks do 20% less damage and cannot crit
      • Removes and Prevents effects that increase damage dealt
      • Cancelled by Restrain or Subdue
Mentally Aware (2 rounds) - Chance to pre-emptively counter single target and area attacks including Psychic attacksMentally Aware (2 rounds) - Chance to pre-emptively counter single target and area attacks including Psychic attacks

 Mentally Aware

  • Changed description
    • From:
      • Chance to pre-emptively counter single target and area attacks including Psychic attacks
    • To:
      • Chance to pre-emptively counter enemy attacks, including Psychic attacks
  • Changed counter limit per round from infinite to 3
Power Contained (2 rounds) - Cable's non-Psychic attacks deal increased damage and ignore defensePower Contained (2 rounds) - Cable's non-Psychic attacks deal increased damage and ignore defense

 Power Contained

  • Changed maximum number of stacks from infinite to 3
Psychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemiesPsychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemies

 Psychic Prowess

  • Changed counter limit per round from 3 to 2
  • Changed chance to interrupt from 70% to 50%
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn

 Regeneration

  • Changed healing from 30% to 20% of character's max health
Seismic Feedback - Reverberating at a frequency that sends shockwaves back at attackers, and reduces damage taken from Sonic attacks.Seismic Feedback - Reverberating at a frequency that sends shockwaves back at attackers, and reduces damage taken from Sonic attacks.

 Seismic Feedback

  • Changed action name from Avalanche Feedback to Seismic Feedback
  • Changed duration from infinite to 3 rounds
  • Effect is now removable
Stalled (1 round) - Quick Actions are now Normal ActionsStalled (1 round) - Quick Actions are now Normal Actions

 Stalled

  • Changed maximum number of stacks from infinite to 1
Ukemi - Take reduced damage from counter attacks and follow-up attacksUkemi - Take reduced damage from counter attacks and follow-up attacks

 Ukemi

  • No longer reduces damage taken from attacks that ignore defense
Waterlogged (2 rounds) - Reduces Evasion; Prevents BurningWaterlogged (2 rounds) - Reduces Evasion; Prevents Burning

 Waterlogged

  • Changed maximum number of stacks from infinite to 5

External Links[]


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