Karnak Icon 1.png Karnak Articles and Topics:


Scrappericon.png  Classic Karnak
Karnak
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Inhumans

Bio:
After Karnak's older brother, Triton, was changed by the Terrigen Mists with undesired results, his parents begged to have Karnak avoid a similar transformation. Their request was granted, and Karnak was sent to his father's Tower of Wisdom to physically and mentally train. Karnak's honed skills allow him to spot and exploit any weakness of an opponent or structure. Using these martial skills, Karnak now serves Black Bolt and the Inhuman royal family to this day.
Karnak-Fracture Flaw.png Fracture Flaw Karnak-Stress Point Perception.png Stress Point Perception Level 2
Stamina Cost: 15% Stamina Cost: 4%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 3 Rounds (Starts cooled down)
# of Hits: 1 # of Hits: n/a
Hit/Critical: 100% / 100% Hit/Critical: n/a
Type: Melee Unarmed Type: Debuff

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit

One Enemy

Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

All Enemies

Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
 Weak Point
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open
Karnak-Probe, Leverage, Blow!.png Probe, Leverage, Blow! Level 6 Karnak-Shatter Strike.png Shatter Strike Level 9
Stamina Cost: 21% Stamina Cost: 25%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: 1
Hit/Critical: 100% / 100% Hit/Critical: 100% / 100%
Type: Melee Unarmed Type: Melee Unarmed

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
• You are already dead...

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit
Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

One Enemy

Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None

Character-Restricted Augmented ISO-8

  • None

Patch History

Team Up Bonuses

For a complete list of Karnak's Team-Up Bonuses, see Karnak/Team-Up Bonuses.

Karnak has the following Team-Up Bonuses:

  • Average Joes: Heroes without superpowers or supersuits
  • Bearded Bearing: Heroes who maintain facial hair
  • Close Encounters: Earthlings that have origins or powers granted by extraterrestrials
  • Martial Arts Masters: Heroes who are known to be proficient with martial arts
  • More Human Than Human: Heroes who are Inhumans
  • Pro-Precog: Characters for Precognitive Justice


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Karnak/Gallery.


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