Key Items is no longer usable, may have been removed from the game,
or have been obsolete, that may or may not return in the future.
Refer to the Patch Notes for changes made to the game.

Key Items are dropped items by enemies in Mission battles. These items are unusable in battle, but are required to find and collect a certain number of these items to unlock the next missions in the Chapters.

Hitting the enemies gives players the chance for the Key Items to drop, and players need to hover their cursor to the Key Item in order to obtain it. Alternatively, players can pay an amount of Gold to instantly finish mission requirements involving Key Items.

Key Items are used immediately once players gather the required amount of Key Items for the Mission.

As of January 22nd, 2013 key Items are no longer required to complete missions in the Facebook version of MAA.  At this time key items are still required for the mobile version of MAA.

Key Items List

Acetylene Torch
Acetylene Torch
Ancient Tome
Ancient Tome
Artificial Fingerprint
Artificial Fingerprint
Battering Ram
Battering Ram
Bolt Cutter
Bolt Cutter

Data Decoder
Data Decoder
Data Stick
Data Stick
Decryption Device
Decryption Device
Gamma Satchel
Gamma Satchel
Gemstone
Gemstone

I.C.E. Breaker
I.C.E. Breaker
Key Card
Key Card
Mystic Talisman
Mystic Talisman
Photograph
Photograph
Runic Sigil
Runic Sigil

Skeleton Key
Skeleton Key
Sledgehammer
Sledgehammer
Warehouse Key
Warehouse Key

Key Items Information

Key Items Find Where to Find Unlocks Gold icon.png
Incendiary Munitions.png Acetylene Torch 5 Chapter 8 - Mission 2 Chapter 8 - Mission 3 50 Gold icon.png
Ancient Tome.png Ancient Tome 5 Chapter 10 - Mission 4 Chapter 10 - Mission 5 52 Gold icon.png
Artificial Fingerprints.png Artificial Fingerprint 4 Chapter 9 - Mission 3 Chapter 9 - Mission 3 56 Gold icon.png
Battering Ram.png Battering Ram 3 Chapter 6 - Mission 2 Chapter 6 - Mission 3 38 Gold icon.png
Bolt Cutter.png Bolt Cutter 7 Chapter 4 - Mission 4 Chapter 4 - Mission 5 28 Gold icon.png
Data decoder key.png Data Decoder 7 Chapter 8 - Mission 4 Chapter 8 - Mission 5 52 Gold icon.png
Data Stick.png Data Stick 4 Chapter 7 - Mission 2 Chapter 7 - Mission 3 44 Gold icon.png
Decryption Device.png Decryption Device 3 Chapter 2 - Mission 2 Chapter 2 - Mission 3 16 Gold icon.png
Gamma Satchel.png Gamma Satchel 4 Chapter 5 - Mission 2 Chapter 5 - Mission 3 32 Gold icon.png
Gemstone.png Gemstone 6 Chapter 7 - Mission 4 Chapter 7 - Mission 5 46 Gold icon.png
I.C.E. Breaker.png I.C.E. Breaker 5 Chapter 4 - Mission 2 Chapter 4 - Mission 3 26 Gold icon.png
Key Cards.png Key Card 6 Chapter 9 - Mission 4 Chapter 9 - Mission 5 58 Gold icon.png
Mini Disk.png Mini Disk 6 Chapter 3 - Mission 4 Chapter 3 - Mission 5 22 Gold icon.png
Mystic Talisman.png Mystic Talisman 3 Chapter 10 - Mission 2 Chapter 10 - Mission 3 ? Gold icon.png
Photograph.png Photograph 5 Chapter 6 - Mission 4 Chapter 6 - Mission 5 40 Gold icon.png
Runic Sigil.png Runic Sigil 6 Chapter 5 - Mission 4 Chapter 5 - Mission 5 34 Gold icon.png
Skeleton Key.png Skeleton Key 4 Chapter 3 - Mission 2 Chapter 3 - Mission 3 20 Gold icon.png
Sledgehammer.png Sledgehammer 5 Chapter 2 - Mission 4 Chapter 2 - Mission 5 18 Gold icon.png
Warehouse Key.png Warehouse Key 1 Chapter 1 - Mission 4 Chapter 1 - Mission 5 (?) Gold icon.png



Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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