For a lists of issues on the iOS version, see Known Issues/iOS.
This page contains some of the Known Issues of the game. Check here and here if you need assistance filing a ticket with Playdom. Please provide a screenshot to every issue if possible, and should upload on image hosting sites.
Please only remove known issues when it is confirmed they are fixed. Patch notes have mentioned things fixed while nothing has happened at all.
Heroes[]
Hero | Action | Description |
---|---|---|
A Shot At Redemption | Sometimes does not proc, he can find himself in a state of Immortality. | |
Darkforce Symbiote | Does not regenerate stamina | |
Astral Aggressor | Does not bypass Cage effects | |
Point Counter Point | Procs even when he's afflicted with Stun. | |
Chivalrous Duty | When an ally or enemy with Magic Warding, he can gain up to 3 Sword of Light buffs from one attack. | |
Valinor | Applies Intimidated even this attack misses. | |
Picking Up | Also counters Stealthy & Psychic Attacks. | |
Telekinetic Slam | Sometimes misses despite it's Catastrophic. | |
Gadget Multi-Function Defensive Matrix |
Grit Reserve is applied to all allies who then consume stacks of Grit to gain health. | |
Talkback | Procs even when he's afflicted with either Off-balance or The Baron's Mark. | |
Counters Stealthy, Psychic Attack, and Summon Attacks. | ||
Deinonychus Denouement | Stops working when enemy is afflicted by Fried Circuits | |
World on Fire | Also counters Stealthy attacks. | |
All Abilities | Sometimes misses despite they're Guaranteed Hit. | |
Follow-ups/Counters | Follows-up/Counters with Billy Club instead of Imperious Indictment. | |
Dark Arts Multi-Function Steal Essence |
When a hero has Despair, Rejuvenate remains as a passive and health will be restored after attacking. | |
Aerodynamite | Incapacitation and Disoriented can be applied normally even if it misses. Does not show damage done properly. | |
Around the World | When used by the AI, it sometimes hits 1 target, usually the mid. Also, it only hits each enemy once despite showing that it should hit each enemy three times. Does not show damage done properly. | |
Hold Up | Does not show damage done properly. | |
Teresing Boost | When used by the AI it sometimes only hits 1 ally, usually the middle. | |
Power of the Principalities | If he has Stalled and attacks can't be a Quick Action, using Teresing Boost, Vapors of Valtorr or Shield of the Seraphim will still consume Power of the Principalities. | |
All Abilities Bleeding Heart with Praetorian Guard |
Can trigger absorption more than once. | |
Friends In High Places | Can sometimes freeze the game after triggering. | |
En Garde! | Does not apply En Garde! sometimes. | |
Allons-y | If this move kills the last enemy in a wave, E.V.A.'s sprite appears, but the actual effect is not applied. | |
OVNI-E.V.A. | Does not gain effects granted by allied Uncanny X-Force members. | |
Sonic Cannon | Sometimes misses despite it's Catastrophic. | |
Self-Destruct Sequence | Does not trigger if killed by DoT Effects. | |
Blast Mine | Does not exploit any effects. | |
Knowhere to Hide | Attacks do not gain Guaranteed Hit when hitting allies. | |
Rapid Fire | It also triggers against other Targeting effects, even though this is not listed. | |
Be An Avenger | Also counters Stealthy attacks. | |
Applies Interrupted even this attack misses. | ||
It won't be removed from other Avengers: Age of Ultron Characters if he's defeated. | ||
The Eternal Vigilant | Procs even when he's afflicted with Stun. | |
Laceration | Applies Remove Buffs before hitting, making it apply even if this attack misses. | |
War Frenzy | A stack is not consumed after an attack. | |
Hulk Up | It does not get removed or suppressed by Neutralized. | |
Giant-Size Hulk Smash | Sometimes misses despite it's Catastrophic. | |
Painfully Aware | Counters missed Summon Attacks. | |
Fists of Fusion | Seems to apply Scrappy Sentiment before the actual attack, making him follow-up on the first attack applying it. | |
Supreme | Also triggers at times that make no sense even he was KO'ed. Ex. Triggers each time Vampiric heals the allied Agent. | |
Solar Shepherd | Also applies Bruised Benefit when hit by a Buff. | |
Absolute Zero | Does not unlock additional effects. (only Horsemen of Death version). | |
Combo Breaker | When counters, Interrupted is not applied on the enemy and still can do their follow up/counter attack. | |
Hidden Potential | When an enemy Heroic Age Iron Fist uses any of the Hidden Potential moves, the sprite displays no animation. | |
Rocket Barrage | Freezes game if Iron Man is Interrupted (for example, because of Cower). | |
Private Eye | Sometimes, it doesn't gain Fatal Blow visually when it procs. | |
Ripple Effect | Counters enemy follow-up and counter attacks, but does not Interrupt them. | |
Hawkeye, Too | It also triggers against other Targeting effects, even though this is not listed. | |
Land of Opportunity | Also counters Stealthy attacks. | |
Lie-Smith | If he doesn't get to counter with Backstab, he'll remain invisible until the end of the battle. | |
Trickster | Enemies under this effect do not take damage when using healing actions as stated in the debuff. | |
Soul Charge | Can be removed visually. | |
Stepping Razor | Can avoid Catastrophic attacks. | |
Soul Charge: Soulfire | Applies both Dark Void and Soulfire. | |
Full Charge: Dark Void | Doesn't apply Soulfire. | |
Cosmic Calculations | Also counters Psychic Attacks. | |
Mock Combat | Changes her Class and grants her a secondary Generalist class. | |
Rising Tide with Into the Deep |
Makes her apply Rising Up, Buff Blocker and Rebuff twice. | |
Dive | Does not show damage done properly. | |
Raspberry | When having Cornered before using Raspberry, Temper Tantrum does not activate on next round. | |
Back From the Brink | When hit by a Follow-Up Attack, if the first hit takes the HP down to 0, the follow up will not proc a resurrection, thus it may cause an instant kill. | |
Whiff of Brimstone | Can avoid Catastrophic attacks. | |
Ambush Triple Threat Shadow Dance |
Despite of Swashbuckler's description, Unarmed A-ISO-8 can be equipped instead of Slashing A-ISO-8. | |
Black Nova Helmet | Also counters Stealthy attacks. | |
Can counter Follow-ups/Counters. | ||
Phoenix Fire | Cleansing Fire doesn't work. | |
Death and Rebirth | Until it triggers, her team can find themselves in a state of Immortality. | |
Psychic Scanning | Does not guarantee preemptive attack against Psychic Attacks. | |
Mental Coordination | Sometimes does not apply Psionic Shadow. (Happens more on slow machines.) | |
Shadow Guard | Consumes Psionic Shadow, even if she is Stalled and Kinetic Shield can't be a Quick Action. | |
Eye for an Eye | Also counters Stealthy Attacks. | |
Vortex Lariat | Can Stun the entire enemy team even if it is blocked by protection effects. | |
You Didn't See That Coming? | Also counters Stealthy attacks. | |
Applies Interrupted even this attack misses. | ||
It won't be removed from other Avengers: Age of Ultron Characters if he's defeated. | ||
Absorb Energy | It starts to Damage the attackers multiple times when he has He's Heating Up. | |
Heat Generation | If Relentless Empowered Iso-8 is socketed, when Heat increases to 100%, it will still display 90%, and right after his turn, the Meltdown passive will appear and then he will proceed to get Stun, allowing him to have a turn right before explosion. | |
Ubiquitous Power | Doesn't have any effect. | |
Chaos Shield | When trying to complete Scarlet Witch's task, if Statistical Empowered Iso-8 is socketed, it will prevent from counting the times Chaos Shield is used. | |
Vibro Shockwave | It is not started cooled down. | |
Tingling Spider-Sense | She can be protected when this effect triggers, despite the fact that Protect effects aren't supposed to trigger when someone has a guaranteed dodge. (This also makes Gwen not counter, as she officially never dodged anything.) | |
Pillager | Makes Love Me apply Shield Breaker. | |
Runic Release | If Kuurth, Breaker of Stone attacks an ally with Stonebreaker due to Mind Control or Lose Control, any applied Runes don't explode. | |
Rune of Control | When someone with this effect attacks a Worthy, he/she will attack himself/herself. | |
Rune of Fear | Can interrupt Subtle actions. | |
Follow-ups/Counters | Follows-up/Counters with Brawl instead of Stonebreaker, if it's not due to Worthy Vengeance. | |
Follow-ups/Counters | Bypasses most damage-reduction & crit-resistance effects like ESP Box and Imposing Visage. | |
Fiery Fists Attack Run |
Does not show damage done properly. | |
Furry Fury | Even though it is a Summon Attack, it can be countered. | |
Wrath of the Raging Squirrel Nut Up or Shut Up |
Does not apply damage correctly with more than 1 stack of Nutty. | |
Ducks in a Row | The buff this gives can be permanently removed by Winded. | |
Electrified | Does not deal electricity damage to attackers. | |
Overheated | Can still gain Charged Capacitors when Reactive Shield Charger triggers. | |
Magnetized Blast Mine | Does not exploit any effects. | |
Trigger Scent | Enemies with Phased still draw her attacks, despite being unable to Protect. | |
Assassin's Strike | Has Stealthy at Team Page while it has none during combat. |
Enemies (Villains)[]
Villain | Action | Description |
---|---|---|
Baron Mordo |
Crimson Bands of Cyttorak | Applies Crimson Bands even if the attack misses. |
Batroc |
Revers | It is not prevented by Off-balance. |
Destroyer |
Electromagnetic Wave | Automatically triggers Reverse Polarity even if the entire enemy team do not have Magnetized. |
Executioner |
Ice Stance | Counter attack cannot be prevented. |
Green Goblin |
Imposing Visage | Area attacks don't crit. |
Grey Gargoyle |
Petrifying Touch | Applies Creeping Petrification even if the attack misses or when afflicted with Depower. |
Kraven |
The Hunter | Also counters enemies when the enemy is using Healing or Defensive abilities. |
Malekith |
Shadow Growth | Effects can be applied even if the attack misses. |
Man-Ape |
Gorilla Warfare | Also counters Stealthy and Summon Attacks. |
Mandarin |
"Nightbringer" | Nightbringer Shroud is not removed when Mandarin is hit. Thus making him temporarily impossible to kill unless you 1-shot him. |
Mephisto |
Contractual Obligation with Prince of Lies | When killed in the first (sometimes also the second) round before having killed his allies he may not use Prince of Lies and instead mimic an Immortal status while eternally gaining turns after using a move. |
Sin |
Military Training | Can counter area and Stealthy attacks. |
Toad |
Adhesive Spit | Applies Adhesive Spit or Hardened Spit even if the attack misses or if he has Depower. |
Whiplash |
New Russian | Grants Exploit Attrition to characters attacking Whiplash, not to Whiplash himself. |
Enemies (Grunts)[]
Grunt | Action | Description |
---|---|---|
Hand Shadow |
Combo Breaker | When counters, Interrupted is not applied on the enemy and still can do their follow up/counter attack. |
Marauder |
Killer Instinct | Can Preemptively Counter attacks with Summon Attack. |
Raider |
It is not prevented by Off-balance. | |
Reaver | ||
Robo Cage |
Brawl | Applies Knuckle-Up on the enemy instead of itself. |
Uniforms[]
Uniform | Effect | Description |
---|---|---|
Bruiser's Infused Techsuit |
Fountain of Youth | Triggers Refreshing on (nearly) every attack, from anyone against anyone. |
Scrapper's Safeguard Suit |
Scrapper Safeguard | Sometimes, it doesn't apply Interrupted. |
Gear[]
Gear | Effect | Description |
---|---|---|
Army of One |
Target Acquired | Not guaranteed crit against Weakened targets while not affected by crit prevention effects. |
Barrowguard |
Thirteenth Charm | Not always applied directly after "death". It can also happen up to 2 actions later resulting into being "immortal" during that time. |
Big Brother |
Increasing Contamination | Does not add Irradiated and Chaos Shot with other set pieces. |
Bio-Metric ID Card |
Remote Vitals Monitoring | Procs for each follow-up.
Ex. If Iron Patriot did 3x 21 Gun Salute, |
Breath of the Nile |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. |
Chitter-Chatter Box |
Summon Attack | Some skills can counter this effect. |
Cursed Cup |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Skeletal Cup. |
Dark Energy Blade |
Deflect | It's not proc hit Ranged as well as Counters/Follow-Ups. |
Dominate the Weak | It's not proc hit Buff. | |
The Power Inside | When procing Extra Turn, it will grant Stalled. | |
Deathlok Cannon |
One With the Machines | Doesn't grant bonuses if equipped on the 1st or 5th gear slots, even if equipped with another Deathlok Set piece. |
Digital Surveillance |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Digital Spotter. |
Enigma .45 |
Enigma Effect | Enigma Effect is applied on the enemy instead of the team when used. (Screenshot proof courtesy of Kaeru22) |
Famine's Post |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Famine's Toll. |
Force of Life Blade |
Insanity | Tooltip says "Applies debuffs to all enemies" despite gear being single target. |
Huldran's Bold Call |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Huldran's Powerful Call. |
Jump Starter |
Energize | Can be avoided by the agent and heroes. |
Key of the Nile |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. |
Laser Beacon |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Laser Spotter. |
Lightning Strike |
Storm Herald and Strengthened |
Can be avoided by the agent and heroes. |
Luna-C |
N/A | Doesn't start cooled down. |
Marksman's Scouter |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Marksman's Spotter. |
Momentum Engine |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Momentum Generator. |
Mystic |
Mystic Shroud | Can stack. |
Indirectly affected by debuffs, ie. if agent has Strengthened and Weakened is being applied, Mystic removes Weakened but Strengthened also disappears. | ||
Power Amplifier |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Damage Amplifier. |
Psychic Band |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. |
Quantum-Flux Capacitor |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Quantum Capacitor. |
Ring of The Faltine |
Target | Though it states it targets all enemies, it only damages one. Soulfire and Ring of Fire are applied to all enemies though. |
Roaring Thunder |
Storm Herald and Strengthened |
Can be avoided by the agent and heroes. |
Savant's Spear |
n/a | Cannot be reforged. |
Staff of Storms |
Multi-Function Mist Shroud Nimble |
Can be avoided by the agent and heroes. |
Singularity Matrix |
Analysis: Greater Knowledge | Immediately applies Analysis: Flawless Execution, instead of going through the phases. |
Superior Combat Sensor |
Sprite location | When equipped as weapon #1, it gets placed on your head instead of in your hand. |
Swift Support |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Sudden Support. |
T-Bolt Glove |
Countermove | Does not affect other allies |
Target Painter II |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Target Painter. |
Terrifying Goblin Visage |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Terrifying Goblin Mask. |
Touch of Madripoor |
Burning Touch | Burning Touch is applied to the enemy when used. |
Turbo Overdrive |
Quick Action | It's supposed to be a Free Action (green background), but it's a Quick Action instead. The result is this gear has exactly the same mechanics as Chrono Overdrive. |
Vigilante Mask |
Reversal | Despite it's description, it sometimes allows the Agent to counter Multi-Target attacks as well. |
Weather Control Device |
Multi-Function Fire Tornado Scorched |
It applies Scorched to the entire enemy team even when only one enemy has Burning. |
Multi-Function Hail Storm Frigid |
It applies Frigid to the entire enemy team even when only one enemy has Chilled. |
Supplies[]
Supplies | Effect | Description |
---|---|---|
Agent Venom Valentine |
Agent Venom Card | Does not remove debuffs. |
Ms. Marvel Valentine |
Ms. Marvel Card | 100% chance to avoid attacks and gain extra turn. Extra turns from effect don't trigger Exhaustion. |
Taco |
Quick Action | On the round following the consumption of the Taco, any characters who have eaten Tacos will have an additional turn. They will continue to receive one additional turn per round until the end of combat. |
Empowered Isotope-8[]
E-ISO-8 | Effects | Description |
---|---|---|
Ardent |
Blood Lust and Blood Debt |
When Angela kills one foe with her Blood Angel, she'll gain full health after both the killing blow, and the attack on her Extra Turn. |
Dodgy |
Dodgy E-Iso | Can be permanently removed if the user gets Mirror Image. |
Dynamic |
Thunder God | Inspire Bravery does not always show Static Charge in the tooltip when equipped, nor does it always apply Static Charge on enemies. |
Dynamo |
Focused Efforts | Can gain Potential Energy on Focus Energy, a Free Action move with no cooldown, allowing for 3 stacks of Potential Energy in a turn. |
Elite |
Praetorian Guard | Triggers twice for certain Heroes. (Only happens to the AI) (the Agent, Beta Ray Bill, Nul, and Kuurth) |
Energizing |
Calculating | Also prevents Melee moves from being locked out. (possibly also Ranged moves) |
Indexing |
Iso Inside | Changes Omega Sentinel's Class, but not her Protocol (1 2 3). This results in her attacks remaining the same, while switching Class. |
Immaterial |
Immaterial | Doesn't work. |
Inspiring |
Morale Boost | When equipped, shows a +20% stats increase instead of +10%. |
Instant |
Temporal Paradox | Can also pre-counter Follow-ups and Counter attacks. |
Recovering |
Soothing Rest | Can be permanently removed by Fatal Blow, Near Fatal and Despair. |
Resonant |
Sympathy | Can be permanently removed by Fatal Blow, Near Fatal and Despair. |
Stalking |
Unique Scent | Enemies with Unique Scent can counter and be protected from Wolverine's attacks. |
Statistical |
Controlled Chaos | Unlocks Chaos Shield making it usable before Scarlet Witch reaches level 6. Also prevents counting use of Chaos Shield for Scarlet Witch's task. |
Changes the move itself in-combat and in the hero-setup screen (not the A-Iso screen), preventing it from gaining any equipped A-Iso effects. | ||
Sympathetic |
Generosity | Can be permanently removed by Fatal Blow, Near Fatal and Despair. |
Tantalizing |
True Love | Unlocks Seduction Pheromones making it usable before Spider-Woman reaches level 9. |
Augmented Isotope-8[]
E-ISO-8 | Effects | Description |
---|---|---|
Disseminating A-Iso-8 |
Disseminating Grenade | Suppression Grenade will visually only hit 1 target amongst the targeted enemies. (Effects and damage are later still shared) |
Hemorrhaging A-Iso-8 |
Hemorrhaging A-Iso | Description claims it can be equipped on all slashing attacks.
Instead, all single target attack can have this A-ISO be equipped. |
Ionizing Augmented Iso-8 |
Ionizing Discharge | If two are equipped on a character only one will function. |
Pyrophoric A-Iso-8 |
Pyrophoric A-Iso | Cannot be equipped on AOE abilities.
If two are equipped on a character only one will function. |
Surprising Attack Augmented Iso-8 |
Steady On | The boosted effect is displayed to be placed on the enemy with the original Steady On still being applied to Union Jack. In the end the boosted effect is placed on noone. (proof: http://prntscr.com/8wf41t) |
Effects[]
Effect | Description |
---|---|
Ants! | Despite stating otherwise, attacks with Ants! can trigger Counter or Retaliation effects. |
Apprehension | Sometimes is not removed when hit |
Back For More | Can be permanently removed by Fatal Blow, Near Fatal, Doom and Despair. |
Restores the character to 50% HP rather than full. | |
When hit by a Follow-Up Attack, if the first hit takes the HP down to 0, the follow up will not proc a resurrection, thus instantly killing the character. | |
Binding Web | When applied by a Counter Attack, immediately triggers Recovering. |
Blaster Power | It also displays Ignore Defense on Recharge & Healing Abilities. |
Bleeding Heart | Enemy team with at least one enemy with ability that inflicts Bleeding is present, they gain Hemorrhaging Attack special properties. |
Catastrophic | Despite it's description, attacks with this Special Property can be dodged. |
Charging Up | Sometimes, it can be counter enemy attacks. |
Charmed | Boss & Player's version of Magic Warding can only be removed. |
Close Quarters Combat | If a non-Scrapper hero has this buff, it has no effect against Infiltrators. |
Combat Intel | It does not get removed or suppressed by Neutralized. |
Combat Reflexes | Punisher will not counter enemy Tacticians if his class is not Infiltrator while having this buff. |
Combustible | Does not guaranteed crit against Soulfire targets. |
Complete Petrification & Hardened Spit |
Ignores Stun immunity effects. |
Corrupt Offering | Removes debuffs before using actions, reducing the damage dealt by Exploit Corruption. |
Damage Amplifier | Appears as a buff in the name on the bottom tray during combat. |
Depower | Also works on Subtle actions. |
Disoriented | The effects sometimes are applied to your team, even if the enemy attacks its ally. |
If you hit an ally and Mental Coordination or Coordinated Attack procs, (s)he hits him/herself. | |
Energize | Doesn't restore stamina when applied, but stays as a buff and restores stamina after character's next action (including being attacked, buffed or debuffed). |
Enveloping Shadows | Appears as a buff in the name on the bottom tray during combat |
Evolved Instinct | Isn't prevented by Neutralized. |
Exploits Delirium | Only exploits one debuff at a time. |
Explosive Iso-8 Gas | Counter attack cannot be prevented or ignored. |
Poisonous Iso-8 Gas | |
Falter | Sometimes is not removed when hit |
Flanked & Protect |
The Player in PVP with both effects will be hit with an follow-up attack, while an opponent with both effects will not receive a follow-up attack
If a single-target attack is directed towards an enemy with Flanked, and a protection by another enemy is triggered, then a follow-up attack will be performed on that protecting enemy. |
Focused Attacks | Does not guarantee crit on area attacks while not affected by crit prevention effects. |
Future Knowledge | Can pre-emptively counter/counter Psychic Attacks. |
Future Knowledge, Jungle Warfare and Jungle Warfare |
Can pre-emptively counter/counter Stealthy, Psychic Attack, and Summon Attacks. |
Is not prevented by Off-balance. | |
Gaunt Caress | Does not ignore Avoidance effects with True Strike. |
Sometimes does not counter, but still absorbs class. | |
Gifted Soul | Removes debuffs before using actions, reducing the damage dealt for Exploit Corruption. |
Hemorrhaging Attack | Triggers even if the attack misses. |
Infiltrator Power | Grants Combat Reflexes when attacked by Tacticians |
Insanity | Applies evolved debuffs (either Maddened, Crazed or Insane) even if it misses. |
Interrupted | Some characters seem to ignore this effect when applied.
Standard Actions |
Attacks that are Stealthy can still be affected by an Interrupting action. | |
Ionized | It does not work. |
Kree Speed | If a character kills the last enemy of a wave without taking the Kree Speed extra turn, on the following waves he'll take two turns every round. |
Magnetized & Polarized |
Polarized is replaced by Magnetized, despite it being the improved version.
If an enemy is immune to Magnetized, this results in Polarized being removed. |
Master of Magnetism | Not immune to Polarized. |
Near Fatal | Remove Soothing Rest, Generosity and Sympathy from enemy. This can see on PvP battles. |
It also prevents Healing effects when active. | |
Neutralized | Removes Heroic Effects that increase status. |
Nocked and Loaded | Preemptive counter cannot be prevented. |
Permeating Gloom | Appears as a buff in the name on the bottom tray during combat |
Phased with Rune of Control |
If a character currently Phased is applied with Rune of Control, attacks a Worthy, and thus Counters him/herself afterwards, the attack hits and the Phased can get replaced by Tangible. |
Plan B | Doesn't increase Attack. |
Possessed | When applied with an AoE when certain heroes are in the enemy team, everyone will seem to use one of their abilities. (Ex. Invisible Woman: Force Spheres, Rocket Raccoon: MURDERED YOU!, Star-Lord: Quantum Leap.) |
Purged | Can be removed by Magic Warding despite this debuff isn't a Magic type. |
Can be removed while the target has Manipulated or some similar effects. | |
Raise A Glass | Other Warriors Three may not be triggered to drink sometimes, even their L6 (Elixir of Recovery) is not under cooldown. |
Rally | Is also consumed by Free Action moves with a Buff type. (This results in the user getting an Extra Turn.) |
Recon AI | Also triggers at times that make no sense, even when Death Locket is KO'ed. (Ex. Triggers each time Vampiric heals the allied Agent.) |
Recovering | Can be removed by Remove Debuffs effect. |
Soothing Rest | Can be removed by Mangle effect. |
Soulfire | Counter-attack's buffs trigger before being removed by Soulfire. |
Splash Damage | When an attacking an ally due to Mind Control or Disoriented, the follow up attack hits all enemies. |
Snappy Service Tactician Safeguard |
When the Agent uses a Distress Call, (s)he loses the single Quick Action either of these effects should apply. |
Stun | When applied by a counter attack, triggers on the target's current turn instead of the target's next turn, effectively only granting Recovering. |
Superior Firepower | Applies debuffs even the attack with this effect misses. |
Protect | Some supplies like Wonder Man Headshot does not displays the description. Sometimes ignores non-stealthy and non-Catastrophic attacks. |
Resonating | Does not prevent buffs from being applied, even if applied on an enemy with no buffs. |
Temporal | Can trigger Protect abilities. |
Timestream Displacement | When inflicted by Time Burn, gains another effect with the same name but has no before the attack. |
Whenever a character with more than 1 stack of Timestream Displacement is hit by a non-Temporal attacks, all stack are removed but only one of them deals damage. | |
Unexploitable Influence | The description has a misspelled word: daamge instead of damage. |
United | Can't make allies follow-up on Summon Attack's. |
Also triggers when attacking allies due to Delirium effects. | |
When the character has a Follow-Up Attack (i.e. Close Quarters Combat), sometimes only one ally can join a Follow-Up attack. | |
Vampiric | Also triggers when the action applying this was dodged. |
Always heals the applier trice. |
PVE[]
Category | Description |
---|---|
Distress Calls | Sometimes a hero arrives, does nothing and leaves. Most often happens with recently-released heroes. |
Combat | When affected by crit prevention effects like Impaired, Target All attacks can still crit. |
Some tasks requiring a number of a particular/specific kind of enemies to be defeated can be completed without engaging the requirements. | |
Dialogues | A deploy in Season 1, Chapter 3 - Mission 3 displays dialogues from Season 2, Chapter 3 - Mission 3 |
Gear | Every time Agent level up, the damage of Customized Gear equipped in Combat is reduced significantly. Can be fixed by refreshing. |
Heroic Battle | When Avengers Thor is the last enemy on the field, on mission 1.2.6's Heroic Battle, he can make his (and the party's) turns skip with no action taken. Always on mission's 1.2.6's Heroic Battle, Thor and Sif's dialogue arts are based on the currently equipped outfits instead of those effectively used in the battle (Avengers Thor and Modern Armor Sif). Loki is invisible and cannot hover the name at the bottom of the screen for information. When Heimdall is KO'ed while The Eternal Vigilant is active, the heroes still affected by that effect. In 2.1.1's Heroic Battle, when using Rogue's Horseman of Famine Costume, if an enemy Prime Sentinel is afflicted with Reduced Potential and gains all four debuffs ( Flustered Immobilized Perplexed and Shaken), it will stall. Since it has no way to end its turn (they don't skip moves or recharge) the battle is effectively crashed. |
Deploy Mission | Sometimes some deploys display the wrong number of battles needed to complete the deploy. (Screenshot) |
Deploys in Season 2, Chapter 4 - Missions 1 & 2 don't have Augmented Isotope-8 as a possible reward. | |
Group Boss | After battling with a player's own group boss, sometimes group boss does not change class. After clicking, group boss's class may be different from the class seen on the mission map. After clicking Fight, the lower right of the combat screen displays actual health only instead of percent and rewards. After the battle, forced refresh message will appear. |
Resources | Epic Bosses in Season 2 Chapters 2, 3, 4 and 6 give 1/3/5 Command Points instead of 3/5/10. |
S.H.I.E.L.D. Simulator | Minor Spelling mistakes in Villain Bios. |
Recruitment | After fight Baron Mordo with Moon Knight in mission 2.6.2, the Portrait Art of Omega Sentinel appears when it asks to recruit Moon Knight. |
Special Operations | Whenever a player completes the task list of a Spec Op and recruits the bonus hero, the "You unlocked the Spec Op" message appears whenever one of the three missions is entered. The reamining UISOs are hidden (they're shown as 0 though they're actually the correct amount), and the taskbar could display weird things like "Completed tasks: 0/25" or "Completed tasks: 65535/0". |
Incursion | Previewed teams aren't always what you get. For example, Generalist Agent instead of Scrapper. Sometimes only part of the enemy team will be displayed. |
PVP[]
Category | Description |
---|---|
Battle Report / Rating | After a battle, you will see your ratings has changed. When you visit the Battle Report, you will see that you attack an opponent that lowers your rating, but you did not fight that another player. |
Profile | Heroes in opponent's profile whom attacked you, when a player mousehovers any of them, it displays level 1 and 0XP. |
When on the PVP page, mousehovering a hero, class and passives are based on default uniform regardless of any uniform equipped. | |
Display Error | Opponent Agents who activate the Generalist's Flight Suit (does this also affect the other five classes?) will sometimes be shown as a bald agent. Screenshot |
Misc.[]
Category | Description |
---|---|
Spelling | Tactical Knife misspells gear name as Tactial Knife. Gear name displayed while in combat is correct. |
Asgardian Tankard shows up incorrectly as Elixir of Recovery when used. | |
Amora's name is misspelled Amara on Sif's heroic battle | |
White Gorillas Artillery has an attack named Suprise Attack which should be spelled Surprise Attack. | |
In Season 2 Chapter 11 Mission 3, Kingpin is called Kingping. | |
On the message announcing that the game is now closed, announcement is incorrectly spelled annoucement. | |
Training | The small picture of the hero at the bottom of the team list shows the default costume for heroes currently training rather than their current one. |
Research | When cancelling the Algrim's Rage research, researching it again the message will appear and says "HOLD ON, AGENT", even though the player has more than required research cost. |
Damage Display | if there are several effects like absortions and follow up that trigger in sequence after an attack, the damage does not shown propertly |
Display | Sometimes, during a battle, if a character changes his line position (for example when attacking an enemy not directly in front of him, or when a protection effect triggers), he won't return to his place. It usually happens on slow computers, when a turn skips before the previous attack animation has been completed. |
Visual | When collecting Lockboxes from defeated Group Bosses, it shows Avalanche's LB rather than the current one. (Ex. http://prntscr.com/99ivqv) |
Allies Neighbor | Sometimes when you visit an ally a forced refresh will appear. Suddenly an ally loses or a whole line of allies |
Team Management | Does not filter characters per class. The problem happens when the game language chosen by the player is not English. The same problem happens before starting a fight. |
Collections/Icebox | The third cover shows the wrong date - it should be March 1989, not December 1977. |
Collections/Wintry | The 7th cover is labelled as Winter Soldier Vol.1 #4 dated June 2012, but it is actually Bucky Barnes: The Winter Soldier Vol.1 #4 dated March 2015. Also, cover 2 is labelled Winter Solider Vol.1 #1 instead of Winter Soldier: Winter Kills Vol.1 #1. Not only is the subtitle missing, Soldier is spelt wrong. |