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Kuurth Icon.png Spider-Woman Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see Spider-Woman.
Kuurth
Gender: Agent Female Gender.png Female
Carries Metal? No
Organization: The Worthy

Class: Scrappericon.png Scrapper
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Effects:

Bio:
Upon touching the hammer of the Worthy, Spider-Woman was corrupted by the power of the Serpent and became Kuurth, Breaker of Stone.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 8 - Mission 1
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Chapter 8 - Mission 1
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions:
Simulator: Villain Archive

Actions

Action Type Target # of Hits Cooldown Effects
Stonebreaker
(default counter / follow-up)
Melee One Enemy 2 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Runic Release - Deals extra damage against targets effected by Kuurth's Runes; Causes the Runes on the target to explodeRunic Release - Deals extra damage against targets effected by Kuurth's Runes; Causes the Runes on the target to explode
 Runic Release
Road to Ruin Ranged Magic One Enemy 1 n/a One Enemy
Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
 Biofeedback
Rune of Ruin - Attacks against this target are guaranteed to hit and crit; All attacks against this target ignore the defense stat; This character becomes Disabled when this Rune explodes; Counts as a Targeting effectRune of Ruin - Attacks against this target are guaranteed to hit and crit; All attacks against this target ignore the defense stat; This character becomes Disabled when this Rune explodes; Counts as a Targeting effect
 Rune of Ruin
Fear Me Debuff All Enemies n/a n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Intimidated (2 rounds) - Reduces Attack. Accuracy, and EvasionIntimidated (2 rounds) - Reduces Attack. Accuracy, and Evasion
 Intimidated
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain.
 Pheromones
Rune of Fear - 20% chance for attacks to fail and cower in fear, only occurring once per round; Reduces the damage of attacks; This character's buffs are removed when this Rune explodes; Counts as a Fear effectRune of Fear - 20% chance for attacks to fail and cower in fear, only occurring once per round; Reduces the damage of attacks; This character's buffs are removed when this Rune explodes; Counts as a Fear effect
 Rune of Fear
Love Me Debuff One Enemy n/a n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
One Enemy
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Rune of Control - Counter-attacks allies that attack a Worthy; This character's Stamina is completely drained when this Rune explodes; Counts as a Delirium effectRune of Control - Counter-attacks allies that attack a Worthy; This character's Stamina is completely drained when this Rune explodes; Counts as a Delirium effect
 Rune of Control
Converted - Deals extra damage while attacking alliesConverted - Deals extra damage while attacking allies
 Converted
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control

Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Spider-Woman/Gallery.


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