Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Li'l Boomer
Li'l Boomer

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 11%
Target: One Enemy
Total Damage: 1732 - 2079
Cooldown:

3 Rounds

Hit / Critical: 56% / 1%
Number of Hits: 1
PVP Bonus:  +18040 OFF
 +18040 DEF
Type: Ranged Energy Electric Explosion
Availability and Requirements:
PVP Tournament: Season 21
Diamond League Diamond League Reward
Incursion Reward
Silver-icon Sell: 250
This Gear is a part of:

PVP Tournament Gear

Tooltip
Li'l Boomer This Gear is ReforgeableRanged

Ranged Energy Electric Explosion
One Enemy
+18040 OFF   +18040 DEF

Li'l Boomer
Pwr Lvl: Agent Lvl +5 Stamina: 11%
Damage: 1732 - 2079 Hit/Crit: 56% / 1%
Hits: 1 Cooldown: 3 Rounds
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
Electrical Attraction - Guaranteed hit against targets with Static ChargeElectrical Attraction - Guaranteed hit against targets with Static Charge
Electromagnet - Attacks against Magnetized targets are guaranteed to critically hitElectromagnet - Attacks against Magnetized targets are guaranteed to critically hit
Shocking - Deals extra damage against targets with Crackle, Ozone, and Static ChargeShocking - Deals extra damage against targets with Crackle, Ozone, and Static Charge
Kicks Like a Mule (2 turns) - Lose next turnKicks Like a Mule (2 turns) - Lose next turn

Effects[]

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits

 Deadly Crits

  • Deals extra damage on critical hits
Electrical Attraction - Guaranteed hit against targets with Static ChargeElectrical Attraction - Guaranteed hit against targets with Static Charge

 Electrical Attraction

Electromagnet - Attacks against Magnetized targets are guaranteed to critically hitElectromagnet - Attacks against Magnetized targets are guaranteed to critically hit

 Electromagnet

  • Attacks against Magnetized targets are guaranteed to critically hit
Shocking - Deals extra damage against targets with Crackle, Ozone, and Static ChargeShocking - Deals extra damage against targets with Crackle, Ozone, and Static Charge

 Shocking

Kicks Like a Mule (2 turns) - Lose next turnKicks Like a Mule (2 turns) - Lose next turn

 Kicks Like a Mule (2 turns)

  • Lose next turn



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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