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This Gear is Reforgeable
Lightning Needle
Lightning Needle

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 33%
Target: One Enemy
Total Damage: 566 - 674
Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +148 OFF
 +137 DEF
Type: Melee Electric
Availability and Requirements:
Silver-icon.png Sell: 250
Research: Lightning Needle
This Gear is a part of:

Special Operations Gear
Special Operations 8 Gear

Tooltip
Lightning Needle This Gear is Reforgeable

Melee Electric
One Enemy
+148 OFF   +137 DEF

Lightning Needle
Pwr Lvl: Agent level +10 Stamina: 33%
Damage: 566 - 674 Hit/Crit: 82% / 7%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.
Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times
Shrinking - Pym-Grown Needle can perform a second attack when attacking; Chance increases and damage decreases each roundShrinking - Pym-Grown Needle can perform a second attack when attacking; Chance increases and damage decreases each round
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits

 Deadly Crits

  • Deals extra damage on critical hits
Fried Circuits (1 turn) - Stuns robotic targetsFried Circuits (1 turn) - Stuns robotic targets

 Fried Circuits (1 turn)

  • Stuns robotic targets
Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times

 Shred (3 rounds)

  • Applies Shred to targets immune to Bleeding
  • Reduces Defense
  • Counts as Bleeding for the purpose of attacks
  • This effect can be applied 3 times
Shrinking - Pym-Grown Needle can perform a second attack when attacking; Chance increases and damage decreases each roundShrinking - Pym-Grown Needle can perform a second attack when attacking; Chance increases and damage decreases each round

 Shrinking

  • Pym-Grown Needle can perform a second attack when attacking.
  • Chance increases and damage decreases each round
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

 Bleeding (3 rounds)

  • Taking damage every round or after performing hostile actions
  • This effect can be applied 3 times


Notes



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.



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