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Lizard Icon 1 Lizard Articles and Topics:
This article is about the playable hero. For the Enemy version, see Lizard/Boss.


Tacticianicon  Classic Lizard
Lizard
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Sinister Six

Bio:
Dr. Curt Connors lost his arm in a explosion when he was helping American soldiers. Connors pursued genetic research that would allow lost limbs and organs to regenerate using Lizard D.N.A. However, with no one else to test his serum, Connors experimented on himself, successfully growing a new arm. But the experiment further mutated Connors, transforming him into a human-lizard hybrid with a reptilian mind bent on world domination calling itself the Lizard. Spider-Man has confronted the Lizard numerous times and managed to use the research left behind by Dr. Connors to transform him back into his human form each time. The latest formula did not completely succeed, leaving Connors mind in the Lizard's body. Good news is, he's at least on our side.

Septic Bite Septic Bite Conduct Experiment Conduct Experiment Level 2
Stamina Cost: 10% Stamina Cost: 20%
Target: One Enemy Target: Self
Total Damage: 423 - 509 Total Damage: n/a
Cooldown: N/A Cooldown: 3 Rounds
# of Hits: 1 # of Hits: N/A
Hit/Critical: 88% / 53% Hit/Critical: N/A
Type: Melee Slashing Type: Buff

Special Properties

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits

One Enemy

Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies
 Malignant Poison (1 round)
Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding
 Open Wound
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

Self

Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
 Side Effects 10% chance
Experimental Treatment (1 Round) - Prevents Burning, Chilled, and Poison;Low chance of Side EffectsExperimental Treatment (1 Round) - Prevents Burning, Chilled, and Poison;Low chance of Side Effects
 Experimental Treatment (1 round)
Lizard Brain - Becomes a Scrapper; Immune to Psychic effects; Chance to evade Psychic attacks; Replaced by Connors in Control.Lizard Brain - Becomes a Scrapper; Immune to Psychic effects; Chance to evade Psychic attacks; Replaced by Connors in Control.
 Lizard Brain
Tail Swipe Tail Swipe Level 6 Rending Slash Rending Slash Level 9
Stamina Cost: 30% Stamina Cost: 10%
Target: All Enemies Target: One Enemy
Total Damage: 562 - 842 Total Damage: 628 - 814
Cooldown: N/A Cooldown: N/A
# of Hits: 1 # of Hits: 2
Hit/Critical: 88% / 11% Hit/Critical: 88% / 11%
Type: Melee Type: Melee Slashing

All Enemies

Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled (1 round)
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling (1 round)
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Exploits Poison - Deals extra damage against enemies with Poison or BiofeedbackExploits Poison - Deals extra damage against enemies with Poison or Biofeedback
 Exploits Poison
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack

One Enemy

Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance (1 round)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage

Septic Bite Septic Bite Conduct Experiment Conduct Experiment Level 2
Stamina Cost: 10% Stamina Cost: 20%
Target: One Enemy Target: Self
Total Damage: 423 - 509 Total Damage: n/a
Cooldown: N/A Cooldown: 3 Rounds
# of Hits: 1 # of Hits: N/A
Hit/Critical: 88% / 53% Hit/Critical: N/A
Type: Melee Slashing Type: Buff

Special Properties

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits

One Enemy

Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies
 Malignant Poison (1 round)
Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding
 Open Wound

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

Self

Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
 Side Effects 10% chance
Experimental Treatment (1 Round) - Prevents Burning, Chilled, and Poison;Low chance of Side EffectsExperimental Treatment (1 Round) - Prevents Burning, Chilled, and Poison;Low chance of Side Effects
 Experimental Treatment (1 round)
Connors in Control - Becomes a Tactician; Attacks apply Disadvantage while Connors in Control is active; Replaced by Lizard BrainConnors in Control - Becomes a Tactician; Attacks apply Disadvantage while Connors in Control is active; Replaced by Lizard Brain
 Connors in Control
Tail Swipe Tail Swipe Level 6 Rending Slash Rending Slash Level 9
Stamina Cost: 30% Stamina Cost: 10%
Target: All Enemies Target: One Enemy
Total Damage: 562 - 842 Total Damage: 628 - 814
Cooldown: N/A Cooldown: N/A
# of Hits: 1 # of Hits: 2
Hit/Critical: 88% / 11% Hit/Critical: 88% / 11%
Type: Melee Type: Melee Slashing

All Enemies

Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled (1 round)
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling (1 round)

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Exploits Poison - Deals extra damage against enemies with Poison or BiofeedbackExploits Poison - Deals extra damage against enemies with Poison or Biofeedback
 Exploits Poison
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack

One Enemy

Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance (1 round)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

  • None

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team-Up Bonuses[]

For a complete list of Lizard/Hero's Team-Up Bonuses, see Lizard/Hero/Team-Up Bonuses.

Lizard has the following Team-Up Bonuses:

  • Antihero: Heroes who are violent vigilantes
  • Classy: Heroes able to change their class
  • Crowded: Heroes who have more than one personality at one point
  • Dr.: Heroes with Doctorates
  • Dr. Doolittle: Heroes who can talk fluently with another species
  • Eggheads: Heroes who are geniuses
  • Fangs For The Memories: Heroes with a tendency to bite
  • I'll Drink To That: Heroes known for drinking during combat
  • Isn't Easy Being Green: Green-skinned heroes
  • Pro-Precog: Characters for Precognitive Justice
  • Red in the Ledger: Heroes who started their careers as villains
  • Savages Savages: Heroes that have feral tendencies
  • Sinister Six: Former Members of the Sinister Six


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Lizard/Gallery.


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