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Effects[]
Special Properties
- Ignores most evasion, shield, counter, and protect effects
- Deals energy damage against enemies immune to Psychic Attack
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Applies Maddened to all enemies, removing Subtle from defensive actions
- Enemies with Maddened gain Crazed, removing Stealthy from most attacks
- Enemies with Crazed gain Insane, removing Catastrophic from most attacks
All Enemies
Straining (2 rounds)
- Losing Stamina every round or after performing hostile actions
- Lowers Evasion
- This effect can be applies 3 times
- Most Defensive Actions cannot be Subtle
- Most Defensive Actions cannot be Subtle
- Most Attacks cannot be Stealthy or Catastrophic.
Notes[]
- Characters immune to Psychic or Delirium are not affected by Maddened, Crazed, or Insane. Characters who are resistance to Psychic effects can still be affected by the effects above.
- Such effects like Mental Clarity can remove Maddened, Crazed, and Insane upon use.
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |