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This Gear is Reforgeable
Luna-C
Luna-C

—Image © Marvel and Playdom
Gear Stats
Gadget Gadget
Power Level: Agent level +5
Stamina: 17%
Target: All Enemies
Cooldown:

1 Round
Starts cooled down

Hit / Critical: 100% / 8%
Number of Hits: 1
PVP Bonus:  +16008 OFF
 +32016 DEF
Type: Debuff Radiation Psychic Energy
Availability and Requirements:
PVP Tournament: Season 24
Diamond League Diamond League Reward
Silver-icon Sell: 250
This Gear is a part of:

PVP Tournament Gear

Tooltip
Luna-C This Gear is ReforgeableGadget

Debuff Radiation Psychic Energy
All Enemies
+16008 OFF   +32016 DEF

Luna-C
Pwr Lvl: Agent Lvl +5 Stamina: 17%
Damage: n/a Hit/Crit: 100% / 8%
Hits: 1 Cooldown: 1 Rounds
Starts cooled down
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
Insanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacksInsanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacks
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times
Maddened - Most Defensive Actions cannot be SubtleMaddened - Most Defensive Actions cannot be Subtle
Crazed - Most Defensive Actions cannot be Subtle; Most Attacks cannot be StealthyCrazed - Most Defensive Actions cannot be Subtle; Most Attacks cannot be Stealthy
Insane - Most Defensive Actions cannot be Subtle; Most Attacks cannot be Stealthy or CatastrophicInsane - Most Defensive Actions cannot be Subtle; Most Attacks cannot be Stealthy or Catastrophic


Effects[]


Special Properties

Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks

 Psychic Energy Attack

  • Ignores most evasion, shield, counter, and protect effects
  • Deals energy damage against enemies immune to Psychic Attack
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks

 Quick Action

  • Grants an immediate free turn after using
  • Does not trigger follow-up attacks
  • Can only use 1 Quick Action each round
Insanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacksInsanity - Applies Maddened to all enemies, removing Subtle from defensive actions; Enemies with Maddened gain Crazed, removing Stealthy from most attacks; Enemies with Crazed gain Insane, removing Catastrophic from most attacks

 Insanity

  • Applies Maddened to all enemies, removing Subtle from defensive actions
  • Enemies with Maddened gain Crazed, removing Stealthy from most attacks
  • Enemies with Crazed gain Insane, removing Catastrophic from most attacks


All Enemies

Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times

 Straining (2 rounds)

  • Losing Stamina every round or after performing hostile actions
  • Lowers Evasion
  • This effect can be applies 3 times
Maddened - Most Defensive Actions cannot be SubtleMaddened - Most Defensive Actions cannot be Subtle

 Maddened

  • Most Defensive Actions cannot be Subtle
Crazed - Most Defensive Actions cannot be Subtle; Most Attacks cannot be StealthyCrazed - Most Defensive Actions cannot be Subtle; Most Attacks cannot be Stealthy

 Crazed

  • Most Defensive Actions cannot be Subtle
  • Most Attacks cannot be Stealthy
Insane - Most Defensive Actions cannot be Subtle; Most Attacks cannot be Stealthy or CatastrophicInsane - Most Defensive Actions cannot be Subtle; Most Attacks cannot be Stealthy or Catastrophic

 Insane


Notes[]

  • Characters immune to Psychic or Delirium are not affected by Maddened, Crazed, or Insane. Characters who are resistance to Psychic effects can still be affected by the effects above.
  • Such effects like
    Mental Clarity - Removes harmful psychic statusesMental Clarity - Removes harmful psychic statuses
     Mental Clarity can remove Maddened, Crazed, and Insane upon use.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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