Marvel: Avengers Alliance Wiki
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Magnetic Field Dynamo
Magnetic Field Dynamo

—Image © Marvel and Playdom
Gear Stats
Gadget Gadget
Power Level: Agent level
Stamina: 17%
Target: All Allies
Cooldown:

4 Rounds

PVP Bonus:  +1000 OFF
 +1000 DEF
Type: Buff Tech
Availability and Requirements:
Daily Missions Roulette
Silver-icon.png Sell: 20,000
This Gear is a part of:

Daily Mission Gear

Tooltip
Magnetic Field Dynamo Gadget

Buff Tech
All Allies
+1000 OFF   +1000 DEF

Magnetic Field Dynamo
Pwr Lvl: Agent Level Stamina: 17%
Damage: n/a Hit/Crit: n/a
Hits: n/a Cooldown: 4 Rounds
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed

Effects


Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks

 Free Action

  • Grants an immediate free turn after using
  • Does not trigger follow-up attacks


All Allies

Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed

 Magnetic Field (2 rounds)

  • Absorbs incoming damage
  • Grants an additional turn if the shield is removed

Other Versions

Icon Name
Magnetic Field Generator.png Magnetic Field Generator
Original Version
Custom Magnetic Field Generator.png Custom Magnetic Field Generator
Challenge Mode Version


Notes

  • This gadget is based on Magneto's Magnetic Field action.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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