Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Magnetic Pulse Cannon
Magnetic Pulse Cannon

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 33%
Target: All Enemies
Total Damage: 401 - 600
Hit / Critical: 97% / 1%
Number of Hits: 1
PVP Bonus:  +21867 OFF
 +10934 DEF
Type: Ranged Energy Electric
Availability and Requirements:
PVP Tournament: Season 20
Diamond League Diamond League Reward
Incursion Reward
Silver-icon Sell: 250
This Gear is a part of:

PVP Tournament Gear

Tooltip
Magnetic Pulse Cannon This Gear is ReforgeableRanged

Ranged Energy Electric
All Enemies
+21867 OFF   +10934 DEF

Magnetic Pulse Cannon
Pwr Lvl: Agent Lvl +5 Stamina: 33%
Damage: 401 - 600 Hit/Crit: 97% / 1%
Hits: 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Batteries Not Included - Requires Volt to unlock this abilityBatteries Not Included - Requires Volt to unlock this ability
Power Drain - Consumes a Volt and all harmful electric effectsPower Drain - Consumes a Volt and all harmful electric effects
Electric Potential - Gains a Volt while affected by Electric effects; Gains a Volt from nearby Electric attacksElectric Potential - Gains a Volt while affected by Electric effects; Gains a Volt from nearby Electric attacks
Shocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static ChargeShocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static Charge
Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks

}}

Effects[]

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities

 Stealthy

  • Does not trigger counter-attacks or protect abilities
Batteries Not Included - Requires Volt to unlock this abilityBatteries Not Included - Requires Volt to unlock this ability

 Batteries Not Included

  • Requires Volt to unlock this ability
Power Drain - Consumes a Volt and all harmful electric effectsPower Drain - Consumes a Volt and all harmful electric effects

 Power Drain

Electric Potential - Gains a Volt while affected by Electric effects; Gains a Volt from nearby Electric attacksElectric Potential - Gains a Volt while affected by Electric effects; Gains a Volt from nearby Electric attacks

 Electric Potential

Shocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static ChargeShocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static Charge

 Shocking Development

Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks

 Magnetized (3 rounds)

  • Attacks from this character can't crit
  • Can't dodge attacks


Notes[]

  • This weapon has
    Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
     Guaranteed Hit but it is not displayed in the tooltip.
  • Deals 1.7x damage on critical hits.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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