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Magneto Icon Magneto Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see Magneto/Hero.


Magneto
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Brotherhood of Mutants, Hellfire Club, Xmen Logo X-Men

S1 2.5, 4.4
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

SO 15.2
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
In his boyhood, Magneto survived the horrors of Auschwitz, but the deprivation and sickness he experienced there prevented his mutant powers from manifesting. Later he came to have control over all forms of electromagnetism. Believing that all humans would try to destroy mutants just as the Nazis destroyed his family, he founded the Brotherhood of Evil Mutants.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 2 - The Iso Effect: Mission 5 - Mutate or Die
First Comic Appearance: X-Men #1 (September, 1963) (Marvel Database Page)
Story Appearances
Season 1: Chapter 2 - Mission 5, Chapter 4 - Mission 4 (Epic Boss)
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 15 - Mission 2
Other Appearances
Daily Missions: None
Simulator: Villain Archive

Actions[]

Action Type Target # of Hits Effects
Electromagnetic Blast Energy Ranged One Enemy 1
Graviton Well Energy Ranged All Enemies 1
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Magnetic Repulsion Ranged One Enemy 1
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun
Graviton Shield Buff Self -
Graviton Shield - Surrounded in a protective shield; Countering attacks while the shield is active; Will not attack while the shield is activeGraviton Shield - Surrounded in a protective shield; Countering attacks while the shield is active; Will not attack while the shield is active
 Graviton Shield

Action Type Target # of Hits Effects
Electromagnetic Shield[1] Buff Self -
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Electron Shell (1 turn) - Protected by a negatively charged shieldElectron Shell (1 turn) - Protected by a negatively charged shield
 Electron Shell
Negative Discharge - Retaliating against negatively charged attacksNegative Discharge - Retaliating against negatively charged attacks
 Negative Discharge[2]
Electromagnetic Shield Buff Self -
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Positron Shell (1 turn) - Protected by a positively charged shieldPositron Shell (1 turn) - Protected by a positively charged shield
 Positron Shell
Negative Discharge - Retaliating against negatively charged attacksNegative Discharge - Retaliating against negatively charged attacks
 Negative Discharge[2]
Gravity Well[3] Energy Ranged All Enemies 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Negative Charge - See DisambiguationNegative Charge - See Disambiguation
 Negative Charge
Negative Blast Energy Ranged One Enemy 1
Negative Charge - See DisambiguationNegative Charge - See Disambiguation
 Negative Charge
Positive Blast Energy Ranged One Enemy 1
Positive Charge - See DisambiguationPositive Charge - See Disambiguation
 Positive Charge
Positron Well Energy Ranged All Enemies 1
Positive Discharge - Retaliating against positively charged attacksPositive Discharge - Retaliating against positively charged attacks
 Positive Discharge
Positive Discharge - Retaliating against positively charged attacksPositive Discharge - Retaliating against positively charged attacks
 Positive Discharge[2]

Notes

  • Magneto almost always takes the first turn

  1. First ability used.
  2. 2.0 2.1 2.2 Used for the second time.
  3. Second ability used.

Action Type Target # of Hits Effects
Electromagnetic Blast Energy Ranged One Enemy 1
Reverse Polarity - Does extra damage against magnetized targetsReverse Polarity - Does extra damage against magnetized targets
 Reverse Polarity
Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks
 Magnetized
Graviton Well Energy Ranged All Enemies 1
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Exploits Magnetism - Deals extra damage against Magnetized targetsExploits Magnetism - Deals extra damage against Magnetized targets
 Exploits Magnetism
Heavy Metal Ranged One Enemy 1
Heavy Metal - 50% chance to stun target; 75% chance to stun Magnetized targetsHeavy Metal - 50% chance to stun target; 75% chance to stun Magnetized targets
 Heavy Metal
Magnetic Field Buff All Allies n/a
Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed
 Magnetic Field

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Magneto/Gallery.



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