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Mantis Icon 1 Mantis Articles and Topics:

Scrappericon  Modern Mantis
Mantis
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
Gender: Agent Female Gender Female
Carries Metal? No
Organization/s:

Avengers Avengers, Guardian Insignia Guardians of the Galaxy, Avengers West Coast Avengers

Bio:
Mantis was raised by a secret sect of Kree living on Earth called the Priests of Pama. They trained her in the martial arts and unlocked her psychic potential, believing that she would one day fulfill a prophecy as the Celestial Madonna, the mother to the perfect being. Erasing her memories, they allowed her to return to the outside world to gain real life experience. She joined the Avengers but eventually left Earth to complete the prophecy. Mantis gave birth to a son and allowed him to be raised by the Priests of Pama while she explored the cosmos. She was imprisoned by the true Kree where she met Star-Lord, and together, they set the groundwork for building the Guardians of the Galaxy
Vital Strike Vital Strike
Stamina Cost: 30%
Target: One Enemy
Total Damage: 1101 - 1761
Cooldown: n/a
# of Hits: 3
Hit/Critical: 92% / 16%
Type: Melee Unarmed

Special Properties

Exploits Combos - Deals extra damage against targets with Combot SetupExploits Combos - Deals extra damage against targets with Combot Setup
 Exploits Combos

One Enemy

Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage

Psychic Blast Psychic Blast Level 2
Stamina Cost: 10%
Target: One Enemy
Total Damage: 435 - 520
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 100%
Type: Psychic

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

One Enemy

Cerebral Agony (2 rounds) - Taking Psychic damage over time; Damage increases after performing an offensive actionCerebral Agony (2 rounds) - Taking Psychic damage over time; Damage increases after performing an offensive action
 Cerebral Agony (2 rounds)

Telekinetic Shielding Telekinetic Shielding Level 2
Stamina Cost: 10%
Target: One Ally
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff Psychic

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

One Ally

Psychokinetic Shield - Reduced damage from melee & ranged attacks; Performing non-Psychic actions removes Psychokinetic ShieldPsychokinetic Shield - Reduced damage from melee & ranged attacks; Performing non-Psychic actions removes Psychokinetic Shield
 Psychokinetic Shield

Psychic Transferal Psychic Transferal Level 2
Stamina Cost: 10%
Target: One Ally
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Psychic Buff

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack

One Ally

Extra Turn (1 turn) - Taking an extra turnExtra Turn (1 turn) - Taking an extra turn
 Extra Turn (1 turn)
Potential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when appliedPotential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when applied
 Potential Unleashed (1 round)

Projected Healing Projected Healing Level 2
Stamina Cost: 10%
Target: All Allies
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Heal Psychic Buff

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

All Allies

Lesser Heal - Restores some healthLesser Heal - Restores some health
 Lesser Heal

Pyrokinesis Pyrokinesis Level 2
Stamina Cost: 10%
Target: One Enemy
Total Damage: 445 - 534
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 100%
Type: Psychic Energy

Special Properties

Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning (2 rounds)
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor (2 rounds)

Pama Strike Pama Strike Level 6
Stamina Cost: 20%
Target: One Enemy
Total Damage: 1077 - 1616
Cooldown: n/a
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Melee Unarmed

One Enemy

Rattled - Taking extra damage from counter and follow-up attacksRattled - Taking extra damage from counter and follow-up attacks
 Rattled (2 rounds)
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup (2 rounds)
{{{name2}}} Energy Projection Level 9
Stamina Cost: 15%
Target: One Enemy
Total Damage: 406 - 486
Cooldown: 2 Rounds
# of Hits: 3
Hit/Critical: 88%/11%
Type: Ranged Energy

Special Properties

Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack

One Enemy

Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge
 Mental Anguish (1 round)
Psychic Suppression (1 round) - Prevents most Psychic resistances and reductions from functioningPsychic Suppression (1 round) - Prevents most Psychic resistances and reductions from functioning
 Psychic Suppression (1 round)



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

  • None.

Character-Restricted Augmented ISO-8[]

Patch History[]

Team-Up Bonuses[]

For a complete list of Mantis's Team-Up Bonuses, see Mantis/Team-Up Bonuses.

Mantis has the following Team-Up Bonuses:

  • Arboreal: Heroes who are friends to tree
  • Assemble!: Any pair of core Avengers members
  • Best Coast: Heroes who are members of the West Coast Avengers
  • Celestial Madonna: Celestial Madonna candidates
  • Close Counsel: Mantis and Star-Lord
  • Flirt: Heroes who are known to be flirtatious
  • Guardians of the Galaxy: Heroes who are current or former members of the Guardians of the Galaxy
  • Isn't Easy Being Green: Green-skinned heroes
  • Martial Arts Masters: Heroes who are known to be proficient with martial arts
  • Mind Games: Heroes with psychic abilities


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