Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Manvantara
Manvantara

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: Agent level +5
Stamina: 22%
Target: All Enemies
Total Damage: 422 - 505
Hit / Critical: 82% / 7%
PVP Bonus:  +148 OFF
 +137 DEF
Type: Melee Energy Temporal
Availability and Requirements:
Silver-icon Sell: 250
Research: Manvantara
This Gear is a part of:

Special Operations Gear
Special Operations 7 Gear

Tooltip
Manvantara This Gear is ReforgeableMelee

Melee Energy Temporal
All Enemies
+148 OFF   +137 DEF

Manvantara
Pwr Lvl: Agent Lvl +5 Stamina: 22%
Damage: 422 - 505 Hit/Crit: 82% / 7%
Hits: n/a
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Temporal - Ignores most Avoidance effects; Does not trigger Protect abilitiesTemporal - Ignores most Avoidance effects; Does not trigger Protect abilities
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Temporal - Ignores most Avoidance effects; Does not trigger Protect abilitiesTemporal - Ignores most Avoidance effects; Does not trigger Protect abilities

 Temporal

  • Ignores most Avoidance effects
  • Does not trigger Protect abilities
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded

 Opportunist


Notes[]

Patch Notes[]

September 26, 2014 Patch Notes

  • Undocumented Changes
    • Added Temporal Type
    • Added Temporal Effect



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.



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