Marvel: Avengers Alliance Wiki

Major Changes - Release Notes - 2012.04.27[]

Chapter 7 released[]

  • Access to Chapter 7 has been unlocked, granting access to 6 new missions

Complete full mastery to gain access to the powerful Golden T.Q. 5000


Avengers Movie Costumes[]

  • To celebrate the release of the Avengers movie worldwide, we are releasing costumes based on the characters’ appearance in the movie
  • Both Hawkeye and Black Widow have new costumes
  • Hawkeye’s new costume comes in Infiltrator and Tactician varieties
  • Black Widow’s new costume also comes in Infiltrator and Tactician varieties
  • These costumes come with the unique Avengers Assemble passive ability
    • Having one Avenger on the team grants Coordinated Attacks
      • Teammates have a chance in joining in on single-target attacks
    • Having two Avengers on the team grants Cooperative Defense as well
      • Teammates have a chance of countering when a teammate is hit by a single-target attack
  • Expect the rest of the Avengers to assemble soon!
  • These costumes are only available for a limited time!

Combat Engine Improvements[]

  • These changes resolve the following PVP issues:
    • Quantum Jumper
    • Quick Action weapons
    • “Looping” techniques
  • Action Cooldowns
    • Cooldowns on all actions (from agent gear or heroes’ abilities) now decrement each round instead of each turn
    • A round is a collection of each character getting a turn
    • Extra turns happen within the same round
    • This prevents characters with many extra turns getting their moves off of cooldown faster, which over-values items that produce extra turns
  • Extra Turns
    • Extra turns granted from items and agent gear now give the character Exhaustion, preventing that character from gaining additional extra turns in a round
    • This prevents “stacking” extra turns in a single round or infinitely “looping” extra turns
    • This does not affect extra turns from Quick Action abilities or Tactician bonus turns
  • Ignore Defense
    • Attacks that ignore defense (such as the Blaster class bonus) now properly deal increased damage against all targets, regardless of their level
    • The tooltip has been clarified to indicate that attacks that ignore defense also ignore shield-like statuses (such as Invisible Woman’s Force Field)


  • Many Bosses and Mini-bosses are now immune to Stun
    • This should make certain boss fights more challenging
    • This fixes several issues with Stun interfering with boss mechanics


  • Various graphical improvements and bug fixes