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This Gear is Reforgeable
Masterkey
Masterkey

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 11%
Target: One Enemy
Total Damage: 564 - 785
Cooldown:

1 Round

Hit / Critical: 82% / 7%
PVP Bonus:  +3473 OFF
 +3473 DEF
Type: Ranged Gun Energy Tech
Description:

• Integrated Intelligence Set - 3 of 4

Availability and Requirements:
Special Operation 19 Daily Reward
Silver-icon.png Sell: 250
This Gear is a part of:

Integrated Intelligence Set
Special Operations Gear
Special Operations 19 Gear

Tooltip
Masterkey This Gear is Reforgeable

Ranged Gun Energy Tech
One Enemy
+3473 OFF   +3473 DEF

Masterkey
Pwr Lvl: Agent level +10 Stamina: 11%
Damage: 564 - 785 Hit/Crit: 82% / 7%
Hits: n/a Cooldown: 1 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Hemorrhaging - Attacks cause HemorrhageHemorrhaging - Attacks cause Hemorrhage
Electrified - Deals Electricity damage to AttackersElectrified - Deals Electricity damage to Attackers
Fiery - Attacks also become FireFiery - Attacks also become Fire

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened

 Finest Hour!

  • Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded or Healing
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects

 True Strike

  • Ignores most avoidance effects
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped

 Linked Systems

  • Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Hemorrhaging - Attacks cause HemorrhageHemorrhaging - Attacks cause Hemorrhage

 Hemorrhaging (2/4)

  • Attacks cause Hemorrhage
  • Requires 2 pieces
Electrified - Deals Electricity damage to AttackersElectrified - Deals Electricity damage to Attackers

 Electrified (3/4)

  • Attacks also become electric
  • Requires 3 pieces
Fiery - Attacks also become FireFiery - Attacks also become Fire

 Fiery (4/4)

  • Attacks also become fire
  • Requires 4 pieces

Other Versions

Icon Name
Transcranial Stimulator.png Transcranial Stimulator
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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.