Spec Op 34: Marvel Avengers Alliance: Civil War II[]
Inspired by the upcoming Marvel Comics Event!
A new, powerful Inhuman known as "The Profiler" has foreseen a future in which Dr. Doom eliminates all Inhumans. The problem is, it has not happened yet.
With their future at risk, the Inhumans assault and capture Dr. Doom, setting the stage for a rift that divides our heroes. Can the future be changed by acting on events before they happen, and more importantly, should they even take action before anyone is at fault?
How far are you willing to go based on a prediction? Make a choice, and pick a side. One thing is for certain, S.H.I.E.L.D. will never be the same again.
Features[]
This is a split mission Spec Op. Players can choose to join the Pro-Predictive Justice Team or the Anti-Predictive Justice Team. Complete both sides to receive Blue Marvel and Thor (Jane Foster)!
Dates[]
Start: 5/3/2016
End: 6/3/2016 @ 14:00 Pacific (21:00 UTC)
Rewards[]
- Blue Marvel
- Thor (Jane Foster)
Details[]
Spec Op 34 Reward Hero: Blue Marvel[]
Bio – Dr. Adam Brashear gained incredible powers over Antimatter after he was exposed to an unexpected explosion by an experimental Antimatter reactor. Donning the Super Hero identity of the Blue Marvel, Adam became one of the most popular heroes of his time, but when his identity and race became public after a deadly fight, he was asked to step down and retire. Disillusioned, Adam went into seclusion and focused on academia, becoming a tenured professor and family man. When Adam's friend and arch-nemesis, the Anti-Man, returned, it brought Adam out of retirement. From his secret base, the Blue Marvel watches over Earth as a part of the Mighty Avengers. unable to return to a normal life and is continuously drawn into a life of superheroics.
- Class: Generalist
- Passive: Antimatter Generator
- Generates Antimatter per turn
- Passive: Outwit
- Chance to pre-counter attacks with Disadvantage
- Creating a negative effect according to the class and beneficial buffs of the target
- Gaining one Antimatter
- Passive: Antimatter
- Reduces damage and increases evasion
- Passive: Antimatter Generator
- Action 1: Antimatter Uppercut
- Unlocked at Level 1
- Targets One Enemy
- Type: Melee
- Special Properties
- Antimatter x 3
- Reduces damage and increases evasion
- Antimatter x 3
- One Enemy
- Reduced Potential (2 rounds)
- Prevented From using a random set of ability types
- Reduced Potential (2 rounds)
- Self
- Combat Expertise (1 round)
- Counter-attacks when attacked by any attack
- Combat Expertise (1 round)
- Action 2: Energy Bolt
- Unlocked at Level 2
- Targets One Enemy
- 1 Round Cooldown
- Type: Ranged, Energy
- Special Properties
- Antimatter x2
- Reduces damage and increases evasion
- Antimatter x2
- One Enemy
- Downgrade (1 round)
- Prevents Technology attacks
- Removes beneficial Technology status effects
- Affected metal targets gain Magnetized
- Incapacitation (2 rounds)
- Chance to lose a turn
- Counts as Stun for actions that affect those targets
- Downgrade (1 round)
- Self
- Epiphany (2 rounds)
- The next attack is guaranteed to be a critical hit
- Epiphany (2 rounds)
- Action 3: Antimatter Manipulation
- Unlocked at Level 6
- Targets All Allies
- 3 Round Cooldown
- Type: Buff
- Special Properties
- Anti-Matter Reserve
- Consumes all stacks of Antimatter
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Anti-Matter Reserve
- All Allies
- Remove Debuffs
- Removes harmful status effects from the target
- Focused (3 rounds)
- Accuracy increased by 25%
- Strengthened (3 rounds)
- Attack increased by 25%
- Fortified (3 rounds)
- Defense increased by 25%
- Agile (3 rounds)
- Evasion increased by 25%
- Antimatter Stabilization
- Restores Stamina
- Remove Debuffs
- Self
- Antimatter Reconstruction
- Restores Health
- Antimatter Reconstruction
- Action 4: Antimatter Blast
- Unlocked at Level 9
- Target One Enemy
- 2 Round Cooldown
- Type: Ranged, Energy
- Special Properties
- Advantage
- Deals additional damage to enemies with Flustered, Perplexed, Immobilized, and Shaken
- Deadly Crits
- Deals extra damage on critical hits
- Exploits Shields
- Bypasses and deals extra damage against targets that are protected by Shields
- Exploits Stun
- Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
- Ignore Defense
- Damage ignores enemy’s Defense stat
- Attacks penetrate Shield statuses
- Advantage
- One Enemy
- Shield Breaker (1 round)
- Removes and prevents new shields
- Shield Breaker (1 round)
Spec Op 34 Reward Hero: Thor (Jane Foster)[]
Bio - Jane Foster was the first human to befriend Thor, developing an instant connection and falling in love with him. She eventually became the personal physician for the Avengers until she developed breast cancer. Thor begged for her to come to Asgard to be magically treated, but Jane refused, citing that magic always came with a price. At some point in the future, Thor is unable to wield Mjolnir. Jane, hearing the hammer's call, is able to lift it and transforms into the Mighty Thor. She discovers that wielding Mjolnir restores her to perfect health but leaving Mjolnir returns her to her weakened and very mortal state. Using her new abilities to travel back in time, this new Thor seeks to prevent future events from tearing the heroes of the world apart while preventing the Serpent and his Worthy from destroying the world. With limited time available to her, both figuratively and literally, the new Thor keeps her identity secret from her friends and allies in order to protect herself and the timeline while striving to protect the world from threats that no mere mortal can stand against.
- Class: Scrapper
- Passive: Asgardian Ambassador
- Immune to Burning, Chilled, Poisoned, and Radiation
- Passive: Charging Energy
- Gains an increasing damage buff whenever an electric attack is used
- Consumed when Jane Foster performs an attack
- Passive: Static Pull
- Chance to interrupt attacks made by enemies with Static Charge
- Passive: Asgardian Ambassador
- Action 1: Hammer Throw
- Unlocked at Level 1
- Targets One Enemy
- Type: Ranged, Electric
- Special Properties
- Charged Attack
- Triggers Static Charge when used
- Charged Attack
- One Enemy
- Static Charge (3 rounds)
- Nearby electric attacks may chain to this target, causing extra damage
- Static Charge (3 rounds)
- Action 2: Asgardian Strike
- Unlocked at Level 2
- Targets One Enemy
- 2 Round Cooldown
- Type: Melee
- All Allies
- Rising Up
- Has a chance to gain Focused, Fortified, Agile, or Strengthened
- Crackling Shield (2 rounds)
- Shield effect absorbs incoming damage
- Deals Electricity damage to melee attackers
- Rising Up
- Action 3: Shocking Slam
- Unlocked at Level 6
- Targets All Enemies
- 3 Round Cooldown
- Type: Ranged, Electric
- All Enemies
- Shocking Development
- Chance to cause Ozone, Crackle, Fried Circuits, and Static Charge
- Stun (1 turn)
- 30% Chance
- Loses next turn
- Reduced chance to dodge
- Shocking Development
- Action 4: Home Run
- Unlocked at Level 9
- Targets One Enemy
- 2 Round Cooldown
- Type: Melee
- Special Properties
- Deadly Crits
- Deals extra damage on critical hits
- Finest Hour!
- Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
- Shocking
- Deals extra damage against targets with Crackle, Ozone, and Static Charge
- Deadly Crits
New Uniform: Urban Jungle Black Panther[]
With this Spec Op comes a new uniform for Black Panther. He donned this uniform in the Black Panther "The Man Without Fear"series. This uniform is available in the store in both the Bruiser and Tactician variants.
- Passive: Advanced Combat Mesh
- Reduces Range and Melee Damage by half
- Chance to reduce Range and Melee Damage to 0 and gain an extra turn immediately
- Causes Dizzy to melee attackers
External Links[]
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