Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Mental Blade
Mental Blade

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level
Stamina: 22%
Target: One Enemy
Total Damage: 776 - 932
Hit / Critical: 100% / 8%
Number of Hits: 1
PVP Bonus:  +13523 OFF
 +6626 DEF
Type: Melee
Availability and Requirements:
Season 2: Chapter 9 - Mission 3
Challenge Mode Epic Boss Reward
Silver-icon.png Sell: 250
This Gear is a part of:

Mission Gear

Tooltip
Mental Blade 

Melee
One Enemy
+13523 OFF   +6626 DEF

Mental Blade
Pwr Lvl: Agent level Stamina: 22%
Damage: 776 - 932 Hit/Crit: 100% / 8%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally

Effects


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits

 High Crits

  • Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks

 Psychic Energy Attack

  • Ignores most Avoidance, Shield, Counter and Protect effects
  • Deals energy damage to targets immune to psychic attacks


One Enemy

Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally

 Disoriented (1 round)

  • Single-target attacks have a chance of hitting allies
  • Removed after attacking an ally

Other Versions

Icon Name
Experi-Mental Blade.png Experi-Mental Blade
Normal Mode Gear Version


Notes



Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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