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This Gear is Reforgeable
Metaphysical Rifle
Metaphysical Rifle

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 33%
Target: One Enemy
Total Damage: 795 - 795
Hit / Critical: 82% / 26%
Number of Hits: 1
PVP Bonus:  +34374 OFF
 +17187 DEF
Type: Ranged Psychic Energy
Description:

• Psychic Force Set - 3 of 4

Availability and Requirements:
Special Operations 35
Silver-icon.png Sell: 250
Research: Metaphysical Rifle
This Gear is a part of:

Psychic Force Set
Special Operations Gear

Tooltip
Metaphysical Rifle This Gear is ReforgeableRanged

Ranged Psychic Energy
One Enemy
+34374 OFF   +17187 DEF

Metaphysical Rifle
Pwr Lvl: Agent Lvl +5 Stamina: 33%
Damage: 795 - 795 Hit/Crit: 82% / 26%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
Exploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and PossessedExploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and Possessed
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
Psychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemiesPsychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemies

Effects


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits

 Deadly Crits

  • Deals extra damage on critical hits
Exploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and PossessedExploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and Possessed

 Exploits Delirium

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits

 High Crits

  • Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks

 Psychic Energy Attack

Psychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemiesPsychic Prowess - With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies; With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemies

 Psychic Prowess

  • With another piece of the Psychic Force Set equipped, counter enemies making offensive actions against their allies and follow-up on Weak Minded enemies
  • With entire Psychic Force Set equipped gain a high chance to interrupt Weak Minded enemies


Other Versions

Icon Name
Amplified Rifle.png Amplified Rifle
Similar-Looking Gear



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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