Marvel: Avengers Alliance Wiki
Advertisement
Mine Launcher
Mine Launcher

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: All Enemies
Cooldown:

2 Rounds

Hit / Critical: 82% / 7%
PVP Bonus:  +3157 OFF
 +3157 DEF
Type: Gun Ranged
Description:

SO17 Unlocked Description:
Tread Lightly

Availability and Requirements:
Spec Ops 17
Mission 3 Boss Drop
Wintry Lockboxes
Silver-icon Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operations 17 Gear

Tooltip
Mine Launcher 

Gun Ranged
All Enemies
+3157 OFF   +3157 DEF

Mine Launcher
Pwr Lvl: Agent Lvl +5 Stamina: 22%
Damage: n/a Hit/Crit: 82% / 7%
Hits: n/a Cooldown: 2 Rounds
82% / 7%

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities

 Stealthy

  • Does not trigger counter-attacks or protect abilities
Magnetic Mine (1 round) - Detonates if any offensive action is taken; Does not detonate on attacks that can't be countered; Guaranteed critical hit against Magnetized or Metal targets; Defused by RechargingMagnetic Mine (1 round) - Detonates if any offensive action is taken; Does not detonate on attacks that can't be countered; Guaranteed critical hit against Magnetized or Metal targets; Defused by Recharging

 Magnetic Mine

  • Detonates if any offensive action is taken
  • Does not detonate on attacks that can't be countered
  • Guaranteed critical hit against Magnetized or Metal targets
  • Defused by Recharging


Notes[]



Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


Advertisement