Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki
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Mokk Icon Black Knight Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see Black Knight.
Mokk
Gender: Agent Male Gender Male
Carries Metal? No
Organization: The Worthy

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Effects:

Bio:
Upon touching the hammer of the Worthy, Black Knight was corrupted by the power of the Serpent and became Mokk, Breaker of Faith.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 11 - Mission 1
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Chapter 11 - Mission 1
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions:
Simulator:

Actions[]

Action Type Target # of Hits Cooldown Effects
Hammer of Mokk
(default counter / follow-up)
Melee One Enemy 2 n/a Special Properties
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense
One Enemy
Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding
Desecration Ranged All Enemies 1 n/a Special Properties
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
All Enemies
Desecrated (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active; Removes a large amount of current health when removed by duration or removal effectsDesecrated (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active; Removes a large amount of current health when removed by duration or removal effects
 Desecrated
Shield Bash Melee One Enemy 2 3 rounds Special Properties
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack
All Allies
Treacherous Tactics (2 rounds) - Melee attacks apply Internal Bleeding; Melee attacks gain Hemorrhaging Attack; Taking reduced damage from all attacksTreacherous Tactics (2 rounds) - Melee attacks apply Internal Bleeding; Melee attacks gain Hemorrhaging Attack; Taking reduced damage from all attacks
 Treacherous Tactics
Worthy Warhammer Melee One Enemy 1 3 rounds Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense
One Enemy
Damnation (1 round) - Causes Desecrated to trigger immediately; Prevents Desecrated from being appliedDamnation (1 round) - Causes Desecrated to trigger immediately; Prevents Desecrated from being applied
 Damnation
Nightmare Melee Summon All Enemies 1 n/a Special Properties
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied
 Soulfire

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Daimon Hellstrom/Gallery.



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