Marvel: Avengers Alliance Wiki
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Black Knight Icon 1.png Black Knight Articles and Topics:
This article is about the playable hero. For the Enemy version, see Black Knight/Boss.


This is an Alternate Uniform This Alternate Uniform can be owned without recruiting the Hero
Tacticianicon.png Bruisericon.png  Mokk, Breaker of Faith
Mokk, Breaker of Faith
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   7868
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   7868
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   1574
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization/s:

Avengers.png Avengers, British Invasion, Excalibur, Masters of Evil, The Worthy

Bio:
Nathan Garrett, the previous villainous Black Knight, begged his nephew Dane to take up the name and restore its legacy. As one of the greatest swordsmen on earth, Dane Whitman has more then kept his promise. With the all-cleaving Ebony Blade and psyche-disrupting Sword of Light, the Black Knight is equipped to handle any challenge.
Hammer of Mokk Hammer of Mokk
Stamina Cost: 14%
Target: One Enemy
Total Damage: 656 - 852
Cooldown: n/a
# of Hits: 2
Hit/Critical: 75% / 4%
Type: Melee

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

One Enemy

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain (3 rounds)
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding (3 rounds)
Desecration Desecration Level 2
Stamina Cost: 23%
Target: All Enemies
Total Damage: n/a
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100%
Type: Ranged

Special Properties

Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit

All Enemies

Desecrated (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active; Removes a large amount of current health when removed by duration or removal effectsDesecrated (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active; Removes a large amount of current health when removed by duration or removal effects
 Desecrated (2 rounds)

Hammer and Shield Hammer and Shield Level 6
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Shield Bash Shield Bash Level 6
Stamina Cost: 9%
Target: One Enemy
Total Damage: 1332 - 1602
Cooldown: 3 Rounds
# of Hits: 2
Hit/Critical: 82% / 7%
Type: Melee

Special Properties

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack

All Allies

Treacherous Tactics (2 rounds) - Melee attacks apply Internal Bleeding; Melee attacks gain Hemorrhaging Attack; Taking reduced damage from all attacksTreacherous Tactics (2 rounds) - Melee attacks apply Internal Bleeding; Melee attacks gain Hemorrhaging Attack; Taking reduced damage from all attacks
 Treacherous Tactics (2 rounds)

Worthy Warhammer Worthy Warhammer Level 6
Stamina Cost: 18%
Target: One Enemy
Total Damage: 421 - 547
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 91% / 7%
Type: Melee

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

One Enemy

Damnation (1 round) - Causes Desecrated to trigger immediately; Prevents Desecrated from being appliedDamnation (1 round) - Causes Desecrated to trigger immediately; Prevents Desecrated from being applied
 Damnation (1 round)

Desecration Nightmare Level 9
Stamina Cost: 27%
Target: All Enemies
Total Damage: 321 - 417
Cooldown: n/a
# of Hits: 1
Hit/Critical: 87% / 8%
Type: Melee Summon

Special Properties

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack

All Enemies

Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower (2 rounds)
Intimidated (2 rounds) - Reduces Attack. Accuracy, and EvasionIntimidated (2 rounds) - Reduces Attack. Accuracy, and Evasion
 Intimidated (2 rounds)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)
Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied
 Soulfire (2 rounds)



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.
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