|
Effects[]
- Power is set by Agent level when acquired
- Ignores most evasion, shield, counter, and protect effects
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
Off-balance (1 round)
- Removes and prevents Counter-Attack effects
Migraine (2 rounds)
- Reduces damage done on next attack
Despair (2 rounds)
15% chance
- Removes and prevents resurrection effects while active
- Prevents most healing while active
15% chance
- Removes beneficial status effects from the target
Patch Notes[]
- Bug Fixes
- Neuropurge is now a Psychic attack.
Other Versions[]
Icon | Name |
---|---|
Neurotrope Similar-Looking Gear | |
Blaster Augmenter Similar-Looking Gear | |
Blaster Enhancer Similar-Looking Gear | |
Bruiser Augmenter Similar-Looking Gear | |
Bruiser Enhancer Similar-Looking Gear | |
Infiltrator Augmenter Similar-Looking Gear | |
Infiltrator Enhancer Similar-Looking Gear | |
Scrapper Augmenter Similar-Looking Gear | |
Scrapper Enhancer Similar-Looking Gear | |
Tactician Augmenter Similar-Looking Gear | |
Tactician Enhancer Similar-Looking Gear |
v · eEquipment |
---|
Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
• • |
Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |