Marvel: Avengers Alliance Wiki
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Neurotrope
Neurotrope

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 22%
Target: All Allies
Cooldown:

3 Rounds

PVP Bonus:  +3344 OFF
 +1672 DEF
Type: Buff Tech
Availability and Requirements:
Cost: 64
Sell: 250
Limited Edition Dates:
June 7, 2013 - June 14, 2013
March 11, 2014 - March 14, 2014
October 10, 2014 - October 17, 2014
June 25, 2015 - June 30, 2015
This Gear is a part of:

Limited Edition Items

Tooltip
Neurotrope 

Buff Tech
All Allies
+3344 OFF   +1672 DEF

Neurotrope
Pwr Lvl: Agent level +10 Stamina: 22%
Damage: n/a Hit/Crit: n/a
Hits: n/a Cooldown: 3 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
The Sun Also Rises (1 turn) - Grants random beneficial effects to alliesThe Sun Also Rises (1 turn) - Grants random beneficial effects to allies
Combat Awareness (2 turns) - Performs a counter against the next attackCombat Awareness (2 turns) - Performs a counter against the next attack
Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks

 Quick Action

  • Grants an immediate free turn after using
  • Does not trigger follow-up attacks
The Sun Also Rises (1 turn) - Grants random beneficial effects to alliesThe Sun Also Rises (1 turn) - Grants random beneficial effects to allies

 The Sun Also Rises

  • Grants random beneficial effects to allies
Combat Awareness (2 turns) - Performs a counter against the next attackCombat Awareness (2 turns) - Performs a counter against the next attack

 Combat Awareness (2 rounds)

  • Performs a counter against the next single-target or area attack
Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit

 Epiphany (2 rounds)

  • The next attack is guaranteed to be a critical hit


Notes[]

Other Versions[]


Icon Name
Neuropurge
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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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