Nihilist
Organization: U.L.T.I.M.A.T.U.M.

Class: Bruisericon.png Bruiser
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Evasion: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png  1
Initiative: 0
Effects:
Takes 1 action every round.

Nihilist

Description:
The worst of U.L.T.I.M.A.T.U.M. are the Nihilists. They are very familiar with the latest in explosives and subversive tactics. They will stop at nothing to make sure that the world is smashed. Do not underestimate them.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Runaways: Mission 3 - Field Trip!
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 25 - Mission 3
Other Appearances
Daily Missions: None
Simulator: None

Abilities

Ability Type Target # of Hits Cooldown Effects
Blast Ranged One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
One Enemy
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor
Tube Drubbing
(default counter / follow-up)
Melee One Enemy 1 n/a One Enemy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Raining Rockets Ranged Explosion All Enemies 1 n/a All Enemies
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted


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