2012/11/20 Patch Notes
Storm[]
Storm has received an all-around adjustment to her skills, as well as improvement to her Classic Storm costume.
Storm
- Passive - Flying
- Immune to Ground attacks
- New Passive - Mistress of the Elements
- Storm takes 50% less damage from Fire, Lightning, Ice, and Water attacks
- Lightning
- Static Charge
- Electricity attacks against nearby targets may cause this target to take additional Electricity damage
- Arc Lightning
- If Storm has Elemental Mastery, causes Static Charge on all enemies
- Electrified
- Applies Electrified to any allies that have Protective Shroud
- Deals Electricity damage when attacked
- This can trigger Static Charge
- Static Charge
- Protective Shroud
- Grants Protective Shroud to all allies
- Concealment grants a chance to Avoid single-target attacks
- Unlocks additional defensive benefits on Storm’s attacks
- Grants Protective Shroud to all allies
- Blizzard
- All enemies
- Grants Elemental Mastery to Storm
- Increases Storm’s elemental damage
- Unlocks additional offensive benefits on Storm’s attacks
- Applies Chilled to enemies
- Reduces Evasion
- Deals damage every round
- Tornado
- High Crits
- Squall Line
- If Storm has Elemental Mastery, Tornado exploits Chilled and triggers Static Charge on all enemies
- Calm Before the Storm
- Refreshes the duration of Protective Shroud on all allies
- Wind Wall
- Grants Wind Wall to allies that have Protective Shroud
- Absorbs damage on each attack
- Applies Off-Balance to attackers
Classic Storm Costume
- Weather Witch
- Allies with Protective Shroud take 50% less Fire, Ice, Lightning, and Water damage
- While Storm has Elemental Mastery, has a chance to strike attacking enemies with lightning
Black Friday Sale[]
In celebration of Black Friday our original Spec Op hero, Mockingbird , will be available for 4 days (ends 11/26). She is available for Command Points in the Team Page.
Bug Fixes Items[]
- Girl’s Best Friend will now give Strengthened after every attack
- Blade of Guardians (LE item)
- Damage increased
- Removed High Crits
- Now grants Blessing of Heroes
- If the wielder has Strengthened, Fortified, Focused, and Agile, grants Blessing of Heroes
- Refreshes the duration of Strengthened, Fortified, Focused, and Agile
- All attacks gain a 100% chance to crit
- Fury (LE item)
- Fury will now correctly cause Burning, Dark Void, Deathfrost, and Poison if the Agent has Dark Void and counter-attacks
- Fury will no longer cause Burning, Dark Void, Deathfrost, and Poison if the attack is dodged
- Fury will now constantly reapply Deathfrost if it is ever removed
- Will not be applied if the Agent is somehow immune to Deathfrost
- Fury will now correctly grant an increase to Evasion as soon as the Agent gains Dark Void, and remove the increase if Dark Void is removed
- Hotshot (Daily Spin reward)
- If the Agent has Poison, the chance to cause Stun on enemies is random per enemy (as opposed to all or none)
- Will not cause Stun on targets that dodge the original attack
- Hotshot will now constantly reapply Burning if it is ever removed
- Will not be applied if the Agent is somehow immune to Burning
- Hotshot will now correctly grant an increase to Defense as soon as the Agent gains Poison, and remove the increase if Poison is removed
- Grief (Crafting quest reward)
- Increased damage
- Grief will now constantly reapply Dark Void if it is ever removed
- Will not be applied if the Agent is somehow immune to Dark Void
- Grief will now correctly grant an increase to Attack as soon as the Agent gains Burning, and remove the increase if Burning is removed
- Signpost (SO4 Quest Reward)
- Increased chance to hit
- Does not crit
- Now a Subtle effect
- No longer displays 0 damage
- The Agent will gain health even if the enemy dies from the attack
- Signpost will now constantly reapply Poison if it is ever removed
- Will not be applied if the Agent is somehow immune to Poison
- Signpost will now correctly grant an increase to Accuracy as soon as the Agent gains Deathfrost, and remove the increase if Deathfrost is removed
- Quantum Jumper
- Cooldown reduced to 2 rounds
- The Agent will no longer gain an extra turn after the first time the Quantum Jumper is used
Characters[]
- Hercules
- Son of Zeus passive will no longer reduce the effect of healing abilities
- Deadpool
- No Holds Barred will now correctly create debuffs when Deadpool has Imba
- No Holds Barred will now correctly remove debuffs in all cases
- Beast
- Oh, my stars and garters! Beast now uses a new animation when Bleak House procs
- Prisoner (Infiltrator)
- Drunken Master will no longer avoid attacks with True Strike or similar effects
Misc[]
- Mental Scarring no longer stacks
- Phased and Astral Form will no longer be removed from any sort of counter-attack
- Deathfrost correctly deals more health and stamina damage when afflicted with Bane
- Deathfrost no longer deals Soulfire damage when afflicted with Bane
- Characters that have Stun, Off-Balance, or Force Cage will no longer be able to perform Coordinated Attack or Cooperative Defense
- Static Charge duration reduced to 3 rounds
Reference[]
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