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Omega Sentinel Icon 1 Omega Sentinel Articles and Topics:
This article is about the playable hero. For the Enemy version, see Omega Sentinel/Boss.


Scrappericon  Classic Omega Sentinel
Omega Sentinel
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   130
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   26
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   26
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   26
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   26
Effects:
Cost and Requirements:
Gender: Agent Female Gender Female
Carries Metal? Yes
Organization/s:

Sentinels, Xmen Logo X-Men

Bio:
Formerly a detective in the Indian National Police, Karima Shapandar was abducted and implanted with Sentinel technology and weapons, turning her into an anti-mutant sleeper agent. Known as the Omega Sentinel, she fought the Avengers until her human mind was restored to her by Tony Stark. She now fights on the side of the Avengers, hoping to reclaim ownership of her destiny.

Selene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits ShieldsSelene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits Shields
 Selene Protocol (Scrapper Only)
Plasma Knife Plasma Knife
Stamina Cost: 5%
Target: One Enemy
Total Damage: {{{damage}}}
Cooldown: n/a
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Melee Energy Explosion

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Protection - Deals extra damage against targets that are ProtectingExploits Protection - Deals extra damage against targets that are Protecting
 Exploits Protection
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields

Change Protocol Change Protocol Level 2
Stamina Cost: No Cost
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Scrapper Protocol Scrapper Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Selene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits ShieldsSelene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits Shields
 Selene Protocol

Bruiser Protocol Bruiser Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Eos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up AttacksEos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up Attacks
 Eos Protocol

Tactician Protocol Tactician Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Helios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksHelios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Helios Protocol

Plasma Torch Plasma Torch Level 6
Stamina Cost: 18%
Target: All Enemies
Total Damage: {{{damage3}}}
Cooldown: 2 Rounds
# of Hits: 4
Hit/Critical: 100% / 18%
Type: Ranged Energy Fire Tech Explosion

Special Properties

Exploits Protection - Deals extra damage against targets that are ProtectingExploits Protection - Deals extra damage against targets that are Protecting
 Exploits Protection
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields


All Allies

Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened


All Enemies

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Plasma Blast Plasma Blast Level 9
Stamina Cost: 22%
Target: One Enemy
Total Damage: {{{damage4}}}
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Ranged Energy Tech Explosion

Special Properties

Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
Exploits Protection - Deals extra damage against targets that are ProtectingExploits Protection - Deals extra damage against targets that are Protecting
 Exploits Protection
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields

Eos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up AttacksEos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up Attacks
 Eos Protocol (Bruiser Only)
Penetrator Darts Penetrator Darts
Stamina Cost: 18%
Target: All Enemies
Total Damage: {{{damage5}}}
Cooldown: n/a
# of Hits: 4
Hit/Critical: 88% / 11%
Type: Ranged Gun

All Enemies

Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
 Biofeedback

Change Protocol Change Protocol Level 2
Stamina Cost: No Cost
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Scrapper Protocol Scrapper Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Selene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits ShieldsSelene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits Shields
 Selene Protocol

Bruiser Protocol Bruiser Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Eos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up AttacksEos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up Attacks
 Eos Protocol

Tactician Protocol Tactician Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Helios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksHelios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Helios Protocol

Defense Array Defense Array Level 6
Stamina Cost: 15%
Target: Self
Total Damage: {{{damage6}}}
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 100%
Type: Buff Tech

All Allies

Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified

Self

Defense Array - Protects allies from single target or area attacksDefense Array - Protects allies from single target or area attacks
 Defense Array
Nanoheal Array Nanoheal Array Level 9
Stamina Cost: 22%
Target: All Allies
Total Damage: {{{damage7}}}
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Heal Tech

All Allies

Restorative Nanobots - Restores health every turn; Removes harmful effects when first appliedRestorative Nanobots - Restores health every turn; Removes harmful effects when first applied
 Restorative Nanobots

Helios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksHelios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Helios Protocol (Tactician Only)
HE Targeting Laser HE Targeting Laser
Stamina Cost: 5%
Target: One Enemy
Total Damage: {{{damage8}}}
Cooldown: n/a
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Ranged Energy Radiation Tech Explosion

Special Properties

True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike


One Enemy

Targeted (1 turn) - Attacks against this target are guaranteed to hit and critTargeted (1 turn) - Attacks against this target are guaranteed to hit and crit
 Targeted


All Allies

Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused

Change Protocol Change Protocol Level 2
Stamina Cost: No Cost
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Scrapper Protocol Scrapper Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Selene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits ShieldsSelene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits Shields
 Selene Protocol

Bruiser Protocol Bruiser Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Eos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up AttacksEos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up Attacks
 Eos Protocol

Tactician Protocol Tactician Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action


Self

Helios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksHelios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Helios Protocol

Defense Array Hologram Array Level 6
Stamina Cost: 15%
Target: All Allies
Total Damage: {{{damage9}}}
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff Tech

All Allies

Mirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacksMirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacks
 Mirror Images
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile
Neural Disruptors Neural Disruptors Level 9
Stamina Cost: 10%
Target: One Enemy
Total Damage: {{{damage10}}}
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Ranged Energy Electric Tech

One Enemy

Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team-Up Bonuses[]

For a complete list of Omega Sentinel's Team-Up Bonuses, see Omega Sentinel/Hero/Team-Up Bonuses.

Omega Sentinel has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Aviary: Any pair of Flying Heroes
  • Big Guns: Heroes with Big Guns
  • Classy: Heroes able to change their class
  • Fully Armed: Heroes with an arsenal of weapons
  • Haste: Heroes that take two turns every round
  • Red in the Ledger: Heroes who started their careers as villains
  • Serve and Protect: Heroes that have been police officers
  • Tiny Transistors: Cybernetic heroes
  • Toxic Personality: Characters known for using poisons


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Omega Sentinel/Gallery.



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